Gillian Yue
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    # Berry Agressiv ![](https://i.imgur.com/73aqJag.png) ## Background and Demographic Information * _Nickname_: (forget real names, pick a caricature nickname that is memorable) the hardcore gamer, elite gamer * _Demographics_: (relates to your target audience) makes up a part of player base * _Overheard quote_: (a complaint or use case of why this product is for them) * This game is not challenging at all; too easy for me * The game mechanics isn't fair; certain character and skill should be adjusted * Carried; my back hurts ## Narrative *Figured out best strategy to win 5 hours after the game's release, played actively for half a month to reach top rank (or equivalent highest level in game), will only play the game for new content updates* ## Behavioral and Dimensional Information * __Goals and Motivations:__ * _to feel good about their victory and mastery of the challenges in game; to show off to other players_ * __Tasks:__ * _some practicing to master the game_ * _being smart about the rules and mechanisms in game_ * _being able to carry other players (and be acknowledged for it)_ * __Pain Points, Concerns, and Challenges:__ * _unfair game design such that time spent mastering the game is not worth it (e.g. certain loophole that the other players can take advantage of)_ * _constant changes to the game system_ * _too little interesting content_ * __User Flow__ * _sees the game somewhere online_ * _passes tutorial, tries out core gameplay_ * _some practice and get better at it_ * _forms simple strategy_ * _finds out about more parts of gameplay (systems less obvious at first sight)_ * _forms better strategy_ * _more practice_ * _mastery of game_ # Pepito ![LeTrolle](https://upload.wikimedia.org/wikipedia/en/f/ff/Groyper_cartoon.png) ## Background and Demographic Information * _Nickname_: El Degenerate, Third Imposter * _Demographics_: Casual gamer, but incites and provokes at any opportunity. Prefers to get the tryhards mad. * _Overheard quote_: * _You mad bro?_ * _Vote red to be my little pogchamp_ * _He's mad LMAO_ * _Red lookin kinda sussy_ * _What if i...😆 threw the game😆_ ## Narrative *Once a casual gamer, Pepito found his calling within social deception games. He had tried Among Us, he had tried Secret Hitler, but as a natural troll, Pepito had an affinity with lying, and danced circles around peoples minds without even trying. Pepito could consistently make people think he was an imposter, an infected, a fascist, all the while being innocent.* ## Behavioral and Dimensional Information * __Goals and Motivations:__ * Make other players rage quit/hate their lives * Have fun with the bois * __Tasks:__ * A platform and player base * Serious gamers * A wide array of playstyles * __Pain Points, Concerns, and Challenges:__ * Getting banned * Have trouble with people that don't care. * __User Flow__ * Pepito logs on. Pepito finds a lobby and joins. Pepito has fun, others don't. # HeyGuys ![heyguys](https://pbs.twimg.com/profile_images/1101663700396650496/8q89Tnvu.png) ## Background and Demographic Information * _Nickname_: HeyGuys * _Demographics_: Wants games to be a chill, social experience * _Overheard quotes_: * Blue come watch me scan :eyes: * Proof?? :bangbang: * I'm done with tasks, gonna stay in canteen :fish: ## Narrative HeyGuys wants a social deception game where people are involved and engaged in text/voice chat during gameplay, and especially during voting deliberations. HeyGuys also wants to do tasks that are engaging without being too intense/time-consuming. ## Behavioral and Dimensional Information * __Goals and Motivations:__ * Making friends is paramount, e-dating is a bonus :relieved: * Being myself and having fun :angel: * __Tasks:__ * Does tasks (literally) in Among Us and talks a lot in voting in Werewolf, Among Us, etc. * __Pain Points, Concerns, and Challenges:__ * People ghosting chat, being mean in chat :cry: * People voting someone out with no evidence :imp: * Other people not doing tasks :face_vomiting: * __User Flow__ * As innocent character, user does all available, assigned tasks, asks a lot of questions in voting, talks a lot in general :scream_cat: * As impostor, user tries to appear helpful, might talk less out of fear of looking sus, which is just so stressful :anger: # Karen ![](https://images.unsplash.com/photo-1628501899963-43bb8e2423e1?ixid=MnwxMjA3fDB8MHxzZWFyY2h8MTJ8fGNhc3VhbCUyMGdhbWVyfGVufDB8fDB8fA%3D%3D&ixlib=rb-1.2.1&auto=format&fit=crop&w=700&q=60) ## Background and Demographic Information * _Nickname_: *The* Casual. * _Demographics_: Karen is a part of our player base, perhaps with a lower amount of hours than the average player. * _Overheard quote_: "Why won't none of my @#$%&! moves hit, you're so lucky!" ## Narrative *In an attempt to procrastinate her marketing homework, Karen decided to schedule a game night with her friends. Amidst other games, they agreed to play Among Us but WOW. Little did she know that it was difficult for her to play. She couldn't take down the imposters because she found it hard to move her character and attack at the same time. Once the game night was over, she left the game a negative review on Steam. Later in the week, she received a comment on her profile telling her to "git gud".* ## Behavioral and Dimensional Information * __Goals and Motivations:__ * She's simply trying to have a fun, relaxing time with her friends. * More generally, the casual's goal is just to play the game on occasion, hoping that each time could bring some sense of enjoyment. * Given the bad initial experience, some users might want to get better at the game. * __Tasks:__ * Karen could try out another class, perhaps one less demanding. * If the user wants to avoid frustration, they need to engage more with the game. The more experience they get, the less they'll be hindered by mechanical ability. * Alternatively, the user could try to treat the game in a less competitive nature. The game is naturally more competitive than others, but perhaps they could find fun in the game if they treat it more casually or focus on the aspects that don't require as much action (like in deducing who a traitor could be). * __Pain Points, Concerns, and Challenges:__ * Karen doesn't want to be the liability on the team. * She wants to be able to enjoy the game, but the execution barrier prevents that from happening consistently. * __User Flow__ * Karen and her friends log on to Steam. * They start up the game. * One of the friends creates a lobby, with rules set to what everyone generally wants to play. * Karen picks a long-range class. Like a mage or a gunner. * Karen is a crewmate. * She sees a traitor kill someone and tries to go after them. * Unable to move with a keyboard and aim with a mouse at simultaneously, Karen gets finessed. * She rages.

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