---
title: WarriOrb ROG Lighting test guide
tags: WarriOrb, guide
description: short guide to help testing the light effects of ROG devices
breaks: false
---
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# Console Commands
`` (back tick) ` `` - Open the developer console
To enable cheats type `spline scroller` in the console and press enter.
(Ignore the warning saying that it is not recognized.)
To have suggestions for the cheats you will have to reload/switch level. (Type `spline scroller` in the menu before you load a level).
# Lighting scenarios:
## Menu
When the menu is open `all device` has a `yellowish` light.
## Default
The game only uses the `keyboard` as an input device during gameplay, like other platformers (Hollow Knight, Celeste).
* By default the keyboard is lit based on the available actions
* The lights are disabled during cutscenes
* When the user changes the keybindings in the settings the lighting is updated accordingly
* Type `So.AddAll` to the console to enable most actions
* The keys used for movement have `aqua` lights by default
* Movement keys: Left Arrow, Right Arrow, Space (jump), S (Roll), Up Arrow (float)
* If the `Roll` key is `pressed down` the behaviour of the character changes (he becomes faster and the bounces back on impact), and the light of the movement keys are switched to `green`.
* The `Float` key is only highlighted if the character has the necessary item to float
* The Item, Weapon, and Spell switch keys have `yellow lights`
* The attack keys, the toggle weapon key and the use item/spell key are `red`
* If the character can interact with something, the interaction key is lit with `yellow` light:
* Start a new game with cheats enabled
* Type or copy `SO.T.TL_TutAreaStart` to teleport to the Sewer level
* Move in front of the Golem NPC. Observe that a yellow light turns on the interact key (`R`)
## Status effect
Certain spells apply status effects on the character for a duration.
While a status effect is active `all devices` are lit with the associated color:
* Green Falmestone: `Green`
* Shadewalk: `Purple`
* Lightingstone: `Aqua`
* Energystone: `Greenish blue`
* Bouncestone: `Light yellow`
* Potion of Worthiness: `Yellow`
Test method:
* Type `So.AddAll` to the console to add all the runestones and the necessary knowledge to cast them
* To change spells, type `So.Rest` to the console and navigage to the `Change Spells` button, then press `space`.
* Press `Esc` two times to close the spell panel and the rest UI
* Press `Q` to change the active spell. Select an equipped spell using the `WASD` keys
* Use the `Space` key to cast the active spell if the spell selection wheel is open, or the item usage (F) key if it is not, and the `Soulcaster` is the selected Item
## Instant effect
Most spell has a one time effect. The lighting for them is similar to the Status effects, but they only modify the lighting for a short time. The speed and the color of the effects depend on the used spell.
Use the test method described in the `Status effect` on the other spells to observe the behaviour.
## Hit effect
If the character takes damage but does not fall out of the level and does not break into pieces a `red` hit effect is displayed on all devices to give the player a stronger feedback.
Test method:
* Start a new game with cheats enabled
* Type or copy `SO.T.TL_TutAreaStart` to teleport to the Sewer level
* Walk into the green traps on your left