David Wong
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    # Finalizing the border between snarky-rs and snarky-ml ## Problem * It's way too hard to refactor all the top-level stuff (too much recursive modules and types, not enough organization) * And even if we manage to do it, it'll be a nightmare to refactor the OCaml side as it uses top-level stuff as well * Another problem is that we can't easily pass closures to the Rust side ## Proposed solution * preserve more logic in the OCaml side * for example, `Typ` should continue to exist on the OCaml side (same philosophy as the JS side) * one way to avoid passing typ and closures is to move some of the logic to the ocaml side like so: ```ocaml= let exists typ ~checked ~compute = let cvars = match has_witness state with true -> (* we run our closure ourselves *) let as_prover_backup = get_as_prover state in set_as_prover state true; let val = compute state in set_as_prover state as_prover_backup; let (fields, aux) = typ.value_to_fields val in (* this will store the value in the witness + return the correct cvars *) compute_ocaml_witness state fields false -> (* this will allocated cvars and return them *) compute_ocaml state typ.size_in_field_elements in let aux = typ.constraint_system_auxiliary () in let var = typ.var_of_fields (cvars, aux) in if checked then typ.check state var; var ``` where we exported some Rust functions in OCaml: ```ocaml= val has_witness : state -> bool val get_as_prover : state -> bool val set_as_prover : state -> bool -> unit val compute_ocaml_witness : state -> field array -> cvar array val compute_ocaml : state -> int -> cvar array ``` * it is not ideal, as if we change some internals of snarky-rs this might cause bugs on the snarky-ml side * but the js side has the same issue I believe * I think this is an acceptable border between the Rust and the OCaml * this still doesn't solve the fact that Typ relies on top-level Cvar... ## Solution for Typ * add a `'cvar` type variable to `typ` * this way we remove reliance on top-level Cvar there * and typ can remain top-level as well (yeay! no large refactoring in Mina!) ## Solution for Run_state * since we have to keep run state as a global (for the imperative API), we could also keep the `as_prover` stuff in OCaml as well (since it's not really useful in Rust) * I believe the JS side does similar things with their own way of knowing if you're running in a computation or not * so the OCaml could declare a state like this, at a minimum: ```ocaml= type run_state = { state: rust_state, as_prover: bool, } ``` * but a number of top-level places rely on run_state * we can do the same as with cvar, we can add a `'run_state` type variable to places that need it * so this is in addition to the `'cvar` type variable we just discussed, and the `'field` type variable that has always existed * I guess this makes sense, everything that will be instantiated through Rust has to be a type variable everywhere due to the two instantiations of snarky... * annoying but I don't see another way ## How to test that idea? * remove `cvar.ml`, remove `run_state`, pass both through backend, see what needs fixing * trying that in https://github.com/o1-labs/snarky/pull/790 ...

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