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# System prepended metadata

title: Blender Tools
tags: [blender]

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tags: blender
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# Blender Tools

## Ideas (Plugins)

### Vertex Color Manager
- name colors (red metal parts, blue palstic parts etc..)
- generate random colors (saving time(set of existing colors, generate new color not same))
- save vertex sets (add button to switch vertex colors (replace or store))
- select color from mesh (Almost Done (Shift + G) better implementation (icons))
- Export/Import colors as TXT File (Compatibility, Backup)

![](https://i.imgur.com/47uSFLi.png)


### Collection Duplicator
Select element inside collection, one object, press **Shift+D** this will popup duplication menu --> option to duplicate whole collection, this will duplicate whole collection whit all bounds ( root etc.)

### Master Importer FBX
Main idea is to create GUI that will replace, standard blender FBX import dialogue popup. Like UE4 does.

[Blender Link (Revalidation)](https://devtalk.blender.org/t/help-test-improved-fbx-import-reuse-materials/12376)

#### Functions
- create new materials (Default)
- look for materials name in scene and use it
- replace objects

Main reason to create this, it will speedup artist in game development industry.

### Unreal Scene Manager
Collection of tools that will improve blender to unreal workflow, checker

- check if mesh has secondary UV (checkbox static lighting check)
- Add triangulated modifier to selected meshes
- Set normal angle to selected meshes
- Add weighted modifier
- Drawcall checker (Function that doesnt exist in any program)
- Custom properties writer (LODs, UCX, etc ..)

### Blender Drawcall Manager
Visualize drawcall with vertex colors! (random color script)

- Vetex color will show whats wrong in scene!
- Camera frustum (count objects)

Approximation (add some counts up for basic engine
stuffs..)

### More Group Colors
Ability to extentd colors (infinite colors)

![](https://i.imgur.com/0vklJbz.png)


