# Spider Works 3 Tainted Silk ## Abstract Spiders need more centralization a single nest that expands upon the station in contrast against there been multiple started positions the porpuse of this Pr will be to facilitate this idea. With that the existence of the spider queen will give another theme to the spiders empress being related to pollution. ## Intro ### 1. Add the Spider Queen #### To have a centralized nest there must be a role that cannot be replaced on anyway outside of another spider infestation happening, this is where the spider queen comes in to centralize the nest as the supreme matriarch. ### 2.Centralize the Nest #### To centralize the nest for a constant expansion into the station there should not be two spiders spawning per event, the new spawning will be a Single Queen Spider, there are various benefits to this included but not limited too: * Crew can centralize the fight to a single nest and not two making them more engaged and making the fight more fair. * Spider events now spawn a specialized mob instead of an easily reproducible one such as the broodmother. * Crew now has a main goal to kill the queen (Might add a mechanic that makes all spiders die if the queen dies) * Makes spiders have a better chance to not die as they spawn since we can give special values to this one only unique spider. ### 3.Better ways to take ground Some spiders are not played enough even though their roles are massively important (Nurses and Scouts) There are plenty of ways to combat this but changing player decision making by adding incentives seems like the most organic way to increase their player amounts, by so giving them special abilities that fit within their class and benefit the nest would do this. Scout: Give them the ability to launch a projectile that makes a web accros some tiles to expand spider terriroty (for reference resin gun from atmos tech) Nurse: Self Heal abilities and something that has to do with healing possible: 1. Making webs that heal spiders standing on them ## Content ### Spider Tiers **Legendary:** **Empress** **Epic:** ~~Princess, Prince, Mother~~ **Rare:** Broodmother, Tarantula, Viper **Uncommon:** Breacher ,~~Breeder~~, Tank, ~~Widow~~ **Common:** Ambush, Guard, Tangle, Nurse, Scout, Hunter ## The Queen/Empress (Spider Empress) ### Active Abilities * Directive (just like broodmother) * Ultimatum (Higher than broodmother command bigger letters) * Upgraded versions of web pasage and solid webs * Solid Web -> Tainted Solid Web * Web Passage -> Tainted Web Passage * Egg Clusters: * Common * Abnormal * Enriched ### Passive Abilities * Web Infestation path: every tile they walk on produces a tainted web as a passive ability * Monarch Collapse: Upon the empress dying it will release a signal frying the minds of all spiders within the area for they are no longer of use instantly killing them. * Royal Weight: Spiders are unabled to pull the queen do to their immense weight (really just a balance so scouts can't just drag them along and make them spread lots of webs with their passive ability) ### Stats Health = 1000 Damage = 10 + 10u of viper venom Speed = EXTREMLY slow Web Speed = below average ### Other stuff **Tainted Webs**:The intention of the tainted web structures is to add a diversity to the nest of white and purpleish colors representing the difference of spiders from normal ones and signalling the presence of the queen, the queen basically reinforcing the area they govern. **Monarch Collapse**: Why instanly kill all spiders you may ask, flavor wise a defense mechanism to keep spiders alligance to their supreme monarch but gameplay wise to add a way for the crew to have a centralized objective to kill the mind hive instead of their being lots of broomothers spread along keeping the fight going, also helps the main theme of this pr update being a centralized nest, also its really cool when you kill the final boss and all their subjects instantly die. This is fully meant to exlude eggs all spiders born after should be unnfacted (unless the players and maintainers think is better the other way im split between both) ## Removal ### Broodmother Enriched I find the idea of broodmothers being able to make spiders within the same tier to not be quite proper for a hierchy system and balance wise it would be better to have a single centralized spider that spiders go to give corpses. The new spider empress will remove the need for broodmother to be able to lay these eggs so their ability to do so will be removed excluded to only spawning abnormal and common eggs. Empress spider will keep all the egg types being the only spider able to make enriched (rare) spiders. This might open the possibility of letting rare spiders (viper,tarantula,broodmother) to be strong. ## Posibility Although this Pr will mainly only concentrate on a single very important spider (spider empress) there is still a posibility of a few other spiders added with it most likely Breeder and Widow. And possibly but unlikely a spide from the Epic Tier ## Problems and solutions Spiders have some inherent problems that haven't been fixed do to coding inexperience or overlooking some issues the porpuse of this next spider expansion is too fix these issues and making spiders better before adding anymore content. ### Major Problems #### Problem 1. Spiders have being diluted with people not joining as whats usefull to the team usually with uneven spider type. #### Possible Solution 1. Add a way for **broodmother spiders to decide which egg type to lay by opening a panel after pressing the lay egg** button much like how cult chooses cult rune signs with dagger. One of the options being any spider egg type.