---
# System prepended metadata

title: MetaTime

---

# MetaTime
### Yuhhhh [@thisTime](https://youtu.be/xwXZDxPwXs0?t=1084)
	i take the avaturn head (find 1st) here is a 
### [clue](https://avaturn.me)
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108725233231343698/image.png)
### then we decapitate
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108726157509136414/image.png)
	off with my....body 😅
### WEEE 🤞like waiting for focus to kick in
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108725783213646015/image.png)
#### yuhhhhh...... nothing like a fresh UE proj to start the afternoon (time was 1pm...for context)
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108726441480298576/image.png)

# DAMN BOI A BLANK PROJECT SURE DOES OPEN FAST HOLY FACK

![](https://cdn.discordapp.com/attachments/1094571932088807547/1108726648553095248/image.png)
	LITERALLY seconds to open my guy
# now time to import that head init
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108729415124394094/image.png)
# mission complete

## Oh! yeah, so turns out the original vid (`1st line`) has a [whole other video LMAO](https://youtu.be/xFk_WU32igA) and in both vids....(`this is the best part ngl`) dude all like 
#### "yeah link in desc dw i gotchu" 
### the is no links. 
## But it's me so ayyyyyy this is the plugin we finna use mayn 
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108729294936621207/image.png)
#### after some 
## tenacious Google'n
#### I found what I was looking for and proceeded to get it installed
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108730328505385060/image.png)
# mission success

![](https://cdn.discordapp.com/attachments/1094571932088807547/1108730494637572137/image.png)
### For those wondering 
# how big even is it?
### Well here's ya answer
# sigh
## Why oh why, did I click on the `updateBtn` ❓
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108734273210548354/image.png)
# got lucky because it didn't take that long to do it's thing
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108741909490442330/image.png)
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108741993493962903/image.png)
### Yeah! Maybe next time don't document the fact you hit update by accident and then go on to `theatrick` it up by exaggerating the fact updating `UE5` takes a hot minute
# anyway
#### it's done, let's get back in and enabling the plugin 
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108742949086433310/image.png)
#### and there we go time to watch some more of the second video alright, so this plugin is a 🐐
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108744269465919608/image.png)
#### this is where to look for it overall
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108744328727240775/image.png)
#### this is a closer look 
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108744523288428707/image.png)
#### finally this is what it looks like in I've created this thing (from the plugin) that basically does all the magic 🪄 for us, it's super neat ngl takes a `mesh*` and 
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108744916986765332/image.png)
#### so yeah, this is what it looks like in here 
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108746296908595260/image.png)
### first, I added my decapitated head that was imported earlier 
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108746585069854791/image.png)
### see here it is 
![](https://media.discordapp.net/attachments/1094571932088807547/1108746886082473994/image.png?width=1238&height=670)
### and there we go, my head…in `UE5` so weird
![](https://media.discordapp.net/attachments/1094571932088807547/1108746957607931994/image.png?width=1238&height=670)
#### This part is optional, but I agree with vid I was watching and having the `viewport` set to `unlit` make things easier. 
![](https://media.discordapp.net/attachments/1094571932088807547/1108747015166378075/image.png?width=1238&height=670)
# Case and point.
![](https://media.discordapp.net/attachments/1094571932088807547/1108747140789964800/image.png?width=669&height=408)
#### Now this is where things get seriously `fiddly`, to actually get what we want we have to essentially change the `feild of view ~ FoV` to 20. (Epic Games words... not mine.) 
![](https://media.discordapp.net/attachments/1094571932088807547/1108747616306614442/image.png?width=1238&height=670)
#### This worked really well for me. Also, very fiddly to-do so be prepped for some roller coasters of emotion

![](https://media.discordapp.net/attachments/1094571932088807547/1108748112891236512/image.png?width=1238&height=670)
#### down here are some pretty cool settings that turn on & off `auto~tracking` 

![](https://media.discordapp.net/attachments/1094571932088807547/1108748166502809710/image.png?width=316&height=50)
#### this takes a hot minute or two, but you could get lucky, and it could very well be a cold one 
![](https://media.discordapp.net/attachments/1094571932088807547/1108748260564287619/image.png?width=657&height=670)
# This is good. Green dots == good.
![](https://media.discordapp.net/attachments/1094571932088807547/1108748444488708156/image.png?width=1238&height=670)
# Alright now we go and click the next button. And what is that button, well it's a pretty cool one as it takes whatever you've tracked and boom 💥
![](https://media.discordapp.net/attachments/1094571932088807547/1108748489522950294/image.png?width=588&height=126)
### Our original mesh now a Meta Human...for now. 
![](https://media.discordapp.net/attachments/1094571932088807547/1108748914452082769/image.png?width=1238&height=670)
#### So you'll notice that this `A/B` switch in the `viewport` if not it's right there. What this does is let you switch between the original mesh and the generated one. 
![](https://media.discordapp.net/attachments/1094571932088807547/1108749097495699569/image.png?width=292&height=210)
#### But if that gets annoying, you can also choose to view the generated result overlapping, which is very helpful for comparing the results.
![](https://media.discordapp.net/attachments/1094571932088807547/1108749192043696168/image.png?width=510&height=670)
# pretty neat stuff
![](https://media.discordapp.net/attachments/1094571932088807547/1108749579219898428/image.png?width=595&height=670)
## here is a look at just the generated mesh and to be honest I find it so `unreal {pun instended}`
![](https://media.discordapp.net/attachments/1094571932088807547/1108749780399689828/image.png?width=707&height=666)
#### and once again overlapping meshes to compare results (kinda feel like I'm repeating myself a little bit 😅 please do let me know)
![](https://media.discordapp.net/attachments/1094571932088807547/1108750063716540517/image.png?width=1238&height=670)
#### Once you are happy with the results, you can go ahead and add a `body` to your freshly generated head. 

> [!fun~fact]
> The height options offered by epic are quite limited 
> Short | Average | Tall

#### with a full body, we are ready to `upload` our custom MetaHuman to Epic Games Servers
![](https://media.discordapp.net/attachments/1094571932088807547/1108750296135516321/image.png?width=1238&height=670)
![](https://media.discordapp.net/attachments/1094571932088807547/1108750386921226271/image.png?width=316&height=50)
![](https://media.discordapp.net/attachments/1094571932088807547/1108750534661378158/image.png?width=530&height=144)
# If & when you see this, that means you've successfully created...yourself as a MetaHuman, in a few simple, straight forward steps.
![](https://cdn.discordapp.com/attachments/1094571932088807547/1108750968931229806/image.png)
## Be sure to keep your eyes peeled for this logo as that *is* / **will** be your MetaHuman*.
![](https://media.discordapp.net/attachments/1094571932088807547/1108751841107398787/image.png?width=1238&height=670)
### As you can see this the 4th one i've made. Clicking `START MHC` will open up the browser where you can give your freshly created model some skin and some hair and anything else really. 
![](https://media.discordapp.net/attachments/1094571932088807547/1108753006251479172/image.png?width=1334&height=670)
# That's it, the next step is up to you. What you do with your MetaHuman.


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