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    # Zcash Shielded Assets - Issuance The design concerns about ZSAs can be roughly split into three areas: - How to issue (and redeem / burn) assets. - How to transact with them. - How to handle fees. This document covers the first area: what is necessary for defining, issuing, and removing from issuance (redeeming or burning) non-ZEC assets. The goal of this document is to document: - the requirements that various use cases place on issuance functionality; and - the functionality that various issuance designs provide, to enable us to find the intersection of these two groups. ## Definitions - "Asset ID": the globally-unique identifier for a specific asset within the Zcash block chain. - "Native asset": an asset natively defined within the Zcash block chain. - "Guest asset": an asset defined off-chain, that can be locked up there and represented equivalently within the Zcash block chain. - "Issuance": addition of some amount of a specific asset to general circulation within the Zcash block chain. - "Redemption": removal of some amount of a specific asset from general circulation within the Zcash block chain. - "Governing body": the entity or entities that control a specific asset, and are permissioned to perform issuance, redemption, or other similar actions. - "Rotation": altering the effective membership of the governing body for a specific asset. This might not alter the actual membership (e.g. a member rotating their key). ## Potential use cases ### Generating custom native currency assets. TODO: Expand this. Possible requirements: - Asset issuance and redemption is public. ### Generating custom native non-currency tokens. TODO: Expand this (and how it differs in use-case from "custom native currency asset"). Possible requirements: - Asset issuance and redemption is public. ### Enabling existing off-chain assets to be wrapped as guest assets. > This section needs expanding. In particular, we need feedback from existing bridgemakers to elucidate what they actually require. > [name=str4d] TODO: Expand on the ways in which people do cross-chain asset movement. Requirements: - Asset issuance and redemption is public. - This is necessary to ensure that the amount of the guest asset within the Zcash block chain matches the amount of the guest asset locked up off-chain. Possible requirements: - Asset issuance and redemption is public. - Support for some kind of multisig. - [UNCONFIRMED] Support for FROST-like multisig. - [UNCONFIRMED] Support for Bitcoin-style multisig. - [UNCONFIRMED] Support for existing BTC/ETH sigs/curves/ideally keys. ### tBTC > A dynamic set of keys with the power to issue a single asset ID would be ideal for our designs. > [name=Matt Luongo] Requirements: - A signature scheme that's verifiable on Ethereum. So secp256k1 curve, but ECDSA or BLS works. - I don't know of any Schnorr implementation that's efficient on the EVM [name=Matt Luongo] - Multiple governing bodies for a specific asset ID. - A way to verify redemptions. In particular, need to know: - X amount of asset ID was burned to redeem, - committing to Y Ethereum account. ## Possible issuance designs We assume for the moment that all designs are implemented as a TZE. This would potentially enable some degree of custom issuance logic; we'd split the logic into "common to all ZSAs" (part of the TZE logic) and "per-ZSA" (provided in the TZE witness for each issuance or redemption transaction). TODO: Rework how this is outlined; TZEs are conceptually just the implementation mechanism, but they do place some constraints on how issuance transactions actually work (mostly due to the UTXO model). ### Single-key == asset An asset ID is derived from a single public key that controls the asset. Issuance and redemption transactions are authorized by a signature from this public key. Full nodes would need to maintain: - A list of currently-issued assets, and the amount of each that has been issued. Assets that have never been issued or never been redeemed could be elided. Notes: - This is the absolute simplest approach to design, specify, and implement. - It is compatible with threshold multisignature schemes like FROST (where the multisignature public key is indistinguishable from a single key). - It is _not_ compatible with Bitcoin-style multi-key multisignatures (where all keys involved in a signature are revealed). - It does not support key rotation. Changing the public key changes the asset ID. ### Single-key registered to asset When an asset ID is first "registered" (e.g. on first use), it can specify a single public key that controls the asset. Full nodes would need to maintain an indefinitely-growing list of registered assets, - It is compatible with threshold multisignature schemes like FROST. - It could be extended to support key rotation, by having a "rotation" action that is authorized by the previous key. ### Multi-key == asset Equivalent to "single-key == asset", but instead the asset ID is derived from a concatenated list of public keys. - It could be extended to a threshold scheme by also including the required threshold in the asset ID derivation. ### Multi-key registered to asset Equivalent to "single-key registered to asset", but instead registering a list of public keys. - It could be extended to a threshold scheme by also including the required threshold in the asset ID derivation. - The threshold could potentially be updateable. Key rotation could be defined with a potentially-different authorization mechanism for individual keys: - Issuance or redemption requires signatures from all keys on the list (or a subset of them if a threshold is specified). - but rotating an individual key ### scriptpubkey registered to an asset: We use a TZE to store {assetID: scriptpubkey} supporting two operations three operations: 1) register: creates a new assetID,scriptpubKey pair (either a random asset ID, or the hash of the scruptpubKey) 2) mint: issues x units of an asset with assID IFF the script pubkey is satisfied 3) update: for assetID ID, change the scriptpubkey from X to Y IFF x is satisfied. ### "Smart contract" registered to asset We likely won't do this, but including it here as a design alternative. TODO: Describe.

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