# Antag Killing Policy Antags exist to act as a foil to the current crew to provide unique stories. * Do not try to rack up kills solely for the purpose of body count leaderboarding. * Amount of kills **do not** matter. The purpose behind those kills **does** matter. * Administrators are an antag's best friend! Press F1 if you want to deviate from this policy OR you want some assistance in helping you create a fun story for everyone! ++Quick Reference++ | Role | [Escalation](https://hackmd.io/-UlPorneQeuY7Ms260AUGA?view#Escalation-and-Objectives) | [Objective Kills](https://hackmd.io/-UlPorneQeuY7Ms260AUGA?view#Escalation-and-Objectives) | [*Lethal* Backstory/Gimmick](https://hackmd.io/-UlPorneQeuY7Ms260AUGA?view#Lethal-BackstoryGimmick) | | :--------: | :--------: | :--------: |:--------:| | [BBGs](https://hackmd.io/-UlPorneQeuY7Ms260AUGA?view#BBGs) | No Escalation Needed | Optional |Optional| | [Side Antags](https://hackmd.io/-UlPorneQeuY7Ms260AUGA?view#Side-Antags) | Relaxed, Thief - Normal | Optional, Thief - No |No| | [Antags](https://hackmd.io/-UlPorneQeuY7Ms260AUGA?view#Antags) | Relaxed | Optional | Needed to kill outside Escalation/Objective | ## BBGs BBGs (Big Bad Guys) are naturally and chaotically evil. They have no restrictions on how they should proceed and can act freely as per lone/team antagonists in rule 4 (normal rulelist). You **may** still choose to add a lethal gimmick/backstory to these roles, but it is ++not++ required to kill outside of pursuing your objectives. |Role | Conditions | | :--------: | :--------: | | Heretic | Post-Ascension Only | | Nuclear Operatives |---| | Wizards |---| | Blood Cult / Revolutionary |Only as needed to accomplish goals| | Nightmare |---| | Malfunctioning AI |Only after going DELTA| | Revenant |---| | Blob |---| | Xenomorphs |---| | Ashwalkers |Nest should remain defended| | Lavaland Elites |---| ## Side Antags Side Antags are meant to act as a foil to crew with objectives in mind. Unlike BBGs and "main" antagonists, they are ++not++ allowed to add a *lethal* gimmick/backstory in addition to their objective driven motives. You **may** still choose to add a gimmick/backstory to these roles, but they **must** not be used to justify killings. You **may** still choose to kill in pursuit of completing your objectives. |Role | Conditions | | :--------: | :--------: | | Thief | **must** be non-lethal or otherwise follow normal escalation policy.| | Abductors |---| | Obsessed |---| ## Antags If your role is not listed in the above two tables, you are an antag. ### Escalation and Objectives In addition to relaxed escalation (meaning you can go lethal earlier in situations where you would be unable to if you weren't an antagonist but not lethal on intiation) you are free to kill under any of the following conditions: * Self Defense and Preservation * Risk of being exposed or otherwise having to "lay down and take it", such as witnesses, falls here * Collateral Damage * Pursuit of Objectives * Creating a distraction to complete your objective * Killing someone who has access to a place you need to go * Killing someone who has an item you need and cannot reasonably attain elsewhere * Pursuit of creating a unique, lethal gimmick/backstory ### Lethal Backstory/Gimmick You **may** choose a backstory or gimmick **in addition to** killing in pursuit of your objectives that's lethal in nature. It **must** be consistent once established unless the situation would broaden or limit the scope based on the IC evolution of the round. :::success A third party assists your enemies while you're trying to kill your original marks, they would therefore also able to be killed under pursuing your backstory. ::: If running both alethal gimmick and a backstory simultaneously, they **must** be overlapping :::danger You cannot kill everyone but science with a gimmick then freekill science as you see fit because of your backstory. ::: You **must** be prepared to explain the backstory or gimmick upon administrator request (recommended to use the memories/notes feature under IC tab). You **must** be prepared to explain any deviations. The gimmick or backstory **may** be as elaborate as your heart desires (admins may ask you for a reader's digest though). ++Backstories++ that allow you to kill **must** be specific to a set group of individuals **or** otherwise not appear as if you're trying to rack up kills in a noninteresting way. The backstory **may** be completely fictional and not related to any previous round events. You **may** inform the relevant parties, it is not required. ++Gimmicks++ that allow you to kill should be a creative limitation on the way you perform (random) killings that create a unique story. You **may** ignore these limitations during lethal scenarios where you're already allowed to kill the individual, such as pursuit of your objectives or self defense. :::success Acceptable Examples: * I hate anyone who talks positively about NT. * The Heads of Staff did not consider me in a recent promotion to head of my department, so I want revenge. * I create death-puzzles and put whoever I can into them for my amusement. * I leave a calling card on everyone I kill. * I leave a clue to my true identity at the murder scene. * I found out my pet cat was used for xenobiology experiments so I have a hatred for all of science. ::: :::danger Poor Examples: * I work for the death syndicate company so i kill everyone. * I am insane so I kill everyone * I limit myself to only using the latest cheese strat everytime i'm traitor. ::: *[may]: Optional, Not Required *[must]: Not Optional, Required