CHIP
Matter
Firmware
Engineer
2022/04/23
CHIP git hash code 67b4746ad8
I would like to follow the calling stack to understand how CHIP stack receives message. Bascially, it's like a reverse calling stack of "Send Message."
Just give you a heads-up, there is an engine to handle CHIP-over-Bluetooth Low Energy (CHIPoBLE) message and I skipped this module because I think it would be easier to understand this kind of code if we got the specification first.
In this file, we can know that there is a thread to handle BLE events. Also, we can find this code block in the event-handle loop in the same file:
This is how the device handles the incoming BLE write-event and also where we are going to start.
From the HandleWriteEvent, you can easily reach this function. In this function, it basically puts the incoming data to a PacketBufferHandle and posts an event to CHIP stack with the PacketBufferHandle.
That being said, we will swtich to the CHIP thread from BLE thread.
This is actually:
GenericPlatformManagerImpl<ImplClass>::_DispatchEvent
in include/platform/internal/GenericPlatformManagerImpl.cpp.
In this dispatch, you can find this:
Impl()->DispatchEventToDeviceLayer(event);
This function simply calls this:
BLEMgr().OnPlatformEvent(event);
The BLEMgr is in the file we start with:
platform/EFR32/BLEManagerImpl.cpp
So, let's go back to that file.
Actually, we are at _OnPlatformEvent
From here, it's quite straightforward to follow the calling stack, and let's go to this function directly:
BLEEndPoint::Receive
This is a very complicated function because it's the engine I mentioned above. For now, just go directly to the end of the function and find this:
This is where the message will go up to the upper level of CHIP stack. If you follow this function, you can easily reach this function:
TransportMgrBase::HandleMessageReceived
This is a very short function, but we have to find out what the mSessionManager is.
First, in app/server/Server.cpp, we would see this in the Init function:
Secondly, in transport/SessionManager.cpp, we find this in the Init function:
So, the mSessionManager in TransportMgrBase = mSession in server.cpp.
Another important thing is this is not encrypted message, so please go to the MessageDispatch
in SessionManager::OnMessageReceived.
And in SessionManager::OnMessageReceived, you would find this:
mCB->OnMessageReceived(packetHeader, payloadHeader, SessionHandle(session), peerAddress, isDuplicate, std::move(msg));
Again, we can find out that the mCB is from Server.cpp.
In Server.cpp, we have this:
err = mExchangeMgr.Init(&mSessions);
In messaging/ExchangeMgr.cpp, we can find this in the Init:
sessionManager->SetMessageDelegate(this);
And that's how the session manager set up mCB. In short, the mCB is mExchangeMgr(ExchangeManager).
In this function, it would try to do two things.
Either way, this function will have an ec to handle the message. In our case, it goes to step2. In step2, there are another two steps:
The code itself is easy to understand.
The problem is when and how the handler gets into the UMHandlerPool.
First, we can find this in Server::Init.
SuccessOrExit(err = mCommissioningWindowManager.OpenBasicCommissioningWindow());
And in OpenBasicCommissioningWindow, we got
ReturnErrorOnFailure(mServer->GetExchangeManager().RegisterUnsolicitedMessageHandlerForType(Protocols::SecureChannel::MsgType::PBKDFParamRequest, &mPairingSession))
By the above function call, mPairingSession(PASESession) just registered itself as a handler for message with protocols::SecureChannel::MsgType::PBKDFParamRequest type.
If we take a look at how the contoller sends the first message(PBKDFParamRequst), we will find this:
mExchangeCtxt->SendMessage(MsgType::PBKDFParamRequest, std::move(req), SendFlags(SendMessageFlags::kExpectResponse))
If you don't know how we find the this, please check this post
The First Message
Finally, we know that the matchingUMH is PASESession in mCommissioningWindowManager.cpp and we use the delegate of PASESession to create the ec. Thus, we can go to ec->HandleMessage(packetHeader.GetMessageCounter(), payloadHeader, source, msgFlags, std::move(msgBuf));
to find out how ec handle the message.
Just like ExchangeContext::SendMessage, this function would hand over the incoming message to mDispatch.
mDispatch->OnMessageReceived(messageCounter, payloadHeader, peerAddress, msgFlags, GetReliableMessageContext()));
. After that, it will bypass the message to the delegate
mDelegate->OnMessageReceived(this, payloadHeader, std::move(msgBuf));
Let's take a look at the mDispatch first.
The mDispatch is set up in the constructors of ExchangeContext, and it comes from delegate(by calling delegate->GetMessageDispatch
). We already know the delegate comes from matchingUMH, which is PASESession. Therefore, we should find the mDispatch from PASESession.
We can easily find this in PASESession.h
SessionEstablishmentExchangeDispatch mMessageDispatch
And that's all we want.
The main goal of dispatch is actually handling ack, but I haven't really read this part of code. So, TBD…
In this function, it will handle the PBKDFParamRequst message and prepare PBKDFParamResponse.
This very first meesage won't actually reach the top level such as application level. PASE seeesion will be done by the CHIP stack itself.
However, when it comes to regular message instead of PASE session message, the receive process would be different. I will have another post about it later.