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    # NHCSO Field Operations Bureau: Training Curicculum Introduction --- This document was created for the purpose of easing the burden on supervisors in the Field Operations Bureau who are hosting trainings. This document may serve as a general guide for trainings. Trainings --- **General Review Training** General review trainings typically feature review of departmental policies and LETI notes. These trainings should be used rarely as they are often stale and attendees gain little. Featured points may include: * Drill * Shooting Range * Traffic & Felony Stops **Traffic and Felony Stops** Traffic Stop >During a traffic stop, Deputies must pull the suspect vehicle as much to the side of the road as possible. Their patrol vehicle must always be behind the suspect vehicle at a slight slant into traffic providing a decent amount of cover from oncoming traffic without obstructing it entirely. Once that is achieved, the Deputy must transmit over the radio, "[CALLSIGN], Traffic, Location, Color and Vehicle Model, Amount of Occupants, No 32 or a 32". Deputy will then introduce themselves, question the driver about why they are being stopped, clear the suspect and vehicle, and determine the consequence. When finished the Deputy will radio, "[CALLSIGN], Traffic Concluded, Consequence". > *The instructor should always watch the Deputy closely and give any corrections or pieces of advice afterwards. The instructor is recommeneded to give each indiviual deputy a different situation adding variety* General Reference: [WIP] Felony Stop >Although this scenario is rare, it is always an interesting thing to execute. See general reference for proper orientation of vehicles unless it is not possible. The 3rd vehicle is optional. Any excess vehicle(s) beyond 3 should be parked behind the 3rd vehicle and not used to prevent confusion. > >From the Deputy's persepective, the Deputy on the far left gives commands, the Deputies in the middle arrest, and the Deputy on the far right is support. This is to be used if the suspect currently being removed is on the left side of the suspect vehicle. If the suspect is on the right, the Deputies on the far left and right switch roles. > >If there are multiple occupants in the vehicle, they must be removed by the 1st row followed by the 2nd row from the left to right for each row. For example, a crusader occupied with 4 suspects are removed in this order. Driver, 1st row passenger, 2nd row left side passenger, and 2nd row right side passenger. > *The instructor should always keep an eye out for the actions of each individual deputy. After the scenario, the instructor should correct them or give them any advice. It is at the instructor's descrertion, though recommended, to give them advice or correct them as they go. Majority of the time, a shootout will happen on the county so don't be afraid to simulate a shootout.* General Refrence: [WIP] **Driving Training** Driving trainings involve, as the name would imply, driving. Key skills which may be worked on including high speed driving, maintaining pursuits, and de-syncing. Driving Mechanics >One thing many players do not understand is how vehicles entirely function in New Haven. To accelerate to a high speed, immediately shifting to Gear Five is not the best. Vehicles will accelerate the fastest when incrementally increasing their gears. You should first begin in Gear One, and when your vehicle approaches 30 MPH, you should shift into Gear Two, and so on. This will yield the best acceleration. > >Additionally, players often get stuck attempting to climb hills because they are in too high of a gear. If you have enough speed, then this may not affect you, but if you are starting slow and need to climb a hill, stay in a lower gear. De-Syncing >Flipping a vehicle during a pursuit is often reffered to as de-syncing. This occurs when a pursuing vehicle drives in front of another vehicle in a manner that, due to latency, causes the vehicle being chased to flip. This may not always work and may cause the vehicle to spin out instead of flipping. This however still gives law enforcement a chance to box the suspect. > >Generally, when attempting a de-sync, you can either make a U-turn in front of the vehicle, or cut diagonally from the right to left. *The Instructor should demonstrate how to de-sync a vehicle. You may use the attached image/gifs as a guide to show to the deputies.* General Referrence: ![](https://i.imgur.com/4mQy1LC.png) Diagonal: https://gyazo.com/f1875f6ea768d9fdcab21695cb0798f7 U-Shaped: https://gyazo.com/836b3dd23f504810727a6a447fe16cc0 **Shooting Training** Cover > Generally, there are two types of cover: hard, and soft cover. Soft cover consists of vehicles and other objects which can be destroyed. Hard cover consists of objects which cannot be destroyed, consequently providing the best cover. Hard cover may include but is not limited to buildings, terrain, trees, furniture, etc. Ideally, you would want to be behind hard cover. > > When returning fire from behind cover, you want to peek as little as you can and in an unpedictable manner to minimize the chances you will be hit. > > In a shootout, more often than not your opponent will also be behind some sort of cover. > *The Instructor should practice 1v1s with the deputies where the deputies arrive to an active shooter in the middle of the parking area. The Instructor should have a vehicle to simulate soft cover. Deputies should be practicing peeking and cover usage. The Instructor should offer feedback to the deputy once one of them dies.* Additional Tips > Response: When responding to a shooting situation with multiple deputies in one vehicle, attempt to enter on the same side of the vehicle. This way, when you arrive, you can press the G key and drift to the left to immediately give you cover. When the deputies exit the vehicle, they will all be on the same side with immediate cover. > > Building Clearing: While clearing a building, shooters may often assume positions where they can see down a hallway with little cover for the incoming officers. Such positions may be difficult to counter and could require a large number of officers. If this situation comes up, you should avoid attempting to enter alone. > > Camera Usage: Your camera is one of the most important assets in a shooting situation. You can use it to see around corners and give yourself a combat advantage so that you don't have to go in completely blind. *The Instructor should pick from the following gun-fighting exercises to take the deputies through (Insturctors should all be on the citizen team to easily distinguish them from the deputies):* * Active Shooter at LETI Building: The Instructor(s) should hold fire upon any arriving deputies. This situation requires the deputies to plan, coordinate, and execute to recover the LETI building and capture or kill the Instructors. * Hostage Situation at the House: One of the Instructors should be taken hostage by the others at the house. Arriving deputies should first attempt to negotiate the release of the hostages before ultimately swarming the building. * Driving Shooter: One or two Instructors should drive around with an R21A and B17, shooting at deputies during traffic stops. The Instructors should generally be causing mayhem and throwing the deputies off their games. * Team Death Match: The deputies should be split in to two teams (WEB and Class A for simplicity) and separated to two sides of the LETI campus. The teams should then fight each other until one team wins. Instructors should encourage good tactics and use of cover. **Live-Fire Exercises** Live fires should be hosted occasionally to provide a true to game shooting and gunfighting experience. Live fires should **NOT** be just an excuse to shoot each other with rifles. Attendees should get some sort of educational value.

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