# 2022-5-25 Sculpt/Texture/Paint Module Meeting
## Attendees
- Joe Eagar (dev)
- Jeroen Bakker (dev)
- Ramil Roosileht (dev)
- Julien Kaspar (artist)
## Announcements
The channels on blender.chat have been expanded to open up for more general discussions.
The existing channel is renamed to [#sculpt-paint-texture](https://blender.chat/channel/sculpt-paint-texture) and a new official module channel has been created as [#sculpt-paint-texture-module](https://blender.chat/channel/sculpt-paint-texture-module).
## Agenda
### Release Notes & Demos
- Daniel, Ramil & Julien finished their demo file & videos
- Pablo V. has the files already
- Julien will still add desriptions for blender.org release notes
- Wiki release notes are updated based on [written doc](https://docs.google.com/document/d/1EVTRrCnQC9DZUzAGzrT_TF4lzXU21spfSSXRZYhzr5w/edit)
- Hand over the main demo file for the blender.org demo file section!
### New Tasks
- [⚓ T98291 Unfinished Revisions](https://developer.blender.org/T98291)
- Julien & Joe will review "Missing Approval" patches again
- Joe can rebase D9653, D7080, D8069, D11006
- They can then be reviewed again
- Rest of the patches need a closer look
- A lot of the patches just need to be mentioned in existing tasks or have new ones created for them
- D8558 is a precursor of new PBVH drawing patch
### In Review
- [⚓ T83519 Sculpt, Line project tool, late responce for side switch](https://developer.blender.org/T83519)
- In review for a long time, Julian has been poked and he accepted it.
- It landed in master.
- [⚓ T90120 Image editor Paint mode brush display bug](https://developer.blender.org/T90120)
- Joe will commit it
- [⚙ D14974 Tip roundness - match square and round brush radius](https://developer.blender.org/D14974)
- Joe can help out fix the remaining issue
- Joe also is working on a patch to rework tip roundness (based on sculpt-dev)
- [⚓ T97353 PBVH: Split PBVH Pixels into more nodes.](https://developer.blender.org/T97353)
- Should be put on high priority
- Not completely essential but should be worked on further soon
- The other accepted patches can get committed by Joe & Jeroen
### In Progress
- [T97352 Fix Seam Bleeding](https://developer.blender.org/T97352)
- Progresses slowly due to the upcoming blender 3.2 release. Next week have limited time, due to other priorities. Might have something working in 2 weeks.
- Joe in progress tasks ([Previous meeting notes](https://devtalk.blender.org/t/2022-5-11-sculpt-texture-paint-module-meeting/24351#next-to-do-11))
- High priority bugs and commiting acepted patches
- Also worked on a patch to expose Face Sets in Python PI (https://developer.blender.org/D15025)
- Julien will create a task for it to put it on the board
- Ramil is making a pacth to fix jumping numbers on voxel remesher
### High Prio Bugs
New Sculpt Painting bug reports that should be high priority?
- [⚓ T98364 Sculpt Paint: Swap Colors on high density mesh causes short freeze](https://developer.blender.org/T98364)
- Can bump up in priority and assign Joe
- [⚓ T98368 Sculpt Paint: Smooth shading glitches with textured anchored strokes](https://developer.blender.org/T98368)
- Also bump up and assign Joe
Previous High prio bugs:
- [⚓ T97408 Converting the color attribute causes undo to fail](https://developer.blender.org/T97408)
- Joe will try to track down and fix the underlying Memfile undo bug
### Next To Do's
- Jeroen will continue with fix seam bleeding.
- Joe
- Focus on high priority bugs related to color attributes
- PBVH node splitting patch
- Work on cavity masking
- Has a prototype for the Blur brush implementation in texture paint brush
- Can discuss implementation further with Jeroen & Brecht
- Julien
- Create more tasks and update exisiting ones
- Go through T98291
- Ramil
- Will look into sliding UI gizmo
### Other
- Fix poles defaults
- Joe can eventually write a faster version of it
- Then it can be enabled again
- For now to improve performance it should stay disabled by default
- Sculpt-dev link to #sculpt-paint-texture module needs to be changed to #sculpt-paint-texture
- Joe got an early prototype of the roll brush working
- It's implemented as texture mapping mode
- The current version can be tested in sculpt-dev
- Joe will update the task but work on higher priority tasks for now
- The roll brush will be finished later