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# System prepended metadata

title: Boosts/Revenue Sprint pre-game
tags: [magesmiths]

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tags: magesmiths
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# Boosts/Revenue Sprint pre-game

Format: _abbreviated_
Wednesday: 12p-2p pst
Goal: Ideate towards actionable direction

Thursday: divergent exploration

Friday: 12p-2p pst
Goal: Start an MVP of the direction that is actionable

Mainly looking to groupthink around boosts and revenue, and probably how they tie into each other.

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## Some things that can/should be focused on:

### Revenue
- What do we charge for? How do we collect revenue? Where does it go and what is it used for?
- When should value accrue to HAUS vs. be explicity revenue?
- When should revenue accrue to UberHaus vs. hausDAO (e.g. daostillery, etc.)?
- General dao functionality is considered a public good and shoud remain free to all
- 6 month & 1 year goals?

### Boosts
- BoostFoundry (Who? How setup? How does it work?)
- what is the ideal boost launch/purchase/configuration ux
    - can we standarize?
    - w/ minion & without
    - boost list page rework
        - card states (has boost, no has boost)
    - purchasing/activation flow
    - what is in the dao settings page vs. a boost's dedicated configuration page?
- Boost "store" & third-party boosts
    - how to make listing boosts permissionless?
    - how to ensure quality?
        - can we use HAUS for curation?
    - how can boost devs make money?

#### Minions
- What is the ideal minion UX
    - could minion proposals be framed differently? (funding.. from which balance/tribute...to)
    - balances on bank page?
    - gallery page for NFTs
    - Other send functions added to proposal(s)