Try   HackMD

2022-3-23 Sculpt/Texture/Paint Module Meeting

Participants: Joe, Brecht, Pablo, Jeroen, Julien, Daniel

Agenda

  • 3D Brush prototype update
  • Making Sculpt Vertex Colors patch ready for Blender 3.2 (D12587)
    • Renaming Vertex Colors to Color Attributes now or in 3.3?
    • Workflow/operators for converting color attributes?
  • Select painting target for paint brushes (T96709)
    • Can the targeted data be tied to the workspace?
    • This could allow Texture Painting / Vertex Painting workspaces

Notes

  • 3D Brush prototype update

    • Finalizing the design tasks right now
  • Texture settings vs Texture Mask setting

    • Should become consistent in naming and storing names across modes and in code underneath
    • Lots of renaming in the upcoming week
  • Brushs ettings

    • Discussed last question marks
  • Select painting target for paint brushes (T96709)

    • Mke the setting per workspace?
      • Makes switching workflows more intuitive (via workspaces)
      • But there's no per workspace settings in Blender
    • Maybe even select color attributes in the material?
      • More intuitive for shading workflow
    • Maybe data target picing should be more automatic?
      • First check for materials. If no materialavailble -> Use individual vertex color/ texture
      • Maybe too restrictive?
    • Maybe a toggle that is per workspace to toggle vertex/image painting?
  • Renaming vertex color to color attribute

    • Go ahead. Rename it everywhere
    • Keep vertex paint mode as it is for now
  • Add convertng color attribute operators

    • Similar to attribute panel
  • Sculpt vertex colors patch status

    • One week left for bcon3
    • Finish last tasks until tomorrow for final review
    • Get it ready for 3.2 asap