# 規則
Rules
## 人數
The number of people
2~4 人
## 角色
Characters
Dr Sally Cristen Ride女
Khristina Coch女
Joseph Michael 男
聶海晟 男
女性角色:
抗輻射性上升
月經那天可選擇是否出任務1 出: 強制受到減壓症 2 不出:無條件一分
Female characters:
Increased radiation resistance
During menstruation, she can choose to serve or not to serve. (1) To serve: forced by decompression disorder (2) Not to serve: unconditionally one point
## 遊戲開始
Game Starts:
每個人會有一張太空人卡,上面九宮格方別代表太空人的身體狀態
A card with nine squares representing an astronaut's physical condition will be given to each player.
> 身體狀態 => 身體狀態,身體狀態將會決定接下來的行動中有多少骰子可以使用,九宮格上的三種基因分別對應到三種顏色的骰子
> Physical condition => Physical condition will determine how many dices can be used in the next move. The three genes on the nine-pavilion grid correspond to the three colors of dice.
<img src="https://i.imgur.com/qKQkT3q.png" width="200"/>
## 各回合任務
在輪到該玩家行動時,玩家可以選擇手中的骰子進行三種行動,分別是:執行對應的任務、適當休息抵禦疾病,學習新技術
> 在輪到該玩家行動時,玩家根據身體狀態骰出對應顏色數量的骰子,並進行三種行動,分別是:執行對應的任務、適當休息抵禦疾病,學習新技術
When it is their turn, the player rolls the dice according to their physical condition and then takes three actions: performing the corresponding task, resting appropriately to defend against diseases, and learning a new technique.
<center class="half">
<img src="https://i.imgur.com/Zz98UlK.png" width="200"/><img src="https://i.imgur.com/P23srtv.png" width="200"/><img src="https://i.imgur.com/hU9IuWe.png" width="200"/>
</center>



### 執行任務
一旦投出去的骰子符合任務卡的描述,即可進行此任務並獲取上面的積分
Perfoming Tasks
As soon as the dice thrown match the mission card description, the player can carry out the mission and earn the points mentioned above.
> 例如說
> 玩家投出的骰子中有兩個綠色的 1 則獲得此得分
> For example,a player who throws a dice with two green 1 points earns the point shown in the upper left corner the lelf upper corner of the mission card.
<img src="https://i.imgur.com/cNG64jm.png" width="200"/>
### 抵禦疾病
一旦投出去的骰子符合疾病卡的描述,即可抵禦該疾病,但如果無法符合就得接受相對應的懲罰,每張疾病卡上面有一個圖形,無法達成者,要將相對應的圖形覆蓋在九宮格上面,且移除相對應的骰子,若九宮格已無法擺放,則該玩家出局。
> 一旦投出去的骰子符合疾病卡的描述 => 花費符合疾病卡描述的骰子
> 即可抵禦該疾病 => 即可獲得該疾病的抗體
> 但如果無法符合就得接受相對應的懲罰,每張疾病卡上面有一個圖形,無法達成者 => 玩家行動結束時,將會受到未獲得抗體的疾病攻擊
>以此為例 如果玩家無法消耗一顆綠色的1或是黃色的3 則接受懲罰,下一回合九顆骰子須扣除兩顆藍的一顆綠的
>Defending against Diseases
>Once the thrown dice matches the description of the disease card, the player can defend against the disease, but if it doesn't match, the player has to accept the corresponding penalty. Each disease card has a picture on it. If the player doesn't meet the requirements on the card, he or she has to cover the corresponding picture on the top of the nine square division and remove the corresponding dice, if the nine square division can't be placed, the player is out.
> Once a thrown dice matches the description of the disease card. => The player can spend a dice that matches the description of the disease card, and the player can defend against the disease. => The player can get the antibodies of the disease.
> But if it doesn't match, the player has to accept the corresponding penalty, each disease card has a picture on it, and those who can't achieve it => at the end of the player's action, will be attacked by the disease they didn't get the antibodies for.
>For example, if the player cannot consume a green 1 or a yellow 3, the player accepts the penalty, and two blue and one green dice must be deducted from the nine dice on the next turn.
<center class="half">
<img src="https://i.imgur.com/n1GU4Wb.png" width="200"/>
<img src=https://i.imgur.com/oPTNNCW.png" width="200"/>
</center>
### 技術資源
一旦投出去的骰子符合增益卡的描述,即可進行此任務並獲取上面的增益。上面的增益是整場遊戲永久的,可以依上面的描述對骰子的點數進行更動每回合皆可使用一次(每回合皆可對一顆特定的骰子使用)
>以此為例 如果這回合我只有一個黃色的2 我可以發動我的技術卡,使其成為3 規避懲罰
>Once a thrown dice matches the description of the gain card, the player can perform this task and gain benefit on it. The benefit is permanent during the entire game and can be used once per turn by changing the number of dice as described above (each turn can be used on a specific dice)
For example, if I have only a yellow 2 this turn, I can activate my tech card and make it a 3 to avoid the penalty.
<center class="half">
<img src="https://i.imgur.com/n1GU4Wb.png" width="200"/>
<img src="https://i.imgur.com/5Yo6jSo.png" width="200"/>
<img src="https://i.imgur.com/oPTNNCW.png" width="200"/>
</center>
## 獲勝條件
優先獲得十分
第一個玩家出局後,倒數九回合直至所有玩家出局取最高分者勝利
First to get ten points
After the first player is out, count down nine rounds until all players are out and the highest score wins.
## 黑客馬拉松之旅
太空任務是一個非常有趣的策略遊戲,在遊戲過程中玩家需要思考怎麼將自己的效益最大化,在取得分數與維持生命中取得平衡,就像是人生一樣,有些時候人們必須做出選擇,要賺大錢還是維持健康的身體,太空任務不僅僅是一場遊戲,更是人生的寫照。
Space mission is a very interesting strategy game. During the game, players need to think about how to maximize their own benefits, and to achieve a balance between obtaining scores and maintaining life. And it is like people's life. Sometimes people have to make the choice, whether to make a lot of money or maintain a healthy body. Space mission is not just a game. It is also a portrayal of life.
在這次黑客松的挑戰中,我們學會了團隊合作,與他人溝通的能力,如何分工、統整是團隊比賽中一個重要的課。
In this Hackathon challenge, we have learned teamwork, the ability to communicate with others, and how to divide and integrate labor, which is an important lesson in team competition.
從很久以前我就知道有這個比賽,但是一直沒有機會參加,今年剛好有朋友邀請我組隊,加上我們團隊的成員都很喜歡完桌遊,於是決定打造這款太空任務,讓大家可以在遊戲中思考如何生存,並透過精心設計的卡牌,科普太空生物知識
I have known about this competition for a long time, but I have never had the opportunity to participate it. This year, a friend invited me to form a team, and our team members like to play board games, so we decided to create this space mission, so that everyone can think about how to survive in the game, and through well-designed cards, popularize the knowledge of space biology.
然而創造一款桌遊遠遠比玩桌遊還要困難許多,要在角色能力設定、任務強度、遊玩時間、勝利條件之間取得平衡,花費了我們不少時間在進行測試,幸好有一群愛玩桌遊、願意分享心得、花時間一次次修正的夥伴們,因為有團隊的支持與合作,我們才能克服許多的困難,將太空任務這個遊戲完成
However, creating a board game is far more difficult than playing a board game. It takes us a lot of time to strike a balance between character ability settings, task intensity, play time, and victory conditions. Fortunately, there are a group of people who love to play board games. Our partners are willing to share the experiences and spend time revising the game again and again Because of the support and cooperation of the team, we can overcome many difficulties and complete our game: space missions.
### 我不知道這可以塞哪 w
遊戲線上化,讓來自不同國家的人可以線上遊玩,即使身處地球兩極也可以透過這個遊戲競爭,了解他人的人生策略,還可以經過遊戲資料統計分析不同地區、不同人種的生存策略之差異
線上化還有個好處是,可以在遊戲科普時同時給予相關名詞的 wiki 超連結,讓人可以快速找到相關資訊。 ex: [Space motion sickness](https://pubmed.ncbi.nlm.nih.gov/16935570/)
After fully understanding the theme, we decided to present it in the form of a board game. We have designed the challenges encountered by the astronauts in space as challenges and the jobs as missions, so that players can overcome the challenges while achieving the missions. Through the game to understand the crisis faced by astronauts in space, and how modern technology can help them survive in space. The game setting is as follows: In the year 2025, mankind is preparing to move to Mars. A group of astronauts as a pioneer, first to explore. During the mission, there are all kinds of problems, such as environmental changes caused by the biological function changes, with the longer time in space caused by the stress, or due to the physiological differences brought about by the environmental tolerance, will slowly come to the fore. Our astronauts will have to overcome these crises and complete their missions with excellence!