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# System prepended metadata

title: Multiplayer INFINITE Sketch

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# Multiplayer INFINITE Sketch


## Load a new chunk



## Load a saved chunk

## Two players in the same chunk


# Multiplayer LOOP Sketch
Every chunks (fixed number of'em) are load at everytime.

Server does every "action": send to everyone

Every actions stored on the server

When player request smthg: Server verifies that it is possible (available ressources/right)
If possible: Make change locally and send to everyone
If not: send no to player

Server is not Godot ?

# DOCUMENTATION

## needs to know about networking
https://gafferongames.com/post/what_every_programmer_needs_to_know_about_game_networking/

Apparently RTS style games still use **PEER TO PEER**
