Towards RMPL

  1. How do you introduce computational thinking in low-literate contexts using non-linear, media-centric programming metaphors?
  2. What are the rules and grammar of this metaphor?

non-linear storytelling

SNU and POC

Warli Visuals

Other references

Thesis

General Storytelling studies

Examples:

Tools for media making activities:

  1. Filters in snapchat
  2. thisissand: interaction with colour
  3. blob opera
  4. try to find flash alternative: wick key frame animator
  5. neocities
  6. glitch and remixing code
  7. processing- direction, programming ideas + web literacy wheel
  8. composition fragment identification
  9. fragments connecting to each other to form a flow
  10. in terms of bridge
  11. spark ar
  12. snap studio
  13. the linguistic metaphors of programming
  14. void setup tell all the context
  15. toontalk: Child oriented programming language
  16. Scratch
  17. Warli-processing-programming thing
  18. python library for game development
  19. Visual flow code..
    https://codepen.io/Ni55aN/pen/rpOKNb
  20. https://twinery.org
  21. By retejs https://github.com/retejs/rete
  22. https://developers.google.com/blockly
  23. http://html.energy
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