**Prepared by:** VACATe Game Studios
**Team Members:** Adele Olejarz, Cam Van Ravens, Tommy Tran, Vanessa Truong, Alex Trudeau
**Instructor:** Dr. Jacques Carette
**Course:** Software Engineering 4GP6
Why: why was that feedback given?
What: What is the real problem behind it (bug in function or issue with design choice)
Priority: What is the Priority for fixing (Low, High, etc.)
Strategy: How will it be addressed (Fix bug in code, redesign, etc.)
Priorities: High, Medium, Low
| Priority | Issue Description | Relevant Issue IDs | Resolution Strategy |
|----------|-------------------|--------------------|-------------------- |
Medium | Combat should be more dynamic and satisfying | [#15](https://github.com/olejarza/VACATe/issues/15), [#92](https://github.com/olejarza/VACATe/issues/92), [#94](https://github.com/olejarza/VACATe/issues/94), [#108](https://github.com/olejarza/VACATe/issues/108), [#119](https://github.com/olejarza/VACATe/issues/119), [#127](https://github.com/olejarza/VACATe/issues/127) | Add and improve player/enemy combat mechanics, add map mechanics to make combat more interesting, improve combat visual polish
Low | Object interactions are not working as intended or require polish | [#113](https://github.com/olejarza/VACATe/issues/113), [#136](https://github.com/olejarza/VACATe/issues/136), [#168](https://github.com/olejarza/VACATe/issues/168), [#170](https://github.com/olejarza/VACATe/issues/170), [#171](https://github.com/olejarza/VACATe/issues/171), [#185](https://github.com/olejarza/VACATe/issues/185), [#194](https://github.com/olejarza/VACATe/issues/194), [#222](https://github.com/olejarza/VACATe/issues/222) | Ensure that when players pick up or drop objects, the behaviour is consistent and makes sense given the context. Players should be able to pick up key objects that are the same colour as them without issues. Dropping objects should not nudge the player or clip into other objects. When interacting with levers, the corresponding animation and triggers should work correctly.
Medium | Generalize Enemy Components | [#45](https://github.com/olejarza/VACATe/issues/45) | Use reusable code/components whenever possible
Medium | Lacking or improper Menu Functionality which limits player options | [#52](https://github.com/olejarza/VACATe/issues/52), [#112](https://github.com/olejarza/VACATe/issues/112), [#84](https://github.com/olejarza/VACATe/issues/84), [#151](https://github.com/olejarza/VACATe/issues/151), [#155](https://github.com/olejarza/VACATe/issues/155), [#161](https://github.com/olejarza/VACATe/issues/161), [#206](https://github.com/olejarza/VACATe/issues/206) | Allow players to interact with a functional menu with character selection, stage selection, loading, and options
Low | Players not feeling immersed in story | [#60](https://github.com/olejarza/VACATe/issues/60), [#174](https://github.com/olejarza/VACATe/issues/174) | Add cutscenes and lock player movement so they are forced to get through dialogue
High | Players are unable to play after dying or falling off platforms | [#106](https://github.com/olejarza/VACATe/issues/106) | Original game design included a respawn mechanic but that has yet to be implemented. Once implemented, players will be able to be revived with the help of their teammates. Falling off platforms is a stage hazard that offers another challenge that players should look out for.
Medium | Dialogue feature not working as intended or can be improved | [#139](https://github.com/olejarza/VACATe/issues/139), [#189](https://github.com/olejarza/VACATe/issues/189), [#229](https://github.com/olejarza/VACATe/issues/229), [#191](https://github.com/olejarza/VACATe/issues/191) | Fix bugs that cause dialogue to not show or show at wrong times, address suggestions. Suggestions include visual improvements, and control over dialogue.
High | No respawn mechanic implemented thus players cannot continue playing and the game currently soft locks | [#141](https://github.com/olejarza/VACATe/issues/141) | Implement respawn functionality to allow players to be revived.
Medium | User interface can be improved to show more information | [#145](https://github.com/olejarza/VACATe/issues/145), [#152](https://github.com/olejarza/VACATe/issues/152), [#158](https://github.com/olejarza/VACATe/issues/158), [#181](https://github.com/olejarza/VACATe/issues/181), [#182](https://github.com/olejarza/VACATe/issues/182), [#192](https://github.com/olejarza/VACATe/issues/192), [#230](https://github.com/olejarza/VACATe/issues/230), [#233](https://github.com/olejarza/VACATe/issues/233), [#234](https://github.com/olejarza/VACATe/issues/234), [#239](https://github.com/olejarza/VACATe/issues/239) | Add and fix indicators that represent player's status, ability cooldowns, damage, and indicating objects/items that are interactable. Also address improvements for combat-related UI (e.g. range indicators for attacks on enemies, change damage done to enemies to player's color)
Medium | Puzzle interactions not working as intended | [#36](https://github.com/olejarza/VACATe/issues/36), [#152](https://github.com/olejarza/VACATe/issues/152), [#156](https://github.com/olejarza/VACATe/issues/156), [#157](https://github.com/olejarza/VACATe/issues/157), [#225](https://github.com/olejarza/VACATe/issues/225) | Fix bugs and implement improvements to puzzle related components
High | Puzzle design & redesign | [#153](https://github.com/olejarza/VACATe/issues/153), [#249](https://github.com/olejarza/VACATe/issues/249) | Design more challenging and interactive puzzles
Medium | Player combat needs tweaking| [#158](https://github.com/olejarza/VACATe/issues/158), [#246](https://github.com/olejarza/VACATe/issues/246), [#251](https://github.com/olejarza/VACATe/issues/251) | Iterate on player combat through play testing and following up with suggestions
Medium | Camera view is not ideal | [#159](https://github.com/olejarza/VACATe/issues/159) | Zoom out player and add a minimap to make it easier to complete puzzles or see whats happening
Medium | Player position (height) differences cause unexpected behaviour | [#173](https://github.com/olejarza/VACATe/issues/173) | Add gravity or lock player Y position
High | Enemies being knocked off platforms (and not dying) | [#186](https://github.com/olejarza/VACATe/issues/186) | Remove knockback effect from ranger character