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# System prepended metadata

title: 'Iteration 1: Assumptions'

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# Iteration 1: Assumptions 
## Enemies:
- Slugs are of the base speed 
- Zombies are also of the base speed 
- Zombies have a higher support radius than their battle radius 
- Vampires are faster than the base speed 
- Vampires' battle and support radius is higher than zombies 
## Cards:
- Game automatically places monster buildings
- Game automatically places hero's castle
- Village regenerates health at a cosntant rate
- Campfire wards off Vampires within battle radius
- Health potions restore X amount of health 
## Character:
- none yet 
## User: 
- User cannot place enemy spawning buildings 
- User can't change items of a character mid battle 
## Goal:
- User must acquire greater amounts of gold, experience and loops for given difficulties 

## Other Assumptions:
- Game can be of any orientation, made to be horizontal in our case 
- Hero's Castle, Vampire Castle, Zombie Pit are their own classes
