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    --- GA: UA-34467841-15 --- 在各種媒材上製作遊戲,是否搞錯了甚麼? - 林育丞 / ryona === <blockquote> 遊戲從古至今,一直是人類重要的休閒之一。隨著文明不斷進步,能用來製作遊戲的媒介也不斷增加。回到現代,不論是在行動裝置裡、或是家機平台上,甚至是現實空間中,都能夠看到遊戲的蹤影。 對於想要製作遊戲的人來說,在如此多樣化的創作手段裡,該做何種選擇呢? (Spoiler : 都選 我希望能在這個議程中,分享自己在多種媒材上製作遊戲的心得。 並在這之後,討論這些媒材的共通點。 內容簡單分成兩個部分: 1.講述自己在國中階段,如何運用遊戲(Minecraft)內建的指令系統,來製作完整的遊戲。 2.在大學階段,使用硬體開發版與硬體語言開發遊戲。 ## 目標聽眾 曾萌生過製作遊戲念頭的任何人、曾嘗試做過遊戲的任何人 ## 先備知識 玩過電玩遊戲,並且明白遊戲不是用魔術變出來的 </blockquote> ###### tags: `SITCON 2021 共筆` `SITCON 2021` `2021` `共筆` `R0` {%hackmd 8guaVQ0CRbaeUldFwc_8Ow %} ## 講者 - 資工大二 -> 大三 - ~~不是玩遊戲就是被遊戲玩~~ - 在遊戲裡面學習 - 最近發現程式設計是在教「程式」不是教「設計」 ## 媒材 ### 現實空間 - 大地遊戲 - 紙本的遊戲 ### 遊戲(e.g. Minecraft) - 在 Minecraft 裡面製作地圖 ### 引擎 - Unity - Cocos Creator ### 硬體開發 - FPGA ## 故事開始 - Minecraft 大改版 - 講者開始研究新版本帶來的特性 - 然後開始研究 Minecraft 地圖 ### 盤靈古域 - 當時臺灣頂尖團隊所製作的地圖 - 講者把它載下來之後研究其中的指令與機關 ## Minecraft 的指令系統 - 指令方塊 - 紅石 ## 繼續發展 - 念大學 - 資工 - 藝術 - 結果受限於家裡壓力選了資工 - 期末作業剛好都是要做遊戲,如魚得水 - 硬體實驗課,學 Verilog 發現邏輯匣跟以前在 Minecraft上碰到的概念相似 一次做兩份作業 太鼓達人、憤怒鳥 兩邊輪流寫,原本以為是大災難,沒想到兩邊可以互補,最後兩份作業都做到滿意結果 ## 結尾 很慶幸有在 Minecraft上的開發經驗,心態上很容易應對不同的媒材 因為很喜歡的作品是開源的關係,可以很開心學習很多東西 學習硬體跟軟體時可以跟過去經驗互相交織、幫助,在此情況下接觸越多媒材只會越順利。想在不同媒材下做遊戲並沒有搞錯什麼

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