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# System prepended metadata

title: Fishing minigame brainstorming

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# Fishing minigame brainstorming

## Requirements:
- Scalable parametrized difficulty
- Fish behaviour differs leading to different strategy/tactics/whatever.
- Moves/result/time must be able to be validated serverside
- Must be at least a bit lag resistant

### Optional:
- Bait/Rod parameters can optionally affect the game (or just be part of diffculty calculation)

## Your minigame ideas go here:

- Take rod, find fishing spot on lava land or ice box, fish, bait increases odd of better fish, you can get better rods and biat for better fish and trash/ treasure items which can range from actual worthless crap to decent items to things that actively worth fishing for
- Fishing point system like mining, you trade your points for better fishing gear and swag, occationally the rewards are actually worth it
- Benifits cargo point system or cook, depends on fish, some fish more rare, some more full of meat
- Lets bored people experaince the love that is lava land or the icey outside world, the further away from HQ the rarer/ meatier the fish.
- Fishing should be more RNG dependent and use loading bars, utilizing tables in your pond, if it is baited, your rod quality, if your rod is strong enough to fish the more powerful fish further away from civilization, But otherwise you sit and wait for fish to bite then you pull them up and either get a reward or trash.
- Trash can be anything from actual trash from the station, to bones, maybe some low end equipment, things that could be turned around in a pinch, but may just be thrown away, thinking of it from a surivial way that you wouldn't jsut throw away cloth or whatever if you were stuck on lava land.
- Being in lava land or ice box, the difficulty is real life conditions, don't freeze or burn to death or be killed by monsters while fishing.

## Write down games that had fishing minigames/ fishing features you liked down here:
- Minecraft, no joke, it had a fishing meta to get valuable treasure, and deadly weapons, and required very little work to get into, but a good understanding to master.
- I did like Bass profisher, but that aims at simulation, and wouldn't be what we are looking for.
- Most fishing games pull for a "timing" or directional pull skill which is not lag proof on the server, but having it more generous could work in the micro, such as just changing states from pond still to "there's a fish you better pull it up"