Note: If you're planning to join the meeting, feel free to add talking points to the agenda.
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Weekly seems to regular for the need for discussion and availible topics. Instead there can be a weekly checkin via blender.chat.
Good idea. Instead ping peoiple and check weekly with module members.
A new blog post on the current Blender projects is online.
Let's talk about the estimates for dyntopo and multires for this year.
Dyntopo:
Minor stuff to revert (cursor wires for example).
There are also still major bugs and crashes.
These can bes tresstested with regular builds (Ping artists in chat)
Afterwards the PR can be put up for review.
Roll texture mapping and multires need to wait until then.
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Needs review. Should get this in for 3.6.
Check with Bastien on getting the addon in in the current Bcon.
Also if there's anything obviously wrong with it.
Devtalk threads are online and feedback is being collected and addressed.
Daniel: Panning the header is not possible on thin window on IC keymap?
There are also some questions about the UI and new features.
Manual mode or toggle? Which one is better?
Smooth shading toggle can be removed.
Weight by Area creates more evenly distributed topology while smoothing. Needs to be tested.
Hard Edge Mode could be split off from the PR since it's a separate feature? Could also not work as intended right now.
Curvature Rake rearranges topology to follow curvature vs stroke direction. Joe will prepare a demo to show the effect of these settings and it's use cases.
Ignore UVs are to preserve UVs (which are costly to reproject). Also could be renamed to Preserve UVs and moved to Dyntopo settings.
What's the ideal solution?
Saved in image ideally. Pick color.
Render /pipeline or cor module can take care of this.
Not a sculpt, paint texture issue really.
Joe can you reproduce and look into this after the meeting.
He could've already fixed it?
Brings up question of how to communicate adaptive resolution sub-modes in the UI.
In theory there are three:
Also do these have to be mutually exclusive modes?
Could it be possible to voxel remesh the object while dyntopo is used? (Is it wise to try to support this?)
There's also base mesh (Shape keys or other modifiers or multire base emesh option).
Just make it easy and obvious to switch the context
Multires optiosn (esepcially delte higher) is a maybe.
Depends on what is useful and not too destructive.
Delay when changing the optiosn and modes is to be expected