Medium
,Array
,Hash Table
,Math
380. Insert Delete GetRandom O(1)
Implement the RandomizedSet
class:
RandomizedSet()
Initializes the RandomizedSet
object.bool insert(int val)
Inserts an item val
into the set if not present. Returns true
if the item was not present, false
otherwise.bool remove(int val)
Removes an item val
from the set if present. Returns true
if the item was present, false
otherwise.int getRandom()
Returns a random element from the current set of elements (it's guaranteed that at least one element exists when this method is called). Each element must have the same probability of being returned.You must implement the functions of the class such that each function works in average
Example 1:
Input
["RandomizedSet", "insert", "remove", "insert", "getRandom", "remove", "insert", "getRandom"]
[[], [1], [2], [2], [], [1], [2], []]
Output
[null, true, false, true, 2, true, false, 2]
Explanation
RandomizedSet randomizedSet = new RandomizedSet();
randomizedSet.insert(1);
// Inserts 1 to the set. Returns true as 1 was inserted successfully.
randomizedSet.remove(2);
// Returns false as 2 does not exist in the set.
randomizedSet.insert(2);
// Inserts 2 to the set, returns true. Set now contains [1,2].
randomizedSet.getRandom();
// getRandom() should return either 1 or 2 randomly.
randomizedSet.remove(1);
// Removes 1 from the set, returns true. Set now contains [2].
randomizedSet.insert(2);
// 2 was already in the set, so return false.
randomizedSet.getRandom();
// Since 2 is the only number in the set, getRandom() will always return 2.
Constraints:
val
<= insert
, remove
, and getRandom
.getRandom
is called.
from random import randint
class RandomizedSet:
def __init__(self):
self.ht = defaultdict(bool)
self.set = set()
def insert(self, val: int) -> bool:
if not self.ht[val]:
self.ht[val] = True
self.set.add(val)
return True
return False
def remove(self, val: int) -> bool:
if self.ht[val]:
self.ht[val] = False
self.set.remove(val)
return True
return False
def getRandom(self) -> int:
choose = randint(0, len(self.set) - 1)
return list(self.set)[choose]
# Your RandomizedSet object will be instantiated and called as such:
# obj = RandomizedSet()
# param_1 = obj.insert(val)
# param_2 = obj.remove(val)
# param_3 = obj.getRandom()
KobeTue, Nov 29
class RandomizedSet:
def __init__(self):
self.data = set()
def insert(self, val: int) -> bool:
if val in self.data:
return False
self.data.add(val)
return True
def remove(self, val: int) -> bool:
if val not in self.data:
return False
self.data.remove(val)
return True
def getRandom(self) -> int:
return sample(self.data, 1)[0]
Yen-Chi ChenTue, Nov 29, 2022
class RandomizedSet {
vector<int> data;
unordered_map<int, int> m;
public:
RandomizedSet() {
}
bool insert(int val) {
if (m.find(val) != m.end()) {
return false;
}
m[val] = data.size();
data.push_back(val);
return true;
}
bool remove(int val) {
if (m.find(val) != m.end()) {
data[m[val]] = data.back();
m[data.back()] = m[val];
data.pop_back();
m.erase(val);
return true;
}
return false;
}
int getRandom() {
return data[rand() % data.size()];
}
};
Yen-Chi ChenTue, Nov 29, 2022
class RandomizedSet {
constructor() {
this.map = new Map();
this.list = [];
}
insert(val) {
if (this.map.has(val)) return false;
this.map.set(val, this.list.length);
this.list.push(val);
return true;
}
remove(val) {
if (!this.map.has(val)) return false;
const index = this.map.get(val);
const last = this.list.pop();
if (index !== this.list.length) {
this.list[index] = last;
this.map.set(last, index);
}
this.map.delete(val);
return true;
}
getRandom() {
return this.list[~~(Math.random() * this.list.length)];
}
}
MarsgoatNov 29, 2022