# DREAMIN' MoNTUE
## AIM
1. To inspire more experimental and multidisciplinary art creations, exploring the potentiality of the museum’s future.
2. To intensify the connections between the museum, campus, community and city, realizing the true value of art education through exhibitions and educational activities.
3. To encourage both local and foreign emerging artists and curators to participate in this project, establishing a platform for the international exchange of arts and culture.
## Althea's Idea
- "Play" in general, when we were kids we used to play street games in the playground and I'm thinking how can we bring play into adulthood and spaces that aren't necessarily for play but a place to think and really be in the head (thinking of things intellectually or conceptually) to understand an experience like in art galleries or museums.
- Bringing rich Philippine culture of street games into this space which is open and huge. The idea of play as a way to bring community into the space but also as a way to connect to Filipino culture from a diasporic perspective and bringing that into an international space.
- Connection: as we know, Filipinos export a lot of labour, e.g. Taiwan, so Filipino people when they travel to Taiwan it's about this idea of exporting labour or work and there is no play in that which is transactional. Play subverts everything you know about building relationships that's not capitalistic. Almost like an invitation to be in relationship with other Filipinos that doesn't require a work or important relation, just totally different from that.
- Activate the space by calling Filipinos in Taiwan to come and play.
- Idea of care that a lot of Filipinos to come and take care of things, and a balikbayan is also a care package that you bring back to the Philippines.
- When I think about play, it's also a relational space, it also talks about how do you bring care into your team, to form teamwork, to take care of each other. e.g. patintero -- working together to move from one space to another.
- There are times where you feel obliged to sacrifice yourself to save the rest of your people so you can get to the other side, and the other person will come back to save you.
- The rules of the games we play are actually life lessons and teaches you about kapwa, relations, care, teamwork.
- Think about any game that you've played. We came to Canada in different times of our lives, and we came from different parts of the Philippines, and we have different relationships with these street games and there are games that you've played more than others, so this also makes you explore your own relationship.
- Tie in with the museum spaces, it fulfills the first aim. The future of museum spaces, so bringing in a street game into an institutional space, there are guidelines for how you behave in that space, so we are disrupting it. Disrupting the institutional space by bringing something from the street into a place that is seen to be so serious.
## Proposal
- Instructionals where they just create the worldview of the game.
- Square for patintero
- Circle for holen
- Tumbang preso
- Artefacts you can bring into the space, as part of community building they have to follow the instructions, bring enough people to activate that one game together.
- $500 for materials.
- All these materials laid in the space, instructions somewhere, people are free to choose what game to play and then just follow instructions.
- Opportunity to host game nights where we just play one game (but COVID).
- Hand games where you sit around in a circle (but issue of touch with COVID)
- Pizza pie
- Chinese jackstones, chinese garter, tin can, etc.
- Nursery rhymes (Filipino) and parlour games
- Take home games
- Sew your own chinese jackstones
- Activity Box, Chinese takeout boxes or little balikbayan box (cube 5x5x5)
- Different experiences of being Filipino in the Philippines.
- Visual component? Photographic or video series of kids playing the games in the street.
- Instructional video of how to do it
- Line art instructions of hand games (like origami instructions) or videos of people playing
- Boxes in the space, for display and for takeaway; QR codes that will take you to a website on how to play these games
- Videos of instructions for hand games
- Wall of gestures of the hand games in different forms
- In sequence, or create your own game, these are gestures that we offer to you and you can put it in any order or any way that you want
- Invitation to play with play, like with the diasporic experience, just mixing it all up and you create a new experience
- 157,000 Filipinos in Taiwan since January 2020, 1/5th of population of Taiwan: construction workers, fishermen, professionals, caregivers.
## Application Documents
1. Application form: Please fill out the attached application form and submit in both PDF and Word files along with scanned copy/copies of ID(s) (both sides).
2. Project proposal: Work(s) submitted should be based on the proposal. Submit in both PDF and Word files. Please include the following:
(Additional items may be added if necessary.)
(1) Artist’s statement
(2) Description of the project and works (see form attached)
(3) Installation plan in MoNTUE (see museum information attached)
(4) Participating team members
(5) Budget plan (see form attached)
(6) CV(s)
3. References of the relevant works including audio, video, and/or publication, catalogues, and portfolios published less than two years ago.
4. Please upload the files specified above to a cloud folder and provide the link in application form.
## Relevant Work
- Althea:
- Arts Education
- Documentation of Althea doing instructions
- Workshops
- Kwentong Bayan Collective
- Migrant Workers/Caregivers
- Myseum Performance
- Documentation
- How work is grounded in community and community building
- Habi, activating the space with activities
- Marianne:
- Pantayo audio
- We could do:
- Photographs of hand gestures
- Audio of the nursery rhymes