--- tags: In Progress --- - Home in time editor use previous value and not actual one. - Change frame end. press home. # Tasks to follow ## Priority tasks - Vulkan (February) - [ ] Add [MoltenVK](https://github.com/KhronosGroup/MoltenVK) to libs - [ ] Shader builder doesn't compile when WITH_BUILDINFO=Off - [ ] Tweak cmake on mac/windows and linux to compile with vulkan enabled. - [ ] Generate DescriptionSets from CreateInfo and link shaders. - [ ] Post compute shader test to use create info. - [ ] VkVertexBuffer. - [x] Texture Painting: Improved fixing seam bleeding for manifold part of meshes. - Texture Painting: Patch review - [ ] Vector displacement (https://developer.blender.org/D17080) - Initial and secondairy review done, seems to progress nicely. - [Texture Painting: Fix Seam Bleeding for Non-Manifold Sections of Mesh](https://developer.blender.org/D16963) - [ ] Manifold fixes and non-manifold fixes should use the same space. Perhaps we should use the mask that is generated during island extraction. - Texture painting issues in master - [ ] Fixing manifold edge bleeding near intersecting/joining seams aren't detected. Reason for this is that extending the borders are only done once, and in this case extending should be done multiple times. Originally planned, but not implemented due to inconsistencies in the final border. - [x] Crash when using test file from julien. [T104005](https://developer.blender.org/T104005) Seems like an error in the algorithm. Will add some tests to detect this and some validation functions to find out what the issue could originate from. - [Support Automasking For Texture Paint](https://developer.blender.org/D15298) - [ ] Review done, need to remove compiler warnings before accepting. - [Brush: Swap Texture Slots for Sculpt Brushes.](https://developer.blender.org/D16781) - [ ] Vertex Paint mode is now using the texture as a color input instead of a texture mask - [ ] When using the radial control operators it should show a preview of the used texture. This is currently missing and especially needed for the Ctrl F shortcut - Viewport Compositing - [ ] Show viewport compositing for apple-arm devices. - [ ] Test files from https://3dcinetv.com/how-to-create-the-classic-anime-style-look/ - Image engine - [ ] Use double to reduce precision issues. - [ ] Enable and fix subdivision - [ ] Fix viewport background offset patch. - [ ] Fix horizontal/vertical lines. ## Patches in review. - [Python: Add range and instance drawing to GPUBatch](https://developer.blender.org/D16754) - [ ] Waiting for review (Sybren) - [Python: Added method to link multiple objects to a collection](https://developer.blender.org/D16260) - [ ] Agree on a direction of the patch. ## Organization - [ ] Check with Yimung if he is interested in working on Sculpting/Painting/Texturing, reply to bf-admins that there might be a match. - [ ]