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    # 2024/11/24 # @Skywind5487 個性問題 # @Skywind5487 做事問題 # 其他 ## persona沒有用 [原文](https://discord.com/channels/879224141989957642/1223228165846204436/1228580809070346362) ### 問題分析 - persona沒有用 - 對,對目的沒有幫助 - 填表格的形式大於實用 - 資料或數據不夠 - 還沒開始實作也是一部份 - 沒有觀察 - 執行力不到,不能想到就做到 - 小心不要變成不知道要做什麼就病急亂投醫 - 做出來沉默成本會很大 - 分析沒用會有挫折感 ### 建議 - 一邊做一邊從觀眾的角度思考 - 只先確定目標客群跟不需要考慮的客群 - 可以當成整理訪談的整理方法 ## 要不要參考劇情、寫作技巧&模仿時不思考 [原文](https://discord.com/channels/879224141989957642/1223228165846204436/1228580809070346362) [原文](https://discord.com/channels/879224141989957642/1223228165846204436/1308992214751383622) - 先思考原因 - 好劇情不一定要用某個模式 - 先寫一版大綱,最後再檢查劇情大綱是否有能改進的地方 - 寫作技巧也要最後再微調 - 充分討論呈現方式 ### 例子:中二病 - 有一陣子常說「這完全不對吧」 - 但是這會造成傷害 - 太絕對了 ## 受眾與大眾 [原文](https://discord.com/channels/879224141989957642/1223228165846204436/1228582843802849361) - 也可以圈地自萌就好 - 但也不一定要把自己限制在龐大的理想 - 再小眾也會有影響力 - 我們擅長嗎? - 獨特也是一個賽道 - 我們做不到大眾-能力不足 - 流行也可能過了 - MC客群夠小了 再小一點也沒關係 - 直接做自己喜歡的就好 - ==以自己喜歡的優先== - 酷 加進去 - 以自己的喜歡為優先 ## 只追求完成、效率 [原文](https://discord.com/channels/879224141989957642/1223228165846204436/1272884800734101546) - 這可以中庸一點 - 效率不一定是優雅 - 效率會損害熱情 - 不能把專案當工作 - 享受最後的結果 - 但這不是最重要的 - 過程沒有意義會減損最後的成就感 ## MC地圖沒有市場 [原文](https://discord.com/channels/879224141989957642/879224141989957645/1289622160624713814) - 對,所以做自己喜歡的就好 ## MC地圖不是好的劇情載體 [原文](https://discord.com/channels/879224141989957642/879224141989957645/1289623370345877515) > 通常我只記得跟朋友玩的時候幹了什麼蠢事,玩的什麼我是一點不記得了 > 這是麥塊好玩的本質 - 所以還是要以好玩為第一要務 ## 受眾不明 [原文](https://discord.com/channels/879224141989957642/879224141989957645/1289756045161529435) > 你做這個地圖是想紅 還是去幫助有玩minecraft的歷史苦手,又或是給願意玩的人一個好的體驗,還是我想不到的第五個可能 - 不要找受眾 - 太小了 - 不太能定義 - MC+歷史+台灣+RPG冒險+CTM+地圖 - 目標一直都是 - ==好玩的遊戲加上一點點歷史知識、元素== ## 需要歷史知識 [原文](https://discord.com/channels/879224141989957642/879224141989957645/1289764317478129695) - 就文獻探討 ## 只會說不該怎麼做,不會說該怎麼做 [原文](https://discord.com/channels/879224141989957642/879224141989957645/1289766197096747052) - 這可能是因為第一次做 - 有可能你自己也不知道該怎麼做、不該怎麼做 - 不要否定任何東西 - 太常否定了 - 你可能不知道自己在幹嘛 - 別人有可能做出好東西,要開放的心態 ## 我只要趕出東西就好不用管品質 [原文](https://discord.com/channels/879224141989957642/879224141989957645/1289789659517292705) - 先求有再求好可能是災難 ## 架構 [原文](https://discord.com/channels/879224141989957642/879224141989957645/1289769181885104230) - 要有大致的輪廓 - 先寫,但不要怕改 - 世界觀也是 - 他是指針不是定律 - 大綱跟劇情並行 ## 要考慮輕喜劇的可能 [原文](https://discord.com/channels/879224141989957642/879224141989957645/1289773807724265483) - 從頭嚴肅到尾會是災難 ## 當初沒想好怎麼做,就拉人把它搞大那一步就錯 [原文](https://discord.com/channels/879224141989957642/879224141989957645/1289936235946840127) - 我覺得還好 - 下次可以先考慮團隊運作模式 ## 大餅畫太大 [原文](https://discord.com/channels/879224141989957642/879224141989957645/1289937028716171438) - 要有理想達到的程度,但是也要寫實際影響範圍 - 會讓理想破滅 - 不能以公司的邏輯運作專案 - 重開始,明確規模 ## 釐清我們想做什麼跟參加者的得利 [原文](https://discord.com/channels/879224141989957642/879224141989957645/1289962608144683082) > 是想慢慢推當休閒 > 還是真的想在期限之內做出一個可以看的東西 - 原本是休閒的專案,但因為專案孵化競賽加速了 - 應該回歸本心 - 可以講他們(可能)可以得到什麼 - 慢慢推 ## 還不夠有智慧,然後就打算教人 [原文](https://discord.com/channels/879224141989957642/1223228165846204436/1289940306975784981) - 求正確就好 - 主軸還是好玩 - 不用那麼嚴肅 - 再討論 - 註明主線不一定是正確的,確保關卡後面的補充一定是對的 ## 不需要大家都參與 [原文](https://discord.com/channels/879224141989957642/1223228165846204436/1290938225493278721) > 我對大家都參與的幻想早就破滅了 - 說的對。 ## 前面親手參與的東西突然就不能做了 [原文](https://discord.com/channels/879224141989957642/1223228165846204436/1290948635911131137) - 標進度可能讓人幻滅 - 隨時停止可能是現實,但是有人想要持續應該要尊重 - 要交接 - 還是缺乏溝通,致使人覺得在休息期間寫出來的根本不會過 ## 裝聽不懂 [原文](https://discord.com/channels/879224141989957642/1223228165846204436/1310211957323989003) aka 看得懂還說敘述不完整 - 不直接說定義不夠精確 - 對定義鑽牛角尖 ## 拘泥過於理想的理論 [原文](https://discord.com/channels/879224141989957642/1223228165846204436/1310211957323989003) - 英雄故事 - persona - 歸納法不是演譯法 - A通常B不代表A一定要是B - 結果後面的原因才是重要的 - 寫故事執著於每個部分都很好看 - 缺乏鋪墊會弄巧成拙 ## 有想法不說,要別人會讀心術 [原文](https://discord.com/channels/879224141989957642/1223228165846204436/1310211957323989003) - 有什麼不能說的也直說,讓大家知道你有苦衷 - 注意對象,視情況把對方當成什麼都不懂來解釋,至少要事先確認 - 直接講「解」是什麼,不要期待別人自己想到 ## 沒有空想能力 [原文](https://discord.com/channels/879224141989957642/1223228165846204436/1310211957323989003) - 提醒自己有能力之外的可能 ## 思考模式死板 [原文](https://discord.com/channels/879224141989957642/1223228165846204436/1310211957323989003) - 思考模式只有固定幾套 - 應該要多多開發幾套 - 不這樣做好像不行 - case by case拉 ---

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