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    # 20211211 g0v 黑客松搜集遊戲體驗回饋 ## 第一梯次記錄 10:53 集合玩家,第一場解說+佈置場地後,約 11:05 開始,有五位玩家 因為玩家在不同時間來,有些玩家在遊戲開始時加入,因此遊玩時還是得搭配 Host 解說,大概在 11:19 時進行完整一輪 11:20 進行第二回合,結案第一張專案,搭配解說生態樹機制 11:26 進行第三回合 11:34 進行第四回合,第一位玩家動作結束後結案一張專案;第三位玩家動作結束後再結案一張專案;第四位玩家動作結束後再結束一張專案 11:43 進行第五回合,結案一張後進入生態樹開放政府結案數一的階段 11:52 進行第六回合,達到共同目標,遊戲結束 @ 11:53! ## 需討論的規則 ~~- 完成到生態樹的開放原始碼到結案第三張時,搭配場地效果分身伐樹,一次可以放兩個同職業的人力時,那兩個人力都可發揮生態樹效果,一起始就直接站到貢獻值 3 上面嗎?~~ -->此源力卡已刪除 ## 需要修改的卡片 - 數位政委的卡片上面的「骰子」要拿掉 ## 建議與討論 - 可以換牌讓難度很低 - 可以用行動點來換手牌 - 剛剛有場地效果是要換手牌,但因為也需要洗牌放回牌堆,好像沒太大意義 - 合作模式比較與初衷相符 - 一開始自己創角色,例如我有十點,可以分配到不同屬性,去決定自己是什麼形狀,決定去做什麼事 - token 有點太多。如果上限壓低一點,可以督促玩家去盡快完成專案,比較適合合作模式 - 用 token 去移動有在甘特圖上去推進度的感覺 - 詢問大家對於出卡牌之後才能推動該人力卡的機制感覺如何,有人提議可以搭配手牌是能推動幾點 - 可以用開放的合作模式來推進,每個人有自己的目標 - 介紹可以更著重在開源的故事包裝,例如這個專案需要公務員一起加入才能完成 blabla - 有人說規則不複雜很簡單 ## 第二梯次紀錄 15:32 開始,五位玩家,包含兩位 Host、一位已經先聽過詳細專案過程的玩家、一位玩過早場的玩家、兩位新參者 16:00 第三回合 16:34 第六回合進行到一半,16:36 結束共同任務目標 ## 建議與討論 - 行動點和貢獻點的關聯需要強調清楚一點 - 合作模式時交換手牌類的卡片都沒啥用 - 可在卡牌上加上兩三行文字介紹人物/專案原型的內容,加上 QRcode 連到完整的介紹,或是放在背面。也可以把卡面做大一點 - 要了解開放的好處是什麼、壞處是什麼。可以考慮設計「不開放會怎樣」的效果,讓大家體會到不開放的缺點是什麼;或是加入「不合作會怎樣」的關卡 - 可以加入「進度鐘」,視覺化目前的進度 - 以推廣為目標的話,可考慮調整控管貨幣。目前是三個行動點,但請人貢獻又是另一個「值」,可考慮將行動點和貢獻點統一為一種數值。有助於不要往重策略發展,加速遊戲節奏 - 結案時要一直算數 - 生態樹的多樣性有到,但讀到第三行可能也忘記第一行了,會考驗對文字的熟悉度,很考驗要熟悉這些效果才能放入策略 - 放入不同職業角色的好處是可以讓玩家對於這個專案可以有不同職業角色的印象,但仍無法滿足玩家了解不同專業者實際上該怎麼加入貢獻專案 --> 但不建議在此遊戲加入,因為現在遊戲機制已經很需要用腦去熟悉了 - 可以考慮在專案裡某角色的進度那邊加上工作內容,例如「將獲得的資料撰寫為生動的故事」作為文字工作者要推進的工作條名稱 - 要用新石紀漫畫的精神,套用裡面的科技樹?可以用一張大白紙讓玩家自己畫 - 生態樹上的黑字需要圖像化,減少讀文字的理解時間

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