# 2022-5-25 Sculpt/Texture/Paint Module Meeting ## Attendees - Joe Eagar (dev) - Jeroen Bakker (dev) - Ramil Roosileht (dev) - Julien Kaspar (artist) ## Announcements The channels on blender.chat have been expanded to open up for more general discussions. The existing channel is renamed to [#sculpt-paint-texture](https://blender.chat/channel/sculpt-paint-texture) and a new official module channel has been created as [#sculpt-paint-texture-module](https://blender.chat/channel/sculpt-paint-texture-module). ## Agenda ### Release Notes & Demos - Daniel, Ramil & Julien finished their demo file & videos - Pablo V. has the files already - Julien will still add desriptions for blender.org release notes - Wiki release notes are updated based on [written doc](https://docs.google.com/document/d/1EVTRrCnQC9DZUzAGzrT_TF4lzXU21spfSSXRZYhzr5w/edit) - Hand over the main demo file for the blender.org demo file section! ### New Tasks - [⚓ T98291 Unfinished Revisions](https://developer.blender.org/T98291) - Julien & Joe will review "Missing Approval" patches again - Joe can rebase D9653, D7080, D8069, D11006 - They can then be reviewed again - Rest of the patches need a closer look - A lot of the patches just need to be mentioned in existing tasks or have new ones created for them - D8558 is a precursor of new PBVH drawing patch ### In Review - [⚓ T83519 Sculpt, Line project tool, late responce for side switch](https://developer.blender.org/T83519) - In review for a long time, Julian has been poked and he accepted it. - It landed in master. - [⚓ T90120 Image editor Paint mode brush display bug](https://developer.blender.org/T90120) - Joe will commit it - [⚙ D14974 Tip roundness - match square and round brush radius](https://developer.blender.org/D14974) - Joe can help out fix the remaining issue - Joe also is working on a patch to rework tip roundness (based on sculpt-dev) - [⚓ T97353 PBVH: Split PBVH Pixels into more nodes.](https://developer.blender.org/T97353) - Should be put on high priority - Not completely essential but should be worked on further soon - The other accepted patches can get committed by Joe & Jeroen ### In Progress - [T97352 Fix Seam Bleeding](https://developer.blender.org/T97352) - Progresses slowly due to the upcoming blender 3.2 release. Next week have limited time, due to other priorities. Might have something working in 2 weeks. - Joe in progress tasks ([Previous meeting notes](https://devtalk.blender.org/t/2022-5-11-sculpt-texture-paint-module-meeting/24351#next-to-do-11)) - High priority bugs and commiting acepted patches - Also worked on a patch to expose Face Sets in Python PI (https://developer.blender.org/D15025) - Julien will create a task for it to put it on the board - Ramil is making a pacth to fix jumping numbers on voxel remesher ### High Prio Bugs New Sculpt Painting bug reports that should be high priority? - [⚓ T98364 Sculpt Paint: Swap Colors on high density mesh causes short freeze](https://developer.blender.org/T98364) - Can bump up in priority and assign Joe - [⚓ T98368 Sculpt Paint: Smooth shading glitches with textured anchored strokes](https://developer.blender.org/T98368) - Also bump up and assign Joe Previous High prio bugs: - [⚓ T97408 Converting the color attribute causes undo to fail](https://developer.blender.org/T97408) - Joe will try to track down and fix the underlying Memfile undo bug ### Next To Do's - Jeroen will continue with fix seam bleeding. - Joe - Focus on high priority bugs related to color attributes - PBVH node splitting patch - Work on cavity masking - Has a prototype for the Blur brush implementation in texture paint brush - Can discuss implementation further with Jeroen & Brecht - Julien - Create more tasks and update exisiting ones - Go through T98291 - Ramil - Will look into sliding UI gizmo ### Other - Fix poles defaults - Joe can eventually write a faster version of it - Then it can be enabled again - For now to improve performance it should stay disabled by default - Sculpt-dev link to #sculpt-paint-texture module needs to be changed to #sculpt-paint-texture - Joe got an early prototype of the roll brush working - It's implemented as texture mapping mode - The current version can be tested in sculpt-dev - Joe will update the task but work on higher priority tasks for now - The roll brush will be finished later