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    # Field Conversions ### Name Changes [Naming: Working Document](https://hackmd.io/L5dpfbzHQ3a1K-G5kSCD5g?view) ### Documentation Sprint [Documentation: Working Document](https://hackmd.io/kSV_nrc3SzCcKAHk96q0Bw) ### Changes necessary | Node | Done | Patch | Notes | Design Question | | ------------------------ | ---- | ---------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- | | Collection Info | | [D12478](https://developer.blender.org/D12478) | No changes necessary, needs "Get Named Attribute" node or some unknow solution | | | Normal Attribute | | [D12414](https://developer.blender.org/D12414) | Needs hiding of read-only attribute name | | | Join Geometry | | | Needs input and output sockets for anonymous attributes | Multi-input or separate sockets? Should we even change it at all? | | Viewer | | | Needs a field input | | | UV Maps | | | Mesh primitive outputs need to output UV Maps as fields. Versioning can use the store named attribute node to avoid deprecating the nodes. | Consider waiting for 3.1 when we have a proper 2D vector socket? | | Object info | | | No changes necessary, needs "Get Named Attribute" node or some unknown solution | | | Volume to Mesh | | | Uses hardcoded grid name. | Should use all grids instead? | | Curve to Points | ✓ | [T91762](https://developer.blender.org/T91762) | Don't transfer all built-in attributes, field outputs | | | Raycast | ✓ | [D12638](https://developer.blender.org/D12638) | Needs new field node depending on the target geometry | Jacques is going to add needed fields features for "Hit Attribute/Target Attribute" functionality | | Attribute Transfer | ✓ | [D12785](https://developer.blender.org/D12785) | Needs new field node depending on the target geometry | | | Subdivision Surface | ✓ | [D12830](https://developer.blender.org/T91763) | "Use Creases" becomes a field input | | | Mesh to Curve | ✓ | [D12579](https://developer.blender.org/D12579) | Selection field, don't transfer all built-in attributes | | | Point Translate | ✓ | [D12773](https://developer.blender.org/D12773) | Needs offset mode for set position node | | | Curve Endpoints | ✓ | [D12784](https://developer.blender.org/D12784) | Don't transfer all built-in attributes, new output sockets. See next entry for possible alternate solution. | | | Edge Split | ✓ | [D12829](https://developer.blender.org/D12829) | Should be converted to a selection input. This node uses the old modifier code to do the splitting, will need additional work to pass an edge selection. | Separate edge slection based on angle | | Builtin Attributes | ✓ | [D12687](https://developer.blender.org/D12687) | Add nodes to set builtin attributes | One node per attribute, or combine some? Remove builtin crease attribute? | | Point Separate | ✓ | [D12551](https://developer.blender.org/D12551) | New node needs selection input. | Always output point cloud? | | Delete Geometry | ✓ | [D12574](https://developer.blender.org/D12574) | Needs a selection field input and a domain drop-down | | | Align Rotation to Vector | ✓ | [D12726](https://developer.blender.org/D12726) | Needs corresponding function node with the same name | | | Point Rotate | ✓ | [D12669](https://developer.blender.org/D12669) | Needs corresponding function node called "Rotate Euler" | | | Attribute Randomize | ✓ | [D12603](https://developer.blender.org/D12603) | | | | Attribute Proximity | ✓ | [D12635](https://developer.blender.org/D12635) | New field node named "Geometry Proximity" | | | Select by Handle Type | ✓ | [D12559](https://developer.blender.org/D12559) | New node needs field output : "Handle Type Selection" | | | Set Spline Type | ✓ | [D12522](https://developer.blender.org/D12522) | New node needs spline selection input | | | Curve Reverse | ✓ | [D12506](https://developer.blender.org/D12506) | New node needs spline selection input | | | Material Assign | ✓ | [D12456](https://developer.blender.org/D12456) | New node needs face selection input | | | Set Handle Type | ✓ | [D12526](https://developer.blender.org/D12526) | Needs point selection input | | | Curve Subdivide | ✓ | [D12534](https://developer.blender.org/D12534) | Count input should be converted to a field | | | Points to Volume | ✓ | [D12531](https://developer.blender.org/D12531) | The radius input should become a field | | | Select by Material | ✓ | [D12456](https://developer.blender.org/D12456) | New name: "Material Selection", becomes a field input node | | | Point Instance | ✓ | [D12478](https://developer.blender.org/D12478) | Needs field inputs, larger changes possible to instances | | | Point Distribute | ✓ | [D12536](https://developer.blender.org/D12536) | Needs field outputs, don't transfer all built-in attributes | | | Switch | ✓ | [D12642](https://developer.blender.org/D12642) | Needs to support fields | Can use a proper branch instruction later | | Separate Components | ✓ | [T91684](https://developer.blender.org/T91684) | Needs instances output | | | Resample Curve | ✓ | [D12735](https://developer.blender.org/D12735) | Make "count" support fields per spline | | | Trim Curve | ✓ | [D12744](https://developer.blender.org/D12744) | Start & End support spline domain fields | | ### No changes necessary - Transform - Boolean - Is Viewport - Mesh Primitive Nodes - Bounding Box - Input Material - Material Replace - Curve Length - Convex Hull - Separate Components - Curve Primitive Nodes - Curve Fill - Curve to Mesh ### Completely Removed - Attribute Math - Attribute Fill - Attribute Mix - Attribute Color Ramp - Attribute Compare - Point Scale - Attribute Sample Texture - Attribute Vector Rotate - Attribute Curve Map - Attribute Map Range - Attribute Clamp - Attribute Vector Math - Attribute Combine XYZ - Attribute Separate XYZ - Attribute Convert

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