# 2022-3-23 Sculpt/Texture/Paint Module Meeting *Participants: Joe, Brecht, Pablo, Jeroen, Julien, Daniel* ## Agenda - 3D Brush prototype update - Making Sculpt Vertex Colors patch ready for Blender 3.2 ([D12587](https://developer.blender.org/D12587)) - Renaming Vertex Colors to Color Attributes now or in 3.3? - Workflow/operators for converting color attributes? - Select painting target for paint brushes ([T96709](https://developer.blender.org/T96709)) - Can the targeted data be tied to the workspace? - This could allow Texture Painting / Vertex Painting workspaces ## Notes - 3D Brush prototype update - Finalizing the design tasks right now - Texture settings vs Texture Mask setting - Should become consistent in naming and storing names across modes and in code underneath - Lots of renaming in the upcoming week - Brushs ettings - Discussed last question marks - Select painting target for paint brushes (T96709) - Mke the setting per workspace? - Makes switching workflows more intuitive (via workspaces) - But there's no per workspace settings in Blender - Maybe even select color attributes in the material? - More intuitive for shading workflow - Maybe data target picing should be more automatic? - First check for materials. If no materialavailble -> Use individual vertex color/ texture - Maybe too restrictive? - Maybe a toggle that is per workspace to toggle vertex/image painting? - Renaming vertex color to color attribute - Go ahead. Rename it everywhere - Keep vertex paint mode as it is for now - Add convertng color attribute operators - Similar to attribute panel - Sculpt vertex colors patch status - One week left for bcon3 - Finish last tasks until tomorrow for final review - Get it ready for 3.2 asap