# Looking for animators for a fighting game # About our team: Hi everyone! The team currently has 5 people but we are planning on expanding it once the prototype is made. # About the project: We have been working on this project for almost 2 months. Our goal is to have a prototype/proof of concept running before October. So far, we have worked on character design, programming and music (links in the end). Main story is about an angel, through misunderstanding was banished from heaven and fell to hell. They now have to fight various creatures there in order to make it back home. # Details The game is an isometric fighting games. The main character is to choose to fight the enemies or not, as long as they accomplish their task: reach the portal to another level. The unique thing of the mechanic will be how the enemy AIs are programmed. We are implementing some more-than-simple algorithm to make them act naturally, specifically pathfinding and fuzzy logic. We also planned further improvements, but not sure if the time is sufficient. About art styles, we tend to lean towards cartoon-ish, but still try to describe the dark and tense theme of hell. We intend to do animation frame by frame, but have not met anyone who can help. # Requirements Anyone who can do frame by frame animation. We are pretty much beginners when it come to game development. We are more than happy to share the learning process together. However, it's preferred that you can be at least online once in a while, so we can still contact and discuss about the project. Other than that, the team is really cheerful and relaxed. # Links Game design doccument: [GoogleDocs](https://docs.google.com/document/d/1FMkeeHkutat29airY4xeKb532q_5XK5MYHNkdU7kDKA/edit?usp=sharing) Music: [Tutorial](https://drive.google.com/file/d/1GyHKLO7stydW5GABuj-kRC47-R9ft1iF/view?usp=sharing), [Draft](https://drive.google.com/file/d/1mag36pWlxZUaJJ93actys1a5Cz4lT5i0/view?usp=sharing)