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# System prepended metadata

title: Announcing SteemCITY - Build Your Own Future

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# Announcing SteemCITY - Build Your Own Future

Welcome to SteemCITY. Here you can build your own city on the steem platform and be the master of your own kingdom.

Steem City is a strategic card game which aims to simulate the experience of being in charge of a modern day city. The aim of the game will be to buy news buildings, but also use diplomacy and tact with fellow players to achieve the materials you need to grow and prosper. Obviously there are several ways you can approach this; but we'll let you learn them on your own and test them out.

This IS a numbers game, but with the added randomness of society. There will be events which impact you negatively, and there will be events that impact you positively. It depends which items you may have that will render these events positively and negatively. Just make sure you didn't refuse to help last time the player you need help from today. 

![](https://i.imgur.com/WTTp2QR.png)


# How to play SteemCITY? 


This will be a short and quick guide into the SteemCity mechanics to set you on the right path to help you grow. Everyone wants to grow, right?

SteemCITY will allow players to optimize their cities in terms of buildings, population and income. It is a city simulator game based on Steem-Engine NFT tokens. The NFTs tokens representing cards in the game, cards are buildings and collection of your cards is your city. 

# How to buy cards? 

To get started with your city first you need to buy cards/buildings. When you buy cards/buildings they will be given to you randomly.You can receive 1 out of 16 buildings, ranging from common to super rare. 

To buy random cards send STEEM, STEEMP or SIM tokens to @steemcitysim. One card costs 4 STEEM/STEEMP or 800 SIM tokens. There is a limit of 10 cards per transaction, meaning the maximum amount to send STEEM/STEEMP in one transaction is 40. 

You can send in several transactions of 40 steem to buy more cards. Also have in mind when sending STEEM/STEEMP the amount to be divided by 4, such as 4, 8, 12, 16 etc. If you send an incorrect amount then your funds will be returned.

 
The method above is for buying random cards from the house. You can also trade specific cards from the Steem-Engine NFT market from other players 


https://next.steem-engine.com/nft/showroom/detail/CITY 


Unfortunately, different cards/buildings are not visible at first (NFTs are still very new). 

To check which cards is for sale you need to click the (i) button next to the token. A pop-up window will appear. Here you have the info for the card/building. 

 
# Buildings/Cards Properties 

Each building has 4 different properties.  

**Population** – How many people live in your city 

**Income** – How much SIM tokens you are earning daily 

**Popularity** – bonus to population, 100 = 10% 

**Workers** – you need worker in your buildings to receive income from them 

Some of the cards are population oriented, like Basic home, Luxury Home and Apartment. These cards have a population in them, give low income and don’t have popularity and need no workers. 

Other cards give you more income and city popularity, but they don’t have population in them. For example, the City Mall has 15 income and 8 popularity, but it needs 20 workers. To receive income from your cards you will need to have population in them. This means you need to combine the income and popularity producing cards with the population cards.


Have in mind that the population will increase in time on its own, from popularity bonus. You will have homeless and immigrants arriving in your city 😊.

Collectively the sum of all the cards/buildings gives the total population, income and popularity to your city.


# Population 

As mentioned above, population is increased from the Basic home, Luxury Home and your Apartments. Population also increases automatically in time, based on your popularity, which can attract immigrants and homeless. 

The immigrants and homeless are by default workers but they bring some bad popularity with them. Low popularity can lead to crime, and crime decreases income.

In time there will be options to decrease the low popularity from immigrants and the homeless, to increase popularity and decrease crime.  


# SteemCITY rewards 

SteemCITY has two reward pools: 

**SIM tokens** – earn SIM tokens daily based on your city income. SIM tokens can be used to buy other cards/building or you can sell them on the market.  

**STEEM reward pool** – 50% form the card sales and posts rewards goes to the STEEM reward pool. 10% of that is distributed weekly based on top100 ranking by population.  


As stated above players receive daily income in SIM and weekly income in STEEM. SIM income is based on the collective income from your buildings. STEEM rewards are distributed weekly from the reward pool that comes from as 50% from cards sales. These rewards are distributed to the top 100 players based on the ranking by population.  


# Discord commands 

Below are the discord commands for the game options. 

^steemcity info  

^city yourusername 

^card Card Name 

^steemcity rules 

^steemcity buy 

^steemcity ranking 

^steemcity rewards 

You can type those in to get information on your city, the ranking, or some of the things explained here.  

# Cards Stats 

[need card stats]

Here are the stats on all the cards available at the moment.  


*Note that Garbage Dump has negative popularity when the city has less than 10 different buildings, but once it reaches more than 10, the stats invert in positive and gives you +30 in popularity.*  

 

Remember this is a very, very early time in the game, and this is a short guide on the mechanics at the moment. Things can change, and most certainly they will evolve.


# Future updates

We are currently in the middle of building a website for this game, which will enable you to have a visual representation of the gam rather than the text base simulation you have now.

We have also visualised, and are working on for the future more social mechanics which will create the need for (and sometimes reliance on) a level of social diplomacy, where players will have to work together (or not) to achieve their goals and grow their cities.

More to come. Much more!

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