陳宥良
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    # 世界・序:霸權未來發展規劃 ###### 分類: `伺服器`,`玩家手冊` 1.伺服器創立目的: --- 目標為建構一個讓玩家由史前時代發展到科技時代的生存伺服器,未來如有更多玩家加入,亦會考慮增加小遊戲伺服器 </br> 2.群組的大致介紹: --- 世界・序:霸權Discord群組於2021/11/18創立,目前擁有少量活躍成員,目前群組運作穩定,群組擁有專門人士來管理,群組擁有完好的群組頻道分類管理,並且擁有完整、完善的規則系統,並且持續更新中。 3.大致計畫 --- ### 3-1 時代與啟用的插件 1. 時代:SMP 詳細內容:會先給予成員三週至四週的時間在伺服器內慢慢發展(嚴禁Speedrun) * 啟用插件:Season EssentialX系列插件 自定義礦物插件限制礦物 防止合成插件(防止玩家合成特定物品) </br> 2. 時代:鐵器時代 詳細內容:會視成員挖到的鐵礦數量開始鐵器時代與交易行為 * 啟用插件:Economy經濟系統 * 解除插件:自定義礦物插件 </br> 3. 時代:科技時代 詳細內容:當伺服器的每個玩家差不多都是鐵裝和鑽裝以後,將會使用資源包以及插件進行科技化,亦可以付費搶先體驗槍與砲(會在同一時期開始RPG任務製作並利用QC插件上傳) * 啟用插件:自定義合成插件 QuestCreator CustomCommands BettingGames * 啟用資源包:畫師自製材質包 </br> 4. 時代:戰爭時代 詳細內容:免費給予槍、砲等合成模式,並開始可以建立城邦 * 啟用插件:城邦系統 戰爭系統 領地PVP系統(戰爭時開放領地內可破壞與PVP,使用EssX插件達成) </br> 5. 時代:現代化 詳細內容:模組服的概念,但以資料包、插件與材質包三者結合達到模組服的效果 * 啟用插件:委託訂製插件 * 啟用資源包:畫師自製材質包 委託訂製資料包 ### 3-2 遊玩方法 1. SMP時代:將會讓成員自由發展,並限制礦物取得與特定物品合成 2. 鐵器時代:鐵器時代以後將不會有SMP時代的限制。相反的,我們會將未開發(或少數挖掘甚至無破壞)的Chunk進行重整,並利用插件將Chunks裡的礦物數量增加回去。 3. 科技時代:在這個時候會新增大量的插件,使科技與生存結合,並讓伺服器更完整 4. 戰爭時代:在有許多科技發明以後,一定有很多人野心勃勃,想去佔領其他國家(或領土),所以會開啟戰爭插件,更有「單打雙不打」等等的戰術 5. 現代化:當戰爭慢慢結束、慢慢進入尾聲以後,將會依現有的科技達成現代化 ### 3-3 插件列表與功能 |插件|功能|新增時間| |-----|-----|-----| |Season|依照伺服器世界時間調整季節|2021/11/18| |EssentialX|基礎指令,可用於傳送、隨機傳送、私訊等等功能|2021/11/18| |(待查找)||| |(待查找)||| |Economy|為伺服器新增金流系統(世界幣)|2022/5/30| |QuestCreator(QC)|自定義遊戲內容並讓玩家遊玩|(未定案)| |CustomCommands|自定義指令並為玩家使用|(未定案)|

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