---
# System prepended metadata

title: Bow Skill Tree Overhaul
tags: [combat]

---

# Bow Skill Tree Overhaul
###### tags: `combat`

## Playstyle:
- Skirmishing
- Firing Modes
- Consumables for arrow effects

### Niche:
- Ranged, flexible effects

### Primary Ability:
- Charge shot
    - Faster charge, lower projectile speed

### Secondary Ability:
- Charge shot
    - Slower charge, higher rate of damage increase

### Skilltree groupings
- Consumable arrow effects
    - Fire arrow
        - Causes burning on entities
        - Converts "burnable" surfaces to "fire"
        - Use living embers
    - Ice arrow
        - Causes frozen on entities
        - Converts "wet" surfaces to ice
        - Use icy shard (fang)
    - Poison arrow
        - Causes poisoned on entities
        - No terrain effect
        - Use venom sacs
    - Electric arrow
        - Arcs between targets
        - Travels through "wet" surfaces
        - Use ~~dwarven battery~~{new item by Gemu}
    - Impact arrow
        - Poise/knockback on target
        - No terrain effect
        - Use stones
    - Ensnaring arrow
        - Ensnares targets
        - Adds vines to "dirt" surfaces
        - Use lively vines
            - Or/with option of sticky thread?
    - Explosive arrow
        - Explosions
        - Use bombs
    - Vortex arrow
        - AOE pull
        - Use ~~glowing remains~~{new item by Gemu}
    - Sentient arrow
        - Arrows can gradually redirect themselves towards targets
        - Use sentient seeds
- Abilities
    - Piercing shot
        - Pierces through entities, allowing multiple to be hit (and also for terrain to be hit)
        - Terrain effects are "directed" forward rather than radial
    - Scatter shot
        - Shoots multiple arrows simultaneously in a spread
    - Line shot
        - Shoots multiple arrows simulatenously in a (horizontal?) line
    - Rapid shot
        - Shoots multiple arrows in quick succession
    - Volley shot
        - Shoots multiple arrows simultaneously with a heavy arc
    - Pinning shot
        - "Pins" entity to terrain
    - Redirect
        - Knock melee attacker aside (if melee attack) and roll
    - Rebound
        - Knock attacker away at melee distance
    - Rend
        - Pull arrow out of target, causing a bleed
    - Pin cushion
        - Self buff ability that causes increased damage (and other effects?) on targets with multiple arrows in them
    - Hunter's walk
        - Self buff ability that increases stealth and multiplies precision power
            - Ends early on receiving damage?
- Firing modes
    - Hunting mode
        - M1 the same with reduced movement speed penalty and no energy regen on hits
        - M2 increase increase maximum charge duration and damage ceiling, faster projectile speed (similar ramp of damage and projectile speed)
    - Power mode
        - M1 increase damage, but have energy drain on charging
        - M2 full movement speed penalty, fast energy drain, significantly increased damage ceiling, faster projectile speed

### Misc
- "Regular" arrows have no limit
- Special arrows consume crafting ingredients, some ingredients may give multiple arrows per item
    - Can apply effects to terrain
    - Special arrow gives effects per ability
    - No combining effects, using multiple queues most recently used to front
    - Any abilities that fire multiple arrows per ability should have diminsihed effects
- Limit maximum duration charged attacks can be held (i.e. energy drain past a certain duration)
    - Alternatively increase inaccuracy past point (or add "jitter")
- Add inaccuracy as default to attacks