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    # Socket多人連線、接資料,與遊戲設計 - 刷新房間列表、更新房內資訊、更新戰績 處理好創建房間、加入房間的請求後,本篇來講述如何處理列出房主資訊、刷新房間列表的請求。 * ListRoomRequest * UpdateRoomRequest * UpdateResultRequest ## ListRoomRequest 房間列表畫面,房間列出後,呈現房間資訊,例如:房主、房號ID等等。 ```C# using System.Collections; using System.Collections.Generic; using UnityEngine; using Common; public class ListRoomRequest : BaseRequest { private RoomListPanel roomListPanel; public override void Awake() { requestCode = RequestCode.Room; actionCode = ActionCode.ListRoom; roomListPanel = GetComponent<RoomListPanel>(); base.Awake(); } public override void SendRequest() { base.SendRequest("r");//傳隨便一個字串,只是防止數據解析過程中出錯 //也沒有真的要傳資料,只是做出請求 } public override void OnResponse(string data) { List<UserData> udList = new List<UserData>(); //產生一個空的玩家資料清單,用來把其中資訊放到房間資訊上 //房間會呈現玩家資訊,像是房主名稱、勝率等等 if (data != "0") { string[] udArray = data.Split('|');//抓到的資料,放到陣列內 foreach (string ud in udArray)//陣列內每項資料轉成字串陣列,並用逗號分隔,把資料加到空的玩家資料清單 { string[] strs = ud.Split(','); udList.Add(new UserData(int.Parse(strs[0]), strs[1], int.Parse(strs[2]), int.Parse(strs[3]))); } } roomListPanel.LoadRoomItemSync(udList);//空的玩家資料清單被加入資料了,叫ui面板(房間列表)呈現出資料(房主資訊) } } ``` --- ## UpdateRoomRequest 房間內畫面(左邊是我方完家面板;右邊是敵方玩家面板),要更新玩家資訊。 ```C# using System.Collections; using System.Collections.Generic; using UnityEngine; using Common; public class UpdateRoomRequest : BaseRequest { private RoomPanel roomPanel; //聲明要作用的UI public override void Awake() { requestCode = RequestCode.Room; actionCode = ActionCode.UpdateRoom; roomPanel = GetComponent<RoomPanel>();//定義要作用UI base.Awake(); } public override void OnResponse(string data) { UserData ud1 = null;//聲明2個玩家資訊 UserData ud2 = null; string[] udStrArray = data.Split('|');//抓到後端傳來的資訊,用直線隔開並加入字串陣列中 ud1 = new UserData(udStrArray[0]);//抓取字串陣列中的資料,作為玩家1的資料 if(udStrArray.Length>1) ud2 = new UserData(udStrArray[1]);//抓取字串陣列中的資料,作為玩家2的資料 roomPanel.SetAllPlayerResSync(ud1, ud2);//面板上設置兩位玩家的資訊 } } ``` --- ## UpdateResultRequest ```C# using System; using System.Collections.Generic; using UnityEngine; using Common; public class UpdateResultRequest:BaseRequest { private RoomListPanel roomListPanel;//聲明作用於哪個UI private bool isUpdateResult = false; private int totalCount;//聲明遊戲物件 private int winCount; public override void Awake() { actionCode = ActionCode.UpdateResult; roomListPanel = GetComponent<RoomListPanel>();//定義作用於哪個UI base.Awake(); } //沒有傳送request的函式 //誰負責傳更新戰績的request呢? //是後端主動傳送戰績,只要戰績有變動,就抓給前端顯示 //上方Awake()函式內,也沒有RequestCode //因為前端沒有發請求 private void Update() { if (isUpdateResult) { roomListPanel.OnUpdateResultResponse(totalCount,winCount);//isUpdateResult為真,就叫UI面板做出回應 isUpdateResult = false; } } public override void OnResponse(string data)//後端回傳data,抓到資訊後轉成int,放入遊戲物件呈現戰績 { string[] strs = data.Split(','); totalCount = int.Parse(strs[0]); winCount = int.Parse(strs[1]); isUpdateResult = true; } } ```

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