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    # Wallet Security Standardization Roadmap Two problems to solve: - device binding - wallet authentication Motivation: - successful but propietary solution in german BKAmt pilot - efforts in Germany & Canada - standardization neccessary for interoperable and scalable solution ## Status Quo - using upfront REST API calls before sending the DIDComm invitation - Certificate Pinning ![](https://i.imgur.com/zLMspyE.png) ## Device Binding Prior thoughts on device binding : https://docs.google.com/document/d/1iJAB7VRe1P4wEaBOAb-g8Fn4JvyMXpkpEMkK06U1Qh4/edit#heading=h.y4fziuuyzbcj ### Issuance Option #1: - Issuance Option 1a: define new DIDCommProtocol - send invitation and establish DIDComm conncetion first, process device binding, process credential issuance - binding between Device Binding and issue credential protocol? - proposal 1a: https://hackmd.io/@pwlb/Sk2jrJZlc - Issuance Option 1b: extend existing with decorators/attachments - more compact, less messages - missing first communication form issuer to holder? - multiple issue_v* processes - Sebastian Bickerle will evaluate possiblities for Option 1b - proposal 1b: https://hackmd.io/@sbickerle/rka12zWe5 - how to bootstrap process? - DIDComm [discover 2.0 feature](https://github.com/hyperledger/aries-rfcs/tree/main/features/0557-discover-features-v2) ? - get WalletSecurityCapabilities? device binding and wallet authentication - writeup Aries RFC ### Verification process must also be considered #### todo: where to integrate proof? Options: 1. self-attested attribute (status quo) 2. decorator for present proof V* (2b) 3. separate protocol (2a) ## Wallet Authentication - Motivation: - user authentication performed locally on device, key mangement on device - there this requires trust into the correct implementation of the wallet - eIDAS also requires user authentication - usable mechanisms: Android SafetyNet, iOS Device Check, Key Attestation etc.. ### Design questions - Question 1 : Who shall request wallet authentication? (Issuer) vs (Issuer and Verifier) - Question 2: How fresh must this information be? - Question 3: How is this information transmitted? - Question 4: Is Device Binding coupled to Wallet Authentication or is it separatly usable? Best practice: - one hardware key per credential(where necessary) instead of one global key -> ensure best privacy possible - repsect data privacy as best as possible, try to avoid trackable information - ues ZKP for checks where possible ### Option #1: - Wallet Authentifaction directly to the issuer - Advantage: - Issuer directly validates the wallet - high security - "fresh" proof - Disadvantage: - mechanisms are initially intended for app backend, nonce provided by "third party" - might run into scalibility issues when many parties using this (ecpecially verifiers) - requires separate DIDComm Protocol? - regard hybrid solutions Cloud/edge ### Option #2a: - Wallet Authentication is proofed towards a service, e.g. Wallet Issuer, that encodes the information in a VC - Advantage: - easily usable for Issuer and Verfier - interoperable solution using existing mechanisms - scalable - Disadvantage: - proof is "not fresh" - trust is indirect - although we have to trust the wallet implementer anyhow - additional work for the wallet implementer challenges: Device Binding and/or prevent VC to be transferable (Backup/recovery)? question: timeframe for renewal? ### Option 2b: - Wallet contacts Wallet issuer upfront - they perform Wallet Authentication with SafetyNet/DeviceCheck etc.. - secure hardware key is generated - wallet authentication and hardware public key isnchored in VC - Advantage: - one Wallet Auth VC per hardware key - "fresh" proof during key generation - Disadvantage: - one Wallet Auth VC per hardware key - key format/signature/security mechanism is determined upfront - additional work for the wallet implementer giving this VC to the Verifier? ### offtopic: - Wallet implementer should go through a certification/pen testing(both variants) - binding to Google Android, iOS Services - Android Derivatives? - What about chinese phones?

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