# 2023-06-20 Sculpt/Texture/Paint Module Meeting Note: If you're planning to join the meeting, feel free to add talking points to the agenda. ## Attendees - Joe - Julien - Daniel ## Announcements -- ## Agenda ### Needs Commit -- ### [High Priority Bugs](https://projects.blender.org/blender/blender/issues?q=&type=all&sort=&state=open&labels=281%2c296%2c285%2c290&milestone=0&project=0&assignee=0&poster=0) -- ### Current Tasks #### [#104613 - WIP: Sculpt: dynamic topology refactor](https://projects.blender.org/blender/blender/pulls/104613) Priorities: - Splitting off unrelatated features - Inherit - Rake - Weight by Area - [Various small UI and tool fixes](https://hackmd.io/@JHyBAjeSQFyYQD5sicVWNA/BkhLE1rS3) - Crashes Should get opened up for review asap. Various cleanups need to also be done but afterwards. For usability testing, UV interpolation an attributes would be best to stress test. Joe intends to fix bugs there. Quality slider is also dependent on resolution. It's mostly a timer for reaching ideal remeshing quality. We should stress test this to find an ideal default value. #### [#105298 - Sculpt/Painting Modes: Revamp Keymap](https://projects.blender.org/blender/blender/issues/105298) First PRs are up for review. More will be added soon. Concerns were raised about **<kbd>X</kbd>** for color/weight related operators instead of delete. X is often standard for switching colors in other software. Shift Backspace is also considered, but might be better suited for the IC keymap. ### Other Topics #### [#109201 - Change default repeating on textures](https://projects.blender.org/blender/blender/issues/109201) New task to fix textured brushes.