Wavelink
Yep, I know I would try to make these devlogs often, well let's say I forgot a little bit. Mainly, there wasn't much to make a devlog about. As Peter N. J. (@Yyy3FrvaSHG-A-6Ah5RRUw), we took sort of a summer break. But now, we are resuming work on this project. At this time, a large portion of our team is not available. The only member that can fully operate right now is Peter N. J. Soon though, we will all be coming back from our holidays, and trips we went on, and getting back to work. When we get back, we have roughly planned out what each of us is going to do
Roadmap
I, will actually finish the movement system, using the new Input system unity has provided, to expand our capabilities in terms of controls, and finish the coding to implement the use of the "Character Controller", which will give more realistic rigid body collisions and movement dynamics.
Peter will work on a lot of props to spice up the office room, and general modeling and texturing
Gasimo will do a lot of texturing, mainly, the props and rooms.