Niall's Fake Team
      • Sharing URL Link copied
      • /edit
      • View mode
        • Edit mode
        • View mode
        • Book mode
        • Slide mode
        Edit mode View mode Book mode Slide mode
      • Customize slides
      • Note Permission
      • Read
        • Owners
        • Signed-in users
        • Everyone
        Owners Signed-in users Everyone
      • Write
        • Owners
        • Signed-in users
        • Everyone
        Owners Signed-in users Everyone
      • Engagement control Commenting, Suggest edit, Emoji Reply
    • Invite by email
      Invitee

      This note has no invitees

    • Publish Note

      Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note No publishing access yet

      Your note will be visible on your profile and discoverable by anyone.
      Your note is now live.
      This note is visible on your profile and discoverable online.
      Everyone on the web can find and read all notes of this public team.

      Your account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

      Your team account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

      Explore these features while you wait
      Complete general settings
      Bookmark and like published notes
      Write a few more notes
      Complete general settings
      Write a few more notes
      See published notes
      Unpublish note
      Please check the box to agree to the Community Guidelines.
      View profile
    • Commenting
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
      • Everyone
    • Suggest edit
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
    • Emoji Reply
    • Enable
    • Versions and GitHub Sync
    • Note settings
    • Note Insights New
    • Engagement control
    • Make a copy
    • Transfer ownership
    • Delete this note
    • Insert from template
    • Import from
      • Dropbox
      • Google Drive
      • Gist
      • Clipboard
    • Export to
      • Dropbox
      • Google Drive
      • Gist
    • Download
      • Markdown
      • HTML
      • Raw HTML
Menu Note settings Note Insights Versions and GitHub Sync Sharing URL Help
Menu
Options
Engagement control Make a copy Transfer ownership Delete this note
Import from
Dropbox Google Drive Gist Clipboard
Export to
Dropbox Google Drive Gist
Download
Markdown HTML Raw HTML
Back
Sharing URL Link copied
/edit
View mode
  • Edit mode
  • View mode
  • Book mode
  • Slide mode
Edit mode View mode Book mode Slide mode
Customize slides
Note Permission
Read
Owners
  • Owners
  • Signed-in users
  • Everyone
Owners Signed-in users Everyone
Write
Owners
  • Owners
  • Signed-in users
  • Everyone
Owners Signed-in users Everyone
Engagement control Commenting, Suggest edit, Emoji Reply
  • Invite by email
    Invitee

    This note has no invitees

  • Publish Note

    Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note No publishing access yet

    Your note will be visible on your profile and discoverable by anyone.
    Your note is now live.
    This note is visible on your profile and discoverable online.
    Everyone on the web can find and read all notes of this public team.

    Your account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

    Your team account was recently created. Publishing will be available soon, allowing you to share notes on your public page and in search results.

    Explore these features while you wait
    Complete general settings
    Bookmark and like published notes
    Write a few more notes
    Complete general settings
    Write a few more notes
    See published notes
    Unpublish note
    Please check the box to agree to the Community Guidelines.
    View profile
    Engagement control
    Commenting
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    • Everyone
    Suggest edit
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    Emoji Reply
    Enable
    Import from Dropbox Google Drive Gist Clipboard
       Owned this note    Owned this note      
    Published Linked with GitHub
    • Any changes
      Be notified of any changes
    • Mention me
      Be notified of mention me
    • Unsubscribe
    # Introduction to Roblox Studio In this course, you'll get to grips with the basics of Roblox Studio through making a simple platforming game. In Roblox, a platforming game is often called an **obby** (obstacle course). Players have to make it to the end of the level by jumping from place to place, avoiding obstacles and clearing treacherous gaps. {%youtube VSpUH3jLopI %} *// (The above video is a placeholder)* ## Starting a New Project If you haven't yet installed and opened Roblox Studio, you can find it [here](https://www.roblox.com/create). 1. In Roblox Studio, click the **New** button in the upper left. ![HUH](https://developer.roblox.com/assets/blte2f765452e6678d9/New-Project.png =600x148) :::info If you have any projects open, first close them (**File** → **Close**) to access the **New** button. ::: You'll see a variety of **templates** to choose from - these are pre-built projects you can use to start off your game. 2. Start a new blank project by selecting the **Baseplate** template. ![](https://developer.roblox.com/assets/bltc32ebebadcf4f5bb/Select-Baseplate-Template.png =198x228) ## Delete the Baseplate Your players need to fall to their doom if they make a mistake, so you'll need to remove the Baseplate from the project before you can start building your obby. 1. Look for the **Explorer** window which lists all the objects in your game. You can use the Explorer to select and work with parts even if you can't see them in the game editor window. ![](https://developer.roblox.com/assets/bltcf6cbd5b4ee7b9ad/Explorer-Window-(Basic).png =260x187) :::info If the Explorer window isn't visible, select the **View** tab and click the **Explorer** button: ![](https://developer.roblox.com/assets/blt66fbb2c631564dcb/Toggle-Explorer-Light.png =520x105) ::: 2. Click the **small arrow** next to **Workspace** to expand the tree. ![](https://developer.roblox.com/assets/blt7e74b4aea30ccad8/Delete-Baseplate-1.png =260x167) 3. Click on the **Baseplate** to select it. ![](https://developer.roblox.com/assets/blt78e8730026cb4512/Delete-Baseplate-2.png =260x116) 4. Press <kbd>Delete</kbd> on the keyboard. ## Create a Starting Point In Roblox, a **SpawnLocation** marks where a player appears in the world at the start of the game or after restarting. You'll need to create one so that players have somewhere safe to spawn in your obby. 1. In the Explorer window, hover your mouse over **Workspace**. 2. Click the circle ![](https://developer.roblox.com/assets/blt0dd97240c2a0db2a/Explorer-Plus-Icon.png =21x19) button. ![](https://developer.roblox.com/assets/bltee73a0ab86ee5b43/New-SpawnLocation-1.png =260x105) 3. Scroll through the drop-down list until you find **SpawnLocation** and click on it. ![](https://developer.roblox.com/assets/blte325d453d085c24f/New-SpawnLocation-2.png =260x203) The new spawn location will be created at the exact center of your camera view. ![](https://developer.roblox.com/assets/blt7df448f462449ca5/New-SpawnLocation-3.jpg =600x360) ## Moving the Camera Now that you have an object in your game, move the camera around to get a better view. | Control | Action | | ---------------------- | ---------------------- | | <kbd>W</kbd> | Forward | | <kbd>S</kbd> | Back | | <kbd>A</kbd> | Left | | <kbd>D</kbd> | Right | | <kbd>Q</kbd> | Down | | <kbd>E</kbd> | Up | | <kbd>Shift</kbd> | Change camera speed | | <kbd>Right Mouse Button</kbd> | Turn camera | | <kbd>Middle Mouse Button</kbd> | Pan camera | | <kbd>Mouse Scroll Wheel</kbd> | Zoom camera | | <kbd>F</kbd> | Focus camera on selected part | :::warning If the camera doesn't move, click inside the game editor window. ::: | Column 1 | Column 2 | | Column 3 | | -------- | -------- | --- | -------- | | ![](https://developer.roblox.com/assets/blt78e8730026cb4512/Delete-Baseplate-2.png =260x116) | D | | D | | Text | Text | | Text | ## Add a Part **Parts** are the basic building blocks of a game. You can use them to build a series of platforms. - Select the **Model** tab and click the **Part** icon: ![](https://developer.roblox.com/assets/blt42ca0971febd645c/Add-Block-Part.png) A new part will appear at the center of your camera view. ![](https://developer.roblox.com/assets/blt328ee2b9c7d8f471/Add-Part-2.jpg =600x360) ## Move the Part The new part should be your first platform, so it needs to be close enough to the spawn point that players can jump to it. 1. Make sure the new part is selected - click on it in the game editor window. 2. Use the camera controls to get a good view of the part. 3. Select the **Move** tool. ![](https://developer.roblox.com/assets/blt4501f49cb62038b1/Move-Part-1.png =520x95) 4. Drag the colored arrows to move the part near the spawn location, giving players an easy first jump. ![](https://developer.roblox.com/assets/blt5b16458871e95acc/Creating-First-Jump.jpg =600x300) <span id="part-snapping"></span> :::info **Part Snapping** In Roblox, **studs** are the basic measurement unit. Roblox characters by default are five studs tall. Here, the white grid shows the size of each stud: ![](https://developer.roblox.com/assets/bltd9074c5455397e09/About-Studs.jpg =300x162) If a part only moves in "steps" or rotates 45° at a time, this is because of **snapping**. Snapping is useful when moving parts that should be aligned with each other exactly, like the walls of buildings. To adjust the snap amount, enter a different number for **Rotate** or **Move**, or click the small arrows within the fields. ![](https://developer.roblox.com/assets/blt1df066f97eeaf6b1/Change-Snap-Values.png =520x95) Alternatively, you can turn snapping **off** by unchecking the box next to **Rotate** or **Move**. ![](https://developer.roblox.com/assets/bltb6f29d485a038b05/Disable-Snapping.png =520x95) ::: ## Anchoring Parts Right now, any parts you've added other than the spawn location will fall into empty space if you were to try and play your game. **Anchoring** locks parts in place and stops them from moving, even if players or objects bump into them. - Anchor parts by selecting them and clicking the Anchor button. ![](https://developer.roblox.com/assets/blt766235a7d5659873/Toggle-Anchor.png =390x100) ## Scaling Parts In order to creatively design your obby and balance the difficulty, you'll need to change the size and angle of the parts you insert. Parts can be easily resized along any axis. 1. Select the **Scale** tool. ![](https://developer.roblox.com/assets/blt397ec7c89681b861/Scale-Part-1.png =520x95) 2. Select a part in your obby and drag the colored handles in any direction. ![](https://developer.roblox.com/assets/bltcd96bf63caf61270/Scale-Part-2.jpg =600x300) ## Rotating Parts Rotating parts works in a similar way to scaling. 1. Select the **Rotate** tool. ![](https://developer.roblox.com/assets/blt7a01614b74b379b5/Rotate-Part-1.png =520x95) 2. Drag the handles on the sphere to rotate around an axis. ![](https://developer.roblox.com/assets/blt6d8a404d64540e49/Rotate-Part-2.jpg =600x300) <span id="collisions"></span> :::info **Toggling Collisions** In Roblox Studio, the **Collisions** option lets you control if parts should be blocked from moving into each other. To turn collisions on or off, click the Collisions button: ![](https://developer.roblox.com/assets/bltf204c402af7fd3e1/Toggle-Collisions.png =520x95) If you set collisions **on**, you won't be able to move a part into any position where it overlaps another part. If you set collisions **off**, you can freely move parts anywhere in the world. ::: ## More Platforms One jump isn't enough to make a great obby, so add some more parts using the tools you've learned about. Try creating different types of parts by clicking the **small arrow** below the **Part** button, and use different sizes and rotations for variety. ![](https://developer.roblox.com/assets/blt8d00e0941bdef9b2/Add-Part-1.png =295x193) ![](https://i.imgur.com/9zhhGjt.png) :::warning **Reminders** - As you create more parts, remember to view your obby course from multiple angles. Parts might not line up the way you think if you're only looking from one direction. - If any of the parts fall down into space, you probably didn't [anchor](#Anchoring-Parts) them. - If a part is scaling or rotating in "steps" that are too big or small to be helpful, you may need to adjust or turn off [snapping](#part-snapping). - If a part is being blocked from moving or rotating into another part, turn off [collisions](#collisions). ::: ## Basic Properties Right now, as just a collection of gray parts, your obby might be looking a little dull. Color and material of parts can be changed by editing a part's **properties**. 1. Make sure you have one of your obby platforms selected. 2. Open the Properties window by selecting the **View** tab and clicking the **Properties** option. ![](https://i.imgur.com/xqjjaLx.png) 3. Click on the **Color** and **Material** properties to change the appearance of your parts. ![](https://i.imgur.com/ZvMRgNs.png) It's a good idea to pick a theme for the appearance of your game and make changes based on your theme. For instance, if you want to make a sci-fi obby, you might prefer to use Metal and Neon materials. ![](https://i.imgur.com/q5C8bSn.jpg) :::danger Make sure to **save** your project regularly, so you don't lose your work! You can save your project by selecting **File → Save to File** or **Save to File As...** ::: ## Toolbox Roblox Studio has a sharing platform for game items called the **Toolbox**. You can use the Toolbox to quickly get ready-made models, sound files, textures or other items in your game. - Open the Toolbox by selecting the **View** tab and clicking the **Toolbox** option. ![](https://i.imgur.com/F0UEIco.png) Adding an object is easy. Just **click** on it and it will appear in your game. You can use the search bar to find specific objects you'd like to add to your game. ![](https://i.imgur.com/G5JSEeJ.png) Be careful when adding in models, as some may not work correctly in your game or could have bugs. Items with an **orange badge** have been checked by Roblox and confirmed to be of high quality, so these are usually safe bets. Try adding in some interesting objects to make your obby more engaging. ![](https://i.imgur.com/85iYFfr.jpg) ## Playtesting Once you're happy with a version of your obby, it's a good idea to test it and make sure everything works. Just click the **Play** button to start playing your game in Roblox Studio. ![](https://developer.roblox.com/assets/blt830ee551ac9a5e97/Play-Button-M.png =535x106) While testing, you can use the same controls as in any other Roblox game: | Control | Action | |---------|--------| |<kbd>W</kbd> <kbd>A</kbd> <kbd>S</kbd> <kbd>D</kbd> | Move your character around | |<kbd>Spacebar</kbd> | Jump | |<kbd>Right Mouse Button</kbd> | Look around | To stop playing, press the **Stop** button. ![](https://developer.roblox.com/assets/blt07f2fa3cc91d5152/Stop-Button-H.png =535x106) :::info **Playtesting Tips** - Make sure you can actually complete your obby, and that all your parts are staying in place. - Try and balance your game's difficulty. If all the jumps are too hard, players will get frustrated, but if the jumps are all too easy, they'll probably get bored. ::: ## Publishing a Project It's good practice to **publish** your game regularly. In addition to saving your work to a secure place, publishing allows other players on Roblox to play your game. 1. Select **File → Publish to Roblox** to open the publishing window. ![](https://developer.roblox.com/assets/blt51cbc26fd489cf40/Publish-to-Roblox.png =219x248) 2. Enter a name and an optional description. ![](https://developer.roblox.com/assets/blt35739b76c560a990/Publish-Obby-Name.png =491x60) 3. Click the **Create** button to publish your game. ![](https://developer.roblox.com/assets/blta297860861bdaa0c/Publish-Obby-Create.png =275x67) And with that, your first Roblox game is complete! Try playing your game with friends and compete to reach the end of the course first. I am continuing to type here, and consequently the text will start to go off the page. This is in spite of the fact that the 'link' scrolling is on, so if I scroll up, it will follow. It would be good if HackMD could tell if you were typing near the actual end of the editor, and automatically forced the preview to scroll to the bottom if you were.

    Import from clipboard

    Paste your markdown or webpage here...

    Advanced permission required

    Your current role can only read. Ask the system administrator to acquire write and comment permission.

    This team is disabled

    Sorry, this team is disabled. You can't edit this note.

    This note is locked

    Sorry, only owner can edit this note.

    Reach the limit

    Sorry, you've reached the max length this note can be.
    Please reduce the content or divide it to more notes, thank you!

    Import from Gist

    Import from Snippet

    or

    Export to Snippet

    Are you sure?

    Do you really want to delete this note?
    All users will lose their connection.

    Create a note from template

    Create a note from template

    Oops...
    This template has been removed or transferred.
    Upgrade
    All
    • All
    • Team
    No template.

    Create a template

    Upgrade

    Delete template

    Do you really want to delete this template?
    Turn this template into a regular note and keep its content, versions, and comments.

    This page need refresh

    You have an incompatible client version.
    Refresh to update.
    New version available!
    See releases notes here
    Refresh to enjoy new features.
    Your user state has changed.
    Refresh to load new user state.

    Sign in

    Forgot password
    or
    Sign in via Facebook Sign in via X(Twitter) Sign in via GitHub Sign in via Dropbox Sign in with Wallet
    Wallet ( )
    Connect another wallet

    New to HackMD? Sign up

    By signing in, you agree to our terms of service.

    Help

    • English
    • 中文
    • Français
    • Deutsch
    • 日本語
    • Español
    • Català
    • Ελληνικά
    • Português
    • italiano
    • Türkçe
    • Русский
    • Nederlands
    • hrvatski jezik
    • język polski
    • Українська
    • हिन्दी
    • svenska
    • Esperanto
    • dansk

    Documents

    Help & Tutorial

    How to use Book mode

    Slide Example

    API Docs

    Edit in VSCode

    Install browser extension

    Contacts

    Feedback

    Discord

    Send us email

    Resources

    Releases

    Pricing

    Blog

    Policy

    Terms

    Privacy

    Cheatsheet

    Syntax Example Reference
    # Header Header 基本排版
    - Unordered List
    • Unordered List
    1. Ordered List
    1. Ordered List
    - [ ] Todo List
    • Todo List
    > Blockquote
    Blockquote
    **Bold font** Bold font
    *Italics font* Italics font
    ~~Strikethrough~~ Strikethrough
    19^th^ 19th
    H~2~O H2O
    ++Inserted text++ Inserted text
    ==Marked text== Marked text
    [link text](https:// "title") Link
    ![image alt](https:// "title") Image
    `Code` Code 在筆記中貼入程式碼
    ```javascript
    var i = 0;
    ```
    var i = 0;
    :smile: :smile: Emoji list
    {%youtube youtube_id %} Externals
    $L^aT_eX$ LaTeX
    :::info
    This is a alert area.
    :::

    This is a alert area.

    Versions and GitHub Sync
    Get Full History Access

    • Edit version name
    • Delete

    revision author avatar     named on  

    More Less

    Note content is identical to the latest version.
    Compare
      Choose a version
      No search result
      Version not found
    Sign in to link this note to GitHub
    Learn more
    This note is not linked with GitHub
     

    Feedback

    Submission failed, please try again

    Thanks for your support.

    On a scale of 0-10, how likely is it that you would recommend HackMD to your friends, family or business associates?

    Please give us some advice and help us improve HackMD.

     

    Thanks for your feedback

    Remove version name

    Do you want to remove this version name and description?

    Transfer ownership

    Transfer to
      Warning: is a public team. If you transfer note to this team, everyone on the web can find and read this note.

        Link with GitHub

        Please authorize HackMD on GitHub
        • Please sign in to GitHub and install the HackMD app on your GitHub repo.
        • HackMD links with GitHub through a GitHub App. You can choose which repo to install our App.
        Learn more  Sign in to GitHub

        Push the note to GitHub Push to GitHub Pull a file from GitHub

          Authorize again
         

        Choose which file to push to

        Select repo
        Refresh Authorize more repos
        Select branch
        Select file
        Select branch
        Choose version(s) to push
        • Save a new version and push
        • Choose from existing versions
        Include title and tags
        Available push count

        Pull from GitHub

         
        File from GitHub
        File from HackMD

        GitHub Link Settings

        File linked

        Linked by
        File path
        Last synced branch
        Available push count

        Danger Zone

        Unlink
        You will no longer receive notification when GitHub file changes after unlink.

        Syncing

        Push failed

        Push successfully