# 2022-9-27 Sculpt/Texture/Paint Module Meeting ## Attendees - Joe - Daniel - Julien ## Agenda ### Needs Commit - [⚓ T99288 Color attributes of index above 7 deletes after entering edit mode](https://developer.blender.org/T99288) Joe already comitted it but it didn't register correctly to phabricator. ### High Prio Bugs - https://developer.blender.org/T100988 & [⚓ T100988 Regression: Sculpt Layer brush "strength" jittering while in Drag Dot mode](https://developer.blender.org/T100988) Will poke Jacques and Kevin again - [⚓ T101209 Regression: Crash on changing the face sets threshold](https://developer.blender.org/T101209) Joe? - [⚓ T101203 Regression: Issues with undoing the visibility of face sets in sculpt mode](https://developer.blender.org/T101203) Hans claimed it. - [⚓ T96894 Regression: Exported sculpt details are missing till you press clear custom split normals (e.g. after FBX export/import roundtrip)](https://developer.blender.org/T96894) Will ask Hans. Still depending on [D15428](https://developer.blender.org/D15428): - [⚓ T99282 Regression: Object invisible in Sculpt Mode when using >8 color attributes](https://developer.blender.org/T99282) - [⚓ T98889 Regression: Sculpting on a linked copy of an objects crashes Blender](https://developer.blender.org/T98889) ### In Review - [⚙ D15122 Cavity Automasking Mode](https://developer.blender.org/D15122) Almost ready to land. Will commit for 3.4 - [⚙ D15297 Normal Based Automasking Modes](https://developer.blender.org/D15297) Last adjustments after D15122 lands or should we push this into master now? Joe can make last UI adjustments and update patch description. We'll commit it for 3.4 - [⚙ D15697 Redo Panel Barrier](https://developer.blender.org/D15697)? No word from Campbell yet. - [⚙ D14970 3D Texturing: Fix seam bleeding.](https://developer.blender.org/D14970) Joe can you also leave your review - [⚙ D14900 PBVH Texture Paint Node Splitting](https://developer.blender.org/D14900) Will ask Jeroen what the plan/status of this should be. ### In Progress Just wrapping up existing patches in review. ### To Do's Possible next to do's apart from brush managmenent? - [⚓ T97616 Sculpt Paint tool defaults](https://developer.blender.org/T97616) Just a small to do. Would be good to wrap this up. We can do this for brush managment since new defaults will be part of that project. - [⚓ T97101 Color attribute improvements](https://developer.blender.org/T97101) We should close this task. Obj, fbx & glTF support seem to be complete. Alembic & USD have other design tasks already. What about "Optimize GPU storage"? Can be done later. Low priority for optimisation. Let's open a new task for multires support. What would that task need and how long would it take? Short term? Still needs discussion on design. We should keep this for a later proper multires improvement project. - [⚓ T98070 Improved Rake functionality](https://developer.blender.org/T98070) Highly requested feature. Almost working properly in sculpt-dev. Could this be done short term in master? Joe confirms that this would be fast to do. There are no road blocks that would complicate this feature. Joe: - [ ] Cavity auto-masking patch (High Priority) - [ ] Normal auto-masking patch (High Priority) - [ ] PBVH Draw Refactor (Medium Priority) - [ ] High priority bugs (Medium Priority) - [ ] Roll texture mapping method (Medium Priority) - [ ] An overview of sculpt-dev features that we want to land in master (Low Priority) ### New Tasks ### Other Topics