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    2019 TGDF 台北遊戲開發者論壇 共筆筆記 === TGDF共筆區 ![Banner](https://i.imgur.com/gBEtLxl.jpg) 活動資料 --- :::info **TGDF網址連結:[連結點我](https://2019.tgdf.tw/) 場地:臺北文創大樓 6 樓 地址:台北市信義區菸廠路 88 號 日期:2019 年 7 月 10 - 11 日 時間:08:30 - 17:30** ::: 講座投影片 --- 部分投影片可以在這找到,歡迎利用:[連結點我](https://www.facebook.com/CliffLeeCLStudio/posts/931008343918048?__xts__[0]=68.ARCRtt7fNYrmsg-rnA3ByMXBtIdMife3IUBXglxQdGQbXx5AAyeRQemcAQK_jXN-oPz8ddDFYWCS-r-JgOWoeZPfMY0esGsV2kOmKiS0mxtEYU0Xvod0f9zpZVplbqkEX46PSNl6SpMsJaI8aYMxxcyAXPG18v9Zd0ibVGBXzonU613_dVRF8gFw_QAD4r3vBTdBIl_7mFcHWkj_WKOLRieO5DXibRZ-dglu3auwTfsYe3Z18JvTKMQRjM2oE1pM7HG-nenXxbnRN6g9SDLR8dLbs7pUr2rWLyl-SgwJob76W24KitEplNBisN8jTKOK0zusYe-keheTpVmVOfdxHko&__tn__=-R) 主頁面 --- - [主頁面](https://hackmd.io/@2LMXidl-SGGCAs2Q4myfEw/2019TGDF) ==Day 1 議程區 2019-07-10(三)== --- 上午場 09:30 - 10:30 --- - [Google Play 與台灣開發者同行](/gyC6uMruSSaq5CRRJVet1g) - [使用 Open Source 技術管理遊戲伺服器](/1cLgfDRdQ2ui_3LfhuWvzA) 上午場 11:00 - 12:00 --- - [《風之旅人》《光遇》遊戲美術經歷分享互動](/XXK14YWJQwac-P3sve7NGg) 下午場 13:30 - 14:30 --- - [談 2019 年與往後的遊戲製作](/WJ_DmbpKQeWSzv4Qc3zqUA) - [[尚未撰寫]Mali GPU 架構以及 Mobile Studio 介紹](/5fQ31qkyQ4-9tzBmZp6yVg) - [即時渲染引擎—新生代影視動畫創作的未來](/XhwS296IRNWq7j6twRtdsw) - [在中國與全球的獨立遊戲發行眉角](/TjaIhVSXSCGX18IaTJRGAg) - [[尚未撰寫]日中 H5 遊戲市場全攻略](/GV-Bh8gOTPKF_A5nId-P0A) - [AI 與大數據能為電子遊戲帶來什麼好處?](/JI9Au6QrT5O4GL6MWHQJew) - [我的 DApp Game 開發日記](/HPzS7qT4T8OvFa_cjxgN2w) 下午場 15:00 - 16:00 --- - [遊戲行銷的敘事─你要如何說出讓大家願意關心的故事?](/0AvKh701RuaOydPpF8OQ1A) - [[尚未撰寫]為概念美術誕生的團隊](/l_QNEAuOSVS3035NZNUZiQ) - [《細胞迷途》美術設計歷程分享](/unUFiLhERyG8khurfCzMDg) - [[尚未撰寫]高品質玩家社區,將好遊戲推向世界](/KVtcqInbQ-aGc7f6vFDN6A) - [在中國行銷獨立遊戲入門](/5t7iaTnLQLiTRzw8lnqlMg) - [Unity 輕量級渲染管線的使用與訂製](/XqL-RdriTH-B-tfI35f2uA) - [聲音設計大會串](/ob-MhHNsQiuU4u09nlfA4w) 下午場 16:30 - 17:30 --- - [向發行商提案為何很痛苦(讓我們嘗試改變它吧)](/NF0mfVCMRbeJlw2oJUlgpg) - [關於遊戲集資的三兩事-以《有病解謎》為例](/uf0KKQosT1qNABQp4IB7AQ) - [群眾集資大亂鬥,遊戲集資顧問經驗分享](/KGf_IxJ4QzWXOJuoRtWTmg) - [Visual Effect Graph 概述與技術要點](/0Zt7EtvsTju_-U7WelQXfQ) - [從第一天就開始玩遊戲:談遊戲開發時的持續整合與發佈](/mEf8xtRdS2mLwUDZ15ja5w) - [如何讓遊戲音效更上一層樓](/2IDFxZF-RwC7Rr1T7mcbrQ) --- ==Day 2 議程區 2019-07-11(四)== --- 上午場 09:30 - 10:30 --- - [[尚未撰寫]AMD 對遊戲開發者夥伴的互動與支援](/kyaPVHjxSniCrZ9mm5mCMQ) 上午場 11:00 - 12:00 --- - [新創遊戲公司之轉・校・生](/CXIHfVz-QeOfYIRlPEotUw) 下午場 13:30 - 14:30 --- - [美術製程的可擴展性](/5USrLPzQS7-gdHS24qU8SA) - [在 0 和 1 之間創造出更多可能](/LtEtC-_CRviL7hcje9tr3Q) - [[尚未撰寫]Tomorrow's Games. Today's Workflows.](/BrHs3qeKQw-_dV1TDQKlAQ) - [Unity 手機遊戲開發防火指南](/q1SxY0_PSWeHxMMxSkVIWg) - [程序化遊戲關卡設計:三消遊戲之玩家體驗設計實務](/CtqpuMofTDWLrewFSvDi5w) - [深入淺出 Unity Shader Graph](/LIClOgvxSii_Z-btEnEazg) - [[尚未撰寫]發行商給問嗎?(座談)](/jmMptYx2Ru6ucUarJ41bZA) 下午場 15:00 - 16:00 --- - [從遊戲設計領域邊疆的觀察](/cOS2lUmGRCWblAMnNVrNBA) - [多人連線遊戲架構的新典範 (ver.2019)](/p3WiMk9zQuu6FZnWz5RolQ) - [[尚未撰寫]紅魔導師的求生之路:從不寫程式開始的連線遊戲開發](/YPvyQ3HFQfyAO1CC4630fw) - [轉換你的 Unity 專案到 DOTS 架構](/45QCTvVMT8OjHiKWO0BhUQ) - [如何在 Steam 上發布一個跨團隊組合包:以《臺灣獨立遊戲組合包》為例](/ZGWngLqPTmC4tPt5iM2IDg) - [[尚未撰寫]除了開發遊戲之外要注意的事,你有想過嗎?](/Y7_gmv6cTq-Ws9WqqZY6Ag) - [台灣遊戲產業人才培育的實地觀察](/uC_ukJC2Rre2SrEXJ8zaVA) - [[尚未撰寫]邁向遊戲設計之路:傳承遊戲開發之天命](/4Lt5OgAlQemUCI6sCXEXdQ) 下午場 16:30 - 17:30 --- - [沒有「遊戲設計」就寫不出「行銷」這兩個字](/ZZjfYxTKQYKCEIPuMWERAQ) - [[尚未撰寫]如何在多元文化創意背景下打造團隊共同願景](/3jzKTIi-Rxya0yO3yaVXPA) - [Unity 優化講座 III](/lgAt0KjnR_uCWpXUcpY4HA) - [遊戲在地化 543](/4FUwX1EATVSzABGLZutDhw) - [「這是最壞的品味,也是最好的口味」Kuso Game 啟示錄](/l0fjmOxMSIC-Vb29LTWFxg) --- ###### tags: `2019TGDF` `台北遊戲開發者論壇` `共筆筆記`

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