# 2022-9-27 Sculpt/Texture/Paint Module Meeting
## Attendees
- Joe
- Daniel
- Julien
## Agenda
### Needs Commit
- [⚓ T99288 Color attributes of index above 7 deletes after entering edit mode](https://developer.blender.org/T99288)
Joe already comitted it but it didn't register correctly to phabricator.
### High Prio Bugs
- https://developer.blender.org/T100988 & [⚓ T100988 Regression: Sculpt Layer brush "strength" jittering while in Drag Dot mode](https://developer.blender.org/T100988)
Will poke Jacques and Kevin again
- [⚓ T101209 Regression: Crash on changing the face sets threshold](https://developer.blender.org/T101209)
Joe?
- [⚓ T101203 Regression: Issues with undoing the visibility of face sets in sculpt mode](https://developer.blender.org/T101203)
Hans claimed it.
- [⚓ T96894 Regression: Exported sculpt details are missing till you press clear custom split normals (e.g. after FBX export/import roundtrip)](https://developer.blender.org/T96894)
Will ask Hans.
Still depending on [D15428](https://developer.blender.org/D15428):
- [⚓ T99282 Regression: Object invisible in Sculpt Mode when using >8 color attributes](https://developer.blender.org/T99282)
- [⚓ T98889 Regression: Sculpting on a linked copy of an objects crashes Blender](https://developer.blender.org/T98889)
### In Review
- [⚙ D15122 Cavity Automasking Mode](https://developer.blender.org/D15122)
Almost ready to land.
Will commit for 3.4
- [⚙ D15297 Normal Based Automasking Modes](https://developer.blender.org/D15297)
Last adjustments after D15122 lands or should we push this into master now?
Joe can make last UI adjustments and update patch description.
We'll commit it for 3.4
- [⚙ D15697 Redo Panel Barrier](https://developer.blender.org/D15697)?
No word from Campbell yet.
- [⚙ D14970 3D Texturing: Fix seam bleeding.](https://developer.blender.org/D14970)
Joe can you also leave your review
- [⚙ D14900 PBVH Texture Paint Node Splitting](https://developer.blender.org/D14900)
Will ask Jeroen what the plan/status of this should be.
### In Progress
Just wrapping up existing patches in review.
### To Do's
Possible next to do's apart from brush managmenent?
- [⚓ T97616 Sculpt Paint tool defaults](https://developer.blender.org/T97616)
Just a small to do. Would be good to wrap this up.
We can do this for brush managment since new defaults will be part of that project.
- [⚓ T97101 Color attribute improvements](https://developer.blender.org/T97101)
We should close this task.
Obj, fbx & glTF support seem to be complete. Alembic & USD have other design tasks already.
What about "Optimize GPU storage"?
Can be done later. Low priority for optimisation.
Let's open a new task for multires support.
What would that task need and how long would it take? Short term?
Still needs discussion on design.
We should keep this for a later proper multires improvement project.
- [⚓ T98070 Improved Rake functionality](https://developer.blender.org/T98070)
Highly requested feature.
Almost working properly in sculpt-dev.
Could this be done short term in master?
Joe confirms that this would be fast to do. There are no road blocks that would complicate this feature.
Joe:
- [ ] Cavity auto-masking patch (High Priority)
- [ ] Normal auto-masking patch (High Priority)
- [ ] PBVH Draw Refactor (Medium Priority)
- [ ] High priority bugs (Medium Priority)
- [ ] Roll texture mapping method (Medium Priority)
- [ ] An overview of sculpt-dev features that we want to land in master (Low Priority)
### New Tasks
### Other Topics