# User testing template
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## Qualitative interview guide
**Introduction**
Hello, we're a team designing a new application destined to schools and children and consisting in a digitial treasure hunt with pedagogic content. Thank you for answering to our questionnary, it will really help us improve the app.
Q1: How old are you ? Do you have children ?
Q2: If yes, do you support them learning through digital application such as ours ?
Q3: In any case do you think you would have enjoyed to learn with application like ours when you were a kid ?
**General information related to the topic**
Q4: Do you think e-learning is the future of the education ?
Q5: Would you be ready to go on a school outing with a class of children to help the teacher on a treasure hunt
Q6: Do you think this app will help your children going out, escaping from the city ?
**Behavior related to particular issues**
Q7: Did you find the app easy to use ? Do you find easily how to chose a treasure hunt based on different criterias on the app ?
Q8: Do you think the "anticipated" treasure hunt on the app was accurate enough to know what was going to happen during the real "treasure hunt"
Q9: Did you find the app pedagogic enough ?
**Constructive suggestions for improvement**
Q10: Do you have any suggestions to improve the application ?
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## Testcard
## Pre-testing
**Name:** Agnes Charvin
**Age:** 67 yo
**Occupation**: Retired teacher
**Context of the meeting (where, with who, etc.):** It's actually my grandmother so I simply called her and showed her how to open the app.
**Duration of the meeting:** 15min
## User scenarios testing
**1st instruction** (this is your first scenario):
You are a teacher and you have to chose a treasure hunt for the next school trip
**Observations:** She liked, she said she could have used it with her students despite the facts that might have been hard to keep the young students focused on the game. She liked the fact that a track could be saved to be used later, because she feels it would be easier for teacher to prepare their trip before the D day.
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**2nd instruction:** (this is your second scenario):
You are a teacher and you're trying a track with the students.
**Observations:**
She likes the QR code possibility, she thinks the application is functional. She simply considers that the quality of the service offered and the experience depends essentially on the quality of the route and therefore cannot judge it at the moment.
## Qualitative testing
**Positive feedback:**
- Really easy to use, she is clearly not a "pro" with application but she thinks she could have handled this one.
- She liked the concept of scaning QR code, way easier than writing codes for example.
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**Neutral feedback:**
- She thought aswell there could be other topics.
- She wondered if there was a way to have clues for the teacher or the solution if they are having troubles
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**Negative feedback:**
- She thinks a way to criticise or rate a treasure hunt could be useful, to help the teacher to choose one.
- Not enough track
- Not enough information about which track is destined to which class (2nd grade, 3rd grade...)
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**Learning & insights:**
From that, we've learn that we need to help more the teachers to determine if a track is good or not, to what kind of students it is destined
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**Decisions & actions:**
To iterate, we have refined the way of selecting the tracks, no longer based only on the topic but by being able to choose according to the difficulty, the duration ... to facilitate the choice of tracks according to expectations. Moreover, we're thinking about adding a new option for teachers to rate and commentate the tracks they've done, not on the application, but on a website, a kind of "forum" dedicated to the app.
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## Pre-testing
**Name:** Romain Fouquette
**Age:** 38 yo
**Occupation**: IT consultant/father of two children
**Context of the meeting (where, with who, etc.)**:A member of my family, I made a videoconference with him
**Duration of the meeting:** 20min
## User scenarios testing
**1st instruction** (this is your first scenario):
You are a teacher and you have to chose a treasure hunt for the next school trip
**Observations:** He really likes the concept, and think it's great idea to make children escaping the city. He finds the app really intuitive and easy to use.
**2nd instruction:** (this is your second scenario):
You are a children and you have to test a treasure hunt
**Observations:** He thinks he would have loved that app as a child and would have been a great way to learn
## Qualitative testing
**Positive feedback:**
- great idea
- Really intuitive and easy to use
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**Neutral feedback:**
- Maybe there could be other topics than history and biology
- He wondered how could another track be created
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**Negative feedback:**
- Lack of way to find the perfect track we're looking for (in a geographical point of view for example)
- not enough track
- He would like to see the tracks he has already done to be sure not to do twice the same.
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**Learning & insights:**
From that, we've learn that we have to make more precise search to find a track and not only scrolling through the tracks of a topic to find the good one.
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**Decisions & actions:**
To iterate, we made a new search box, with other criterias such as geography (using geolocalisation) and difficulty to make it easier to find a good track. Moreover, we added a new way to see the tracks that you have already done or that you want to save for later, by putting, at the end of the track, the possibility to "save" this track and to see it again in the "track saved" tab, when you open the application.
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## Pre-testing
**Name:** Yoan Ochs
**Age:** 11 ans
**Occupation:** Student in 6th grade class
**Context of the meeting (where, with who, etc.):** He is my cousin so i just had a videoconference with him.
**Duration of the meeting:** 15min
## User scenarios testing
**1st instruction** (this is your first scenario):
You are a teacher and you have to chose a treasure hunt for the next school trip
**Observations:** A bit hard for him to project himself as a teacher, but he is really convinced he could have learnt a lot like this, and that the future of education is through digital technologies.
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**2nd instruction:** (this is your second scenario):
You are a children and you have to test a treasure hunt
**Observations:**
He said that he ould have loved to do some treasure hunt during its elementary class, that he nearly never went out of the city with his class, and that he would be way more focused to learn things about biology and history through a game like this one.
## Qualitative testing
**Positive feedback:**
- He really likes the concept.
- He like the possibility to learn by observing and not just by reading a book
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**Neutral feedback:**
- He was wondering if he could play without his class but him with his parents of with his new phone (which is absolutely possible)
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**Negative feedback:**
- He regrets the fact that students can't play on their own and have to follow the teacher to find the QR code because they need the teacher who can only scan the code and go to the next step.
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**Learning & insights:**
From that, we've learn that kids also are really interested in such an application, and that they would love to learn differently, by escaping the city. He also mentioned the possibility of playing alone.
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**Decisions & actions:**
To iterate, we will think about a way to make it easier to play on your own. That could be the designing of a second application, still with that concept of pedagogic treasure hunt, but more aimed at the solitary fans of the game, while this one is more aimed for teachers.
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