Note: If you're planning to join the meeting, feel free to add talking points to the agenda.
None
Sculpt Mode:
temp-sculpt-roll-mapping
at https://builder.blender.org/download/experimental/Texture Paint:
General:
Shift R
shortcut conflictsVIEW3D_MT_angle_control
be removed?https://developer.blender.org/T103341
Joe already made a system to support this but just needs to be exposed in the UI.
โ T101593 Auto-Masking Popover for the Header
Some tasks can be set as Good First Issue for others to take over.
โ T103346 Dyntopo Refactor
Questions:
Should general tool/operator support be a focus for this task?
Attrbiute API patch already did most of the hard work. So it would be easy to already add support.
Dyntopo refactor will just add needed support for temporary attributes.
Which sculpt-dev features are not targeted to be supported with this refactor?
Re-projection would be a separte feature. Dyntopo refactor is adding the possibility but for the actual support should be worked on for multires and vector dsiaplcement.
There was also a bevel-smooth feature that did not go very far.
Main patch is basically done:
โ D16335 Sculpting & Painting: High level changes and new Sculpting Introduction page
Next are individual brush, tool and operator pages.
Joe: Maybe don't mention vertices specifically but talk about "Mesh", "Geometry" or "Surfaces". More contextual.
Only for specific brushes like Draw Face Sets, use "Faces".
tba
While Joe & Jeroen are working on major features, we can document and tag smaller tasks as Good First Issue.
Examples:
Julien will let Thomas Dinges know to direct new developers to these tasks to help out.
We just need to add any important info to the tasks and make them straight forward to work on.
Going forward we can do the same for Dyntopo refactor & Paint Mode.
Simplify task description down to actionable info:
X
for color swapping and Shift X
for Draw brushAttribute
Eventual steps after that task:
More notes and ideas have been share in the module. A document is beign written for use cases and ideas.