---
# System prepended metadata

title: Durability and Dying
tags: [combat]

---

# Durability and Dying
###### tags: `combat`

## Durability
- Weapons and armor have durability
    - How much durability do we want items to have?
        - 8-12 deaths
        - Weapons and amror same duraiblity
        - Jewelry should not have durability
    - Should different materials have different durabilities?
        - No
    - Persistence (look up previous discussions?)
        - Just track deaths with item rather than durability lost
- Items lose durability on character death
    - Should all applicable items or a random item(s) lose durability?
        - All equipped items with durability lose durability
- Items can be repaired at a town
    - What material (coins and related materials?) cost should be associated with repair?
        - Materials for when repairing on own
        - Coins for when paying NPC to repair equipment
            - TODO: Eventually require that NPCs have necessary amterial to repair equipment when tracked/possible to query
    - Crafting sprite and/or npc?
        - Either, depending on repair items
- Items become less effective at lower durability
    - Should the floor of utility be near-uselessness or actually useless?
        - At 0 durability, items have `min + percentage of max`
    - How quickly should items lose effectiveness as they become damaged?
        - First set of deaths no effectiveness is lost, after drops of linearly

## Downed State
- When reduced to 0 HP, entities enter a downed state
    - Should it be restricted to humanoids?
        - Humanoids and things owned by humanoids (e.g. pets)
    - How long before death (if any limit?)?
        - Entities should be able to accept death and immediately die
        - Static duration (e.g. 30 seconds)
    - Should execution of downed creatures be allowed?
        - Downed entities can be exectued
        - Any damage is execution
            - Decision on making a separate state wait until UX testing
    - Should downed entities be able to do anything?
        - Movement at 20%
        - Maybe allow limited one handed tool use?
- When in a downed state, a creature can be restored by an ally
    - Should it be free or require some item?
        - Require a skill, in general combat, takes up ability slot
    - Should being restored inflict any death penalties?
        - No