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    # 20220520_retrospective ## Things that went well ## Things that could be improved ## What makes your work difficult ## Discussion ## Action Items # 20220506_retrospective ## Things that went well - 加密比想像中問題少很多(雖然還沒測完 [name=hkazami] - autopipeline 的 read api token 教學幫助我其他的開發省很多時間 [name=hao.kai] 跟 autpipeline 無關,但間接受惠 - 這是什麼(小聲 - 這是什麼+1 [name=Jordan] - 這是什麼(大聲 - 這是什麼!!!!!!! - haokai 開課 - 總算把整個glb/obj的東西都處理好(glb不會散架),有燈有影子,雖然只是個頭頂燈[name=Albert] - 轉場的討論過程中工程上有找到更好的解法,會議沒有白開[name=hao.kai] - 大地圖做完啦:)[name=qhan] ## Things that could be improved - 好像應該要做一個 labs 訓模型教學,因為有5個人都需要訓練模型 - 撒 job、給同事撒 job - 紀錄實驗報告、code、dataset - 錯誤還原 - 贊成 +1 - 沒有在 sprint 的一開始就把所有實驗爆灑下去,多消耗大概兩天有 [name=hkazami] - 沒有一開始就把做加密需要的時間 plan 進來,導致沒空準備 sprint review [name=hkazami] - 我在寫ticket的命名的時候不夠清楚,需要再調整[name=Albert] - 希望可以拿到買 tile data 的錢QQ[name=qhan] - Arial 願景簡報有把我們東西包進去,但沒超出範圍[name=hao.kai] ## What makes your work difficult - CMR 在 run 的時候是有一段有用 GPU 一段沒用 GPU 這樣交錯的,常常一開始拿到了 GPU 開始 run,run 到後來 GPU 沒了,整個程式就在那邊等半天(literally 半天)[name=hkazami] - htop s 卡在 D - htop 有可能只看到那個節點,而不是那個 pod - ls 正在使用的 volume - lab3 gpu 是壟斷的 - kubectl top pod -n group-smart-city -> 貌似可以看resource - OKR 跟細部工作拆解分配在 team meeting 上是混淆的,但我不知道正確的做法是什麼,沒辦法給有效建議 [name=hao.kai] - Team meeting 是哪個 meeting 啊?定期會議 - ptt 只看兩個禮拜的東西,但目標很少有兩個禮拜為單位的,最後沒有檢視到目標,進度也沒追到 - Tower Uploader Antd table 資料一多就會爆卡QQ -> 考慮改成 Material UI [name=qhan] ## Discussion - bill 睡著了 -> 抓包! - OKR 我們處於什麼階段,不是 mockup 階段 - 是讓大家可以視覺化 - ptt 了解 Hans 的想法 - wireframe,放或做什麼功能 - 上層 OKR呢? - 賺錢 - PM - 核心好玩體驗,DAU > 300,留存率,MAU - Morale Event !!!! - HH幾號回來? 這禮拜 - 不知道她適不適用 7+7, 對欸QQ - brocoli beer韓國餐酒食堂 [name=Howard][name=Dylan][name=Yun-Hsuan Lin] - 熱炒 [name=Howard] [name=Jordan][name=Albert][name=qhan] - 麻辣鍋 - 唱歌 [name=Bill][name=Albert] - 林森北星聚點 - 和牛涮 [name=hkazami][name=Jordan][name=Bill][name=Yun-Hsuan Lin] [name=qhan] -- 當選 ## Action Items - 人資把問卷的內容寫的讓人看得懂 hsiao-hsuan, hao.kai 5/13 - 內部版本的 OKR # 20220422_retrospective ## Things that went well - 神預言要居家隔離[name=Yun-Hsuan Lin] - 影子問題解完了 [name=Albert] - 大板根真不錯 [name=Roy] - 又去找了Beatus一次 [name=Bill] - 目前仍維持一週進公司兩天的規定,除非三級警戒 - 一週進公司兩天的目的是為了促進員工們彼此的互動 (for新人) - 小房間有希望可以弄成休憩室,但是Beatus說要先想好資源分配的方法,例如135給卓眼,24給雅婷,避免發生某人長期霸佔resource的情況 - Q: 雅婷已經有個錄音室? - A: 用途不一樣,正如我們在五樓也有個demo room,公司在安排這些resource還是會以功能性來先做一個切分 - 大地圖功能漸漸完善🗺 [name=Qhan] - 開始會面到不錯的人了 [name=Roy] - 我表姐的表弟好像正要找工作,收履歷嗎? ->表姐的表弟不是你嗎 -> 不同姓是表姐還是堂姐啊? -> 表姐吧 - Roy突破盲腸,是否知道了不該知道的事情? [name=Bill] - 請內推給Linda [name=Bill] - Po intern 徵才訊息在大學系所版,有學弟有興趣! [name=Bill] - Engine team 統整資源,順便把目前團隊有些資源做整併 [name=Bill] - 孝軒出國前有報告完 slam, SfM, depth, pose paper,讓大家可以分工 [name=hao.kai] ## What makes your work difficult - GitHub Readme寫太爛還沒有給environment information [name=Albert] - 幫忙搬動資料清容量實在困難又花時間 [name=hao.kai] - engine team 半年內沒辦法解決 - 限制個人用量 - 紀錄檔案的擁有者 - 快速查詢資料夾用量 - CG打光知識不足,感覺不足以工作 [name=hao.kai] - AA無障礙設計讓我覺得很有障礙 [name=Bill] - 不能去辦公室有點痛苦 [name=Yun-Hsuan Lin] - 估ticket工時怎麼這麼難 [name=Roy] - 跟 Hans 溝通機器學習用的場景有困難 [name=hao.kai] - 國際橋牌社是單一資料點 - 房地產類型場景 - 辦公室類型場景 ## Things that could be improved - sprint review是否要有一個收尾者 [name=Roy] - morale event的填單率 [name=Roy] - 收單前的 standup meeting 提醒大家要填單 - 好像應該在albert試打光前,先分享 HDR 前置知識 [name=hao.kai] - sprint planning 完要把全部的ticket都加好,不然會忘記 [name=hao.kai] ## Discussion 1. ticket工時該如何估得更精準 - 本 sprint 實例: 生出 av1 的 mpd 檔 - 碰到的坑: - 同步產生多支影片會有insufficient resource的問題 - survey libaom-av1/librav1e - dash js 尚未支援多codec自動切換的功能 ## Action Items - 人資把問卷的內容寫的讓人看得懂 hsiao-hsuan, hao.kai 5/13 # 20220325_retrospective ## Things that went well - 第一次跟廖大哥聊天,真新鮮(✪ω✪) [name=Roy] - 聊完4不4心情比較好? - 心如止水🙌 - 我放了他鴿子ㄏ [name=hkazami] - 因為你覺得不新鮮 - 跟Beatus反應的事情有得到回饋覺得很棒 [name=Bill] - 做完 tile-server 很開心(暴力下載所有 tiles :)[name=qhan] - tower-uploader 之後可以上傳 insta360 pro, pro2, titan [name=qhan] - 真屌 +1 - 今天有去六樓搬了兩個螢幕上來[name=HH] ## What makes your work difficult - 我的pod都被autopipeline 給 preempted 掉 (╬゚д゚) [name=Cindy] - 公用電腦不夠用 [name=Howard] - 買~~~ 20 萬電腦 - 找江柔要電腦 - 3d object load不進去好煩 (╯‵□′)╯︵┴─┴[name=Albert] - 測試autopipe好不順利啊 (╬゚д゚) (╯‵□′)╯︵┴─┴ [name=HH] - ٩(ŏ﹏ŏ、)۶ - tower-server 很多 bug 需要解(audio-selection, stage mapview)[name=qhan] - 買 tile 好貴,等信用卡帳單[name=qhan] ## Things that could be improved ## Discussion ## Action Items - 人資把問卷的內容寫的讓人看得懂 hsiao-hsuan, hao.kai 4/1 # 20220311_retrospective ## Things that went well - 謝謝大家教我 React [name=Howard] - 參與面試發現自己還是不錯的 [name=Roy] - 感謝 Howard 的 Babylon template [name=Albert] - 謝謝 Yun-Hsuan 教我煮咖啡打奶泡(雖然我還沒有成功)[name=Albert] - 感謝Bill的babylon教學[name=Albert] - 謝謝 Bill 幫我一起 debug playerv3 [name=Jordan] - 謝謝 Bill 哥 救我 Unity 於水火 [name=Hans] - 謝謝 Howard幫我de出大bug [name=Cindy] - Jordan解決了 Memory leak問題,數字上來看效果顯著 [name=Bill] - Yun-hsuan 開發速度真快,讚讚 [name=Bill] - ## What makes your work difficult - 切 CDN 有點怕把 blob.tter.cc 弄掛,blob 暫時下線是可以的嗎? [name=Jordan] - 隔離真痛苦 [name=Roy] - autopipev2 坑好大[name=HH] - 沒有code跟dataset released真痛苦...[name=Albert] - 有很多交通部觀光局要後續維護的業障 [name=Hans] - 沒有以一個互動導覽的 stage 的釋出為目標,讓我不容易排定算法的優先順序(真實3d物件、字卡...)[name=hao.kai] - 降低溝通成本,不用描述想像中的3d物件 - 容易發掘算法問題,例如 3d 物件浮動 - 目前有找一個最大量3D物件的STAGE給孝軒 - Hans - 有[HH] - 發掘體驗問題,互動導覽可能不好玩,流程接起來不順 - 互動導覽不好玩應該是核心問題,在Hybrid mode東西出來之前,我們原有的東西互動性的確很有限 - Hans - 例如真實性,嚇人關卡,需要把3d怪獸真實的合併進360;城市尋寶需要把寶物真實不違和的融入場景(但要足以發現),這裡的"真實性"意義差很多,有使用情境會降低落差。 - 體感運動健身PM沒有跟BD有充分合作,放任BD去談[name=hao.kai] - BD提案的東西不見得有使用者需求,案子談成就只能硬著頭皮上了 ``` Hans - 運動健身MVP這種東西,不是產品是DEMO,是給他們出去吹出去跟人說可以做到啥的 Sales Material - 高雄智慧城市展+日月潭,他們要實體展場而且需要多螢幕還要有體感,目標是要PR,在現場也會貼上 tter 的QR-CODE 會使用UNITY來做的關係也是因為不想要那麼快就把應用需求不明顯的東西放入TTER,假使真的有談到需求與完整設計才會放入TTER - 以前不知道,現在談成也不會硬著頭皮上,他談到需求之後要回來找我討論,如果無法融入產品我也不會做,不是BD想做啥就做啥 ``` - Hans 跟 Ethan + 學長會評估接到的案子,跟組織架構圖上所有模組,有多少條連線,決定要不要接起來 - 這兩種方向都是可能方向,但是人力不足以探勘兩種方向 ## Things that could be improved - 個人時間安排的部分可以再加強 [name=Bill] - h265 CPU版一直弄不出來 [name=Roy] ## Discussion - Moral event - 墨賞商業午餐 [name=Cindy] [name=HH] [name=Jordan] [name=qhan] - 樂天皇朝 [name=Howard] [name=Bill] [name=hkazami] - 晶華軒 [name=Albert] [name=Roy] [name=Hans] ## Action Items - 人資把問卷的內容寫的讓人看得懂 hsiao-hsuan, hao.kai 4/1 # 20220225_retrospective ## Things that went well - 久違的實體開會 [name=Cindy] - 15樓的風景比較好 [name=Roy] - 咖啡機讚讚、上廁所不用穿鞋 [name=Yun-Hsuan Lin] - 我的才華是沒位子也看起來有位子[name=HH] - 有Hans當PM真好[name=brucechou] +1 [name=Howard] +1 [name=ptt] - 人生第一次 one on one [name=Roy] - 大地圖快要 merge 了 QQ [name=Qhan] - 感動到咩噗 [name=hkazami] - 但好像有performance問題XD [name=Bill] - 成功貢獻一個人去幫忙面試了 [name=Bill] - 學長 $$$$ 很多,佛心 [name=Hans] ## Things that could be improved - 從一個無知的狀態開始讀 paper,要往前補超多基本知識,有時候不知道哪些地方要補多少 [name=hkazami] - 要跟浩凱多做小討論,會知道哪些地方該認真鑽研哪些可以算了 - 小燈泡跟聖誕樹消失[name=HH] - 好像該補人了 [name=Bill] - 希望 Engineer lead 幫我追進度 ## What makes your work difficult - 一週一定要來兩天(到底要不要遵守啊 @hao.kai)[name=hkazami] - 結論:要,且通勤時間不算工時 - 聖誕樹被丟掉覺得很難過 [name=Qhan] - 沒有技術以外的 OKR [name=hao.kai] - 寫出 tter 怎樣算是成功 - dau mau - 指標性合作夥伴 - 體感只為了支援BD,但"感覺"沒有產品方面想法,至少是消極的 [name=hao.kai] - 為了拿 x.y 億 - 他是太早開發的 - Hans 沒有時間寫程式,體感開發至少延遲一周半 [name=hao.kai] - hans 還是自己做 ## Discussion - 如果江柔的pipeline job 一直 fail 可以記錄 rerun 的次數,這樣可以發現 lab3 是不是一直砍掉 job,太嚴重就可以解決 - 可不可以叫公司買這個放在會議室,它在半實體半線上會議時很好用:https://owllabs.com/products/meeting-owl-pro/ ## Action Items - 人資把問卷的內容寫的讓人看得懂 hsiao-hsuan, hao.kai 4/1 ### Last time - 找一個 QA 員做功能 Q/A hans - 確定有Content QA人力的教學流程(Jou/hao.kai) - 建立Content QA 教育訓練機制 pending - 確保Content QA 會發生 pending~~ - jou 確定算法跑完 - arial 決定哪些影片 release~~ - 內容控管時程與人力配置 (Jou) 1/25 - 開會討論 Release principles hans - release 時程的任務要加到 jira 的 ticket - 開卡片到 SCP board https://jira.corp.ailabs.tw/secure/RapidBoard.jspa?rapidView=16&projectKey=SCP

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