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# System prepended metadata

title: Planning
tags: [planning]

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---
title: Planning 
tags: planning
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# Planning Doc

This document aims to kick off the discussion for upcoming developments for Monster Maps, detailing current progress and questions we should answer as a team. 

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# Immediate Focus & Next Steps
These were the short-term focus and next steps from the discussion on 24/9. For notes on what was actually discussed, please go to the next section. 

|     | Focus                                    | Next Steps                                                                                                                                | PIC               | Status |
| --- | ---------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------- | ----------------- | ------ |
| 1   | Improve team collaboration               | Set up [Figma document](https://www.figma.com/file/FDsii1Sj33K3jQznNDKGGQ/Monster-Maps-Collab-File?node-id=0%3A1) for docs/flows/diagrams | arentweall |  [Done](https://www.figma.com/file/FDsii1Sj33K3jQznNDKGGQ/Monster-Maps-Collab-File?node-id=0%3A1)      |
| 2   | Improve onboarding (first moment of joy) | Create MVP for Levels & Solo Quests                                                                                                       | arentweall |      WIP  |
| 3   | Recruit more Game Masters                | (1) Create MVP ops, process & docs for Game Masters (2) Recruit Game Masters                                                              | TBD               |        |
| 4   | Build more engaging ways to play         | Create MVP to test Diceroll mechanics                                                                                                     | Jeremy               |        |
| 5   | Create visual / art derivates for MM     | Create Style Guide for Generative Art                                                                                                     | Adrienne          |        |
| 6   | Prepare for future feature requirements  | Spin up Clans DB                                                                                                                          | Saimano           |        |

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# 1. Where we're at

|              | Minted | Holders | Price Floor (ETH) | Vol Traded (ETH) | 
| ------------ | ------ | ------- | ----------------- | ---------------- |
| Monster Maps | 1041   | 264     | 0.03              | 0.95             |
| Monsters     | 2326   | 455     | <0.01             | 2.3              |

**Twitter**: 290 followers
**Discord**: 349 community members
**Funds**: 500,000 $RAID & 3 ETH in Cartographers' DAO (ETH to be reimbursed for deployment costs to izkp & dekan)

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# 2. Moving Forward

##  Strategic / Existential Questions

### 2.1 Game design: What is the "game"? Why should people play / care? 
  
 **Current Game Play:**
* *Nature*: Storytelling -> New game mechanics on top of it
* *Single/multiplayer*: Every quest is a multiplayer quest 
* *PVx*: PVE (Monster & Adventurer Quests) + PVP (Clans - TBD)
* *Goal*: Collect all the Monsters & Maps


**Other Alternatives:**
* *Nature*: Other game mechanics that we can add to storytelling? 
* *Single/multiplayer*: Include singleplayer quests? Level 1 quests 
* *Goal*: Battle (**Diceroll**, etc.) OR Breeding mechanics? 

        
> Discussion(24/9): 
> * Start with the Diceroll coupled with storytelling (Roll N -> options to direct the storyline)
> * Create a spec doc with different options for dice, so we can it
> * Get the dice artwork from the 2nd place logo (we might need it)

### 2.2 **Gameplay mode** (How does the game look & feel)
> Discussion(24/9): To streamline team's focus, we'll be doing a **Bots/Discord** model instead of any new UI

### 2.3 **Who/what is the player?** 
* Hard vs Soft: The player is an actual entity (e.g. adventurer/hunter) vs the wallet address owns the Monsters/Maps and is implicitly the player
> Discussion(24/9): Put this on hold as Diceroll gameplay mechanic might create emergent changes to this 
### 2.4. Networks: If the game requires frequent transactions, which network should we use?  xDAI? FTM? 
* Factors to consider: user base, gaming ecosystem, DAOhaus availability 
> Discussion(24/9): Put this on hold as Diceroll gameplay mechanic might create emergent changes to this


## Tactical Questions / Action Items
### 2.5 **How to get users to mint more Monsters/Maps**? 
* Previous discussion was to build a Progress Tracker on the dapp to showcase & incentivise Minting for new unlocks 
> Discussion (24/9): Put on hold as Diceroll gameplay mechanic might create emergent changes to this

### 2.6 **How to help users better understand how to play?** (i.e. Get their first moment of joy) 
* Step-by-step onboarding flow on Discord (where more content is unlocked as user progresses)
        * [new class] apprentice -> [new task] complete solo quest -> [unlock] monster, adventurer and clan quests + [new class] novice -> [new task] complete a monster/adventurer quest -> [new class] adventurer
> DIscussion (24/9): 
>   * We can have **Levels within Discord** to show content progressively
>        * Level 1: Contribute to storyline without Monster & Map / Find a Clan / Create Monster Art
>        * Level 2: Completed a Quest + Use own Monster/Map
> * On completion of 1st Level 1 Quest, get $RAID airdropped
> * Create brainstorming document on Figma 


### 2.7 How get more Game Masters? 
> Discussion (24/9): 
    > * Recruitment: Can start via RaidGuild 
    > * Onboarding & Process: Docs & process required (how to contribute, what is their role? templates for Quests? how to keep different Game Masters' game separate?)
    > * Incentive: We can stream some $RAID to a Game Masters' DAO to test out incentives 
    > * Types of Game Masters: Solo Level 1 Quest Game Masters (whose role is to onboard new players) vs Level N Game Masters (whose role is to host & run games

  
### 2.8 **Generative Art Project + Halloween**
> Discussion (24/9): 
> * Current progress: Only Monster Type & Background attributes created
> * Next Step: Get style guide up and framework up for other artists to jump in and collaborate 
> * For larger projects, could get a $RAID bounty set up 
> * For Halloween project, we could do a single NFT Drop (POAP-ish) to all holders instead of creating a PFP from scratch

### 2.9 Developer ideas 
> Discussion (24/9): 
> * Spin up DB for Clans (user profiles stored on DB, users signed in on website can create clans/join clans + leaderboard to create clan competition)
    > * More flexibility for the Clan maps
> * Do we want to use read-only actions on Discord & write-only actions on Website? Could be early to decide - put on hold until after Diceroll experiments are completed 
> * Should start storing art & assets in a shared drive or even IPFS (if needed)
> * We might need help with Diceroll bot after experiments and ops processes are completed
 
