# 2023-05-09 Sculpt/Texture/Paint Module Meeting Note: If you're planning to join the meeting, feel free to add talking points to the agenda. ## Attendees - Julien Kaspar - Joe Eagar - Sergey Sharybin - Daniel Bystedt ## Announcements None ## Agenda #### Bi-Weekly module meeting? Weekly seems to regular for the need for discussion and availible topics. Instead there can be a weekly checkin via blender.chat. Good idea. Instead ping peoiple and check weekly with module members. #### Schedule for this year A [new blog post on the current Blender projects](https://code.blender.org/2023/05/development-fund-supported-projects-q2/) is online. Let's talk about the estimates for dyntopo and multires for this year. Dyntopo: Minor stuff to revert (cursor wires for example). There are also still major bugs and crashes. These can bes tresstested with regular builds (Ping artists in chat) Afterwards the PR can be put up for review. [Roll texture mapping](https://projects.blender.org/blender/blender/pulls/104449) and multires need to wait until then. ### Needs Commit None :+1: ### [High Priority Bugs](https://projects.blender.org/blender/blender/issues?q=&type=all&sort=&state=open&labels=281%2c296%2c285%2c290&milestone=0&project=0&assignee=0&poster=0) None :+1: ### Current Tasks #### [#104580 - VDM brush baker addon](https://projects.blender.org/blender/blender-addons/pulls/104580) Needs review. Should get this in for 3.6. Check with Bastien on getting the addon in in the current Bcon. Also if there's anything obviously wrong with it. #### [#105298 - Sculpt/Painting Modes: Revamp Keymap](https://projects.blender.org/blender/blender/issues/105298) Devtalk threads are online and feedback is being collected and addressed. - [Draw, Paint & Sculpting Keymap Proposal - Feedback Request](https://devtalk.blender.org/t/draw-paint-sculpting-keymap-proposal-feedback-request/29253/) - [Industry Compatible Keymap Proposal - Feedback Requested](https://devtalk.blender.org/t/industry-compatible-keymap-proposal-feedback-requested/29267/) Daniel: Panning the header is not possible on thin window on IC keymap? #### [#104613 - WIP: Sculpt: dynamic topology refactor](https://projects.blender.org/blender/blender/pulls/104613) There are also some questions about the UI and new features. Manual mode or toggle? Which one is better? Smooth shading toggle can be removed. Weight by Area creates more evenly distributed topology while smoothing. Needs to be tested. Hard Edge Mode could be split off from the PR since it's a separate feature? Could also not work as intended right now. Curvature Rake rearranges topology to follow curvature vs stroke direction. Joe will prepare a demo to show the effect of these settings and it's use cases. Ignore UVs are to preserve UVs (which are costly to reproject). Also could be renamed to Preserve UVs and moved to Dyntopo settings. ### Other Topics #### [#107016 - User defined default color for images](https://projects.blender.org/blender/blender/issues/107016) What's the ideal solution? Saved in image ideally. Pick color. Render /pipeline or cor module can take care of this. Not a sculpt, paint texture issue really. #### [#106895 - Sculpt Mode: Tip Roundness on Paint brush scales texture outside of bounds](https://projects.blender.org/blender/blender/issues/106895) Joe can you reproduce and look into this after the meeting. He could've already fixed it? #### [#107652 - Disable dyntopo toggle if multires modifier in stack](https://projects.blender.org/blender/blender/pulls/107652) Brings up question of how to communicate adaptive resolution sub-modes in the UI. In theory there are three: - Dynamic Topology (Surface Remeshing) - Voxel Remesher (Volume Remeshing) - Multires (Subdivision Sculpting) Also do these have to be mutually exclusive modes? Could it be possible to voxel remesh the object while dyntopo is used? (Is it wise to try to support this?) There's also base mesh (Shape keys or other modifiers or multire base emesh option). Just make it easy and obvious to switch the context Multires optiosn (esepcially delte higher) is a maybe. Depends on what is useful and not too destructive. Delay when changing the optiosn and modes is to be expected :+1: