# 2023-02-14 Sculpt/Texture/Paint Module Meeting Note: If you're planning to join the meeting, feel free to add talking points to the agenda. ## Attendees - Julien - Daniel ## Agenda ### Needs Commit none ### [High Priority Bugs](https://projects.blender.org/blender/blender/issues?q=&type=all&sort=&state=open&labels=281%2c296%2c285%2c290&milestone=0&project=0&assignee=0&poster=0) ### Current Tasks #### VDM Demo Daniel Bystedt is working on a demo file. Julien will record release notes material and a feature showcase video later on based on it. #### [VDM next steps](https://projects.blender.org/blender/blender/issues/104570) There are possibilities to work on this further. Which of these suggestions seem important? Robin is working on Bake from Multires support for vector displacement. #### [Brush Thumbnail Redesign](https://projects.blender.org/blender/blender/issues/104476) Still WIP. Important next steps from Julien: - Add more missing thumbnails (not all requried for initial proposal) - Make each thumbnail more destinct - Recolor experiment to match up with object/edit mode and curve sculpt mode - Work on corner icons and what they must communicate (Stroke method or brush type?) Daniel: Scale them down and try to recognise them. They need to be as iconic as the old tool icons. Focus on colored stroke shapes and make each distinct and descriptive. Lines get lost. Needs more contrast. Matcaps darker? Strokes darker? ### Other Topics #### Planning for Paint Mode Task: https://projects.blender.org/blender/blender/issues/96225 Right now the planning for 2023 won't focus time of core devs for this. What are the most important aspects of the task to wrap up for a first usable implementation? Daniel: Hiding geometry is far more frequent or him. Maybe instead a blur operator for now? Masking cutoff points might be an issue. Maybe it's the same kidn of bottleneck. UDIM bugs should be fixed. What about wet mix? Is this easy to implement or give insight into implementing blur/smear? #### Create VDM brush from existing sculpts Quick test: https://www.youtube.com/watch?v=YLWfzGujPCI&ab_channel=JulienKaspar Any ideas for a better workflow. Maybe eventual automatic approach? Daniel will check it out later and give his take. #### Daniels research document on gesture mesh creation - Keeping it in sculpt mode for ease of use and immediacy. - Not object mode tools. - Lowest cost and work as possible ideally - Should talk to geo nodes team about having this as first use case for geo node brushes? - Brushes to isnert and operate on geometry via strokes #### Brush Asset Essentials We'll gather a .blend file and a doucment. Espeically important for cloth brushes. #### Base Mesh Asset Pack Primitve base meshes based on skin modifier? For lightweight. Daniel could take a look at the male realistic human for feedback. But after VDM. Shipping base meshes is a great idea. for multiple workflows. A full body human would be good. But he'll think about it. Not quite sure. Maybe the best way is to wait for features to make it possible to add parameters to added base mesh (Style resolution, age, etc) Another idea would be to create a replacement for the skin modifier as a geo node group and ship that as an essential asset. Could also come with preset parameter to set the type of species as a starting point.