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    # 打開DevOps的后門:成為卓越的管理者 - 李智樺(Ruddy) ###### tags: `DevOpsDays Taipei 2019` {%hackmd B44mr9JvRMSCm5gVjQMNXA %} devops 本來是很簡單的東西,但是我們現在一直在加東西進去,讓 devops 變成 end-to-end ,讓整個 devops 變的越來越複雜 應該要回歸,從最簡單的開始 一定要把 dev 的看板與 ops 的看板結合在一起成為一個看板,才是 devops 無序的,混沌的,你什麼都不要動,他自己會壞掉 在有序的時候 制定SOP是有用的 在敏捷的世界裡,也是要求要進化。 突如其來的事件或Bug先用短解,但一定要進行長期解決方案 先看到問題在使用design pattern 而不是先學design pattern再硬去解決問題 都對 也都不對 有一些有用就好 ![](https://i.imgur.com/xHHauyW.gif)([source](https://www.gp-training.net/training/communication_skills/consultation/equipoise/complexity/stacey.htm)) 開始的時候 從混亂到非常複雜 才會逐漸變成簡單 心態是個人的作業系統 DevOps 重點是在心態 決定行為 專案開始時最重要的事情,是看見全貌,弄清楚問題,實際上要看情境來調整方式(不要瘋狂的用Scrum、DevOps、開發),用對的合適的方式來進行專案 >團隊 devops 效能 = 能力 + 經驗 - 干擾 (干擾是最大的問題) 挑最糟糕的團隊做最難的專案 (因為是示範的專案,所以不會受到干擾,干擾是最大的因素,沒有干擾什麼事都做得好) > 團隊只有不受干擾才是最佳的 > 10/17讓團隊不受干饒但主管受到很多干擾,該怎麼辦? > 管理者只有在反思的時候才學習 "==察覺=="是有才能的人與一般人的差別? 工程師什麼時候,才會主動加班,是有“==熱誠==”的時候 熱情是會消退的, 所以會需要責任感來支撐. 主管要==always== 出現在工程師的面前. 解決問題. > (熱情+信念+專注) === 績效 怎樣的心態 才能解決重複犯錯 (反省 反思) ![](https://ruddyblog.files.wordpress.com/2019/08/e7b8bee69588e69bb2e7b79a-1.png?w=600&h=337) ![](https://mmbiz.qpic.cn/mmbiz_png/8FQvDxicskicJLwJpSV2lRiaLjB7cLejFDSdhmtbCria2Pia8konibNGmgQAhQ1qfTMibn4KsUUeTuKrMficoZsgCdCtBg/640?wx_fmt=png) 工程師應該時常的尋求回饋,要能有察覺 awareness Code Review在程式行數較少時執行效率更佳,建議不要在最後整個程式完成後再執行 心態是敏捷性的重點 信任責任模型([source](https://ruddyblog.wordpress.com/2019/02/10/%E4%BF%A1%E4%BB%BB%E8%88%87%E8%B2%AC%E4%BB%BB%E6%A8%A1%E5%9E%8B/)) ![](https://i.imgur.com/mja1GZT.png) 敏捷教練離開後會不會讓團隊敏捷度倒退,取決於主管。主管的敏捷性是key point 情境領導: (https://www.bnext.com.tw/article/24619/BN-ARTICLE-24619) ![](https://i.imgur.com/zCFDVu2.png) 面對不同屬性的員工, 要懂得採用相對應的管理方式 推薦書籍: 管理3.0培養和提升敏捷領導力: Martie 模型、敏捷管理 * 主管要hold的住團隊 * 當團隊表現非常優秀,主管要分清楚是加班還是激發了更多的潛能造成的 第五項修練:心智模式的誤區 專業引導技巧 : 主管心態 怎樣讓團隊沒有干擾,才是真正產生績效的地方 # 打開DevOps的后門:成為卓越的管理者 - 李智樺(Ruddy) ###### tags: `DevOpsDays Taipei 2019` {%hackmd B44mr9JvRMSCm5gVjQMNXA %} devops 本來是很簡單的東西,但是我們現在一直在加東西進去,讓 devops 變成 end-to-end ,讓整個 devops 變的越來越複雜 應該要回歸,從最簡單的開始 一定要把 dev 的看板與 ops 的看板結合在一起成為一個看板,才是 devops 無序的,混沌的,你什麼都不要動,他自己會壞掉 在有序的時候 制定SOP是有用的 在敏捷的世界裡,也是要求要進化。 突如其來的事件或Bug先用短解,但一定要進行長期解決方案 先看到問題在使用design pattern 而不是先學design pattern再硬去解決問題 都對 也都不對 有一些有用就好 ![](https://i.imgur.com/xHHauyW.gif)([source](https://www.gp-training.net/training/communication_skills/consultation/equipoise/complexity/stacey.htm)) 開始的時候 從混亂到非常複雜 才會逐漸變成簡單 心態是個人的作業系統 DevOps 重點是在心態 決定行為 專案開始時最重要的事情,是看見全貌,弄清楚問題,實際上要看情境來調整方式(不要瘋狂的用Scrum、DevOps、開發),用對的合適的方式來進行專案 >團隊 devops 效能 = 能力 + 經驗 - 干擾 (干擾是最大的問題) 挑最糟糕的團隊做最難的專案 (因為是示範的專案,所以不會受到干擾,干擾是最大的因素,沒有干擾什麼事都做得好) > 團隊只有不受干擾才是最佳的 > > 管理者只有在反思的時候才學習 察覺是有才能的人與一般人的差別? 工程師什麼時候,才會主動加班,是有“==熱誠==”的時候 熱情是會消退的, 所以會需要責任感來支撐. 主管要==always== 出現在工程師的面前. 解決問題. > (熱情+信念+專注) === 績效 怎樣的心態 才能解決重複犯錯 (反省 反思) ![](https://ruddyblog.files.wordpress.com/2019/08/e7b8bee69588e69bb2e7b79a-1.png?w=600&h=337) ![](https://mmbiz.qpic.cn/mmbiz_png/8FQvDxicskicJLwJpSV2lRiaLjB7cLejFDSdhmtbCria2Pia8konibNGmgQAhQ1qfTMibn4KsUUeTuKrMficoZsgCdCtBg/640?wx_fmt=png) 工程師應該時常的尋求回饋,要能有察覺 awareness Code Review在程式行數較少時執行效率更佳,建議不要在最後整個程式完成後再執行 心態是敏捷性的重點 信任責任模型([source](https://ruddyblog.wordpress.com/2019/02/10/%E4%BF%A1%E4%BB%BB%E8%88%87%E8%B2%AC%E4%BB%BB%E6%A8%A1%E5%9E%8B/)) ![](https://i.imgur.com/mja1GZT.png) 敏捷教練離開後會不會讓團隊敏捷度倒退,取決於主管。主管的敏捷性是key point 情境領導: (https://www.bnext.com.tw/article/24619/BN-ARTICLE-24619) ![](https://i.imgur.com/zCFDVu2.png) 面對不同屬性的員工, 要懂得採用相對應的管理方式 推薦書籍: 管理3.0培養和提升敏捷領導力: Martie 模型、敏捷管理 * 主管要hold的住團隊 * 當團隊表現非常優秀,主管要分清楚是加班還是激發了更多的潛能造成的 第五項修練:心智模式的誤區 專業引導技巧 : 主管心態 怎樣讓團隊沒有干擾,才是真正產生績效的地方 (專家面對面) 有時候要讓團隊經歷失敗 挫折,才會增加向心力。

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