---
# System prepended metadata

title: '**Texturing**  SanityCheck Fix Texturing ELT'
tags: [Texturing, Sanity Check]

---

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# **Texturing**  SanityCheck Fix Texturing ELT
###### tags: `Texturing` `Sanity Check`
:::spoiler {state="close"} **Unload redshift**
- _fix_rs_load
```
    Unload redshift
```
:::

:::spoiler {state="close"} **Correcting time unit to PAL.**
- _fix_time_unit
```
    Correcting time unit to PAL.
```
:::

:::spoiler {state="close"} **Set frame range** in correct frame range
- _fix_frame_range
```
    Set frame range in correct fr range
```
:::

:::spoiler {state="close"} Deleting **selection sets**
- _fix_selection_sets
```
    Deleting selection sets
    :return : tuple ss_set and tuple unauthorized
    :rtype : tuple tuple
```
:::

:::spoiler {state="close"} Deleting **unauthorized nodes**
- _fix_unauthorized
```
    Deleting unauthorized nodes: all except Transform and Shapes
```
:::

:::spoiler {state="close"} Deleting **unknown nodes**
- _fix_unknown
```
    Deleting unknown nodes
```
:::

:::spoiler {state="close"} Deleting **display layers**
- _fix_display_layers
```
    Deleting display layers
```
:::

:::spoiler {state="close"} Delete **unauthorized mtl**
- _fix_mtl
```
    Delete unauthorized mtl
```
:::

:::spoiler {state="close"} Renaming **top nodes**
- _fix_tn_name
```
    Renaming top nodes. Must be scene name minus task name.
```
:::

:::spoiler {state="close"} Correcting **nomenclature**
- _fix_grps_nom
```
    Correcting nomenclature
    Checking grp prefix (from its children)
    And correct if
```
:::

:::spoiler {state="close"} Fixing **groupe visibility**
- _fix_grps_visib
``` 
    Fixing groupe visibility
```
:::

:::spoiler {state="close"} Fixing bad **shape nomenclature**
- _fix_meshes_shape_nom
```
    Fixing bad shape nomenclature
```
:::

:::spoiler {state="close"} Fixing **history on meshes**
- _fix_meshes_history
```
    Fixing history on meshes
```
:::

:::spoiler {state="close"} Fixing **double Shapes**
- _fix_meshes_double_shape
```
    Fixing double Shapes
```
:::

:::spoiler {state="close"} Fixing **visibility**
- _fix_meshes_visibility
```
    Fixing visibility
```
:::

:::spoiler {state="close"} Fixing **render stats**
- _fix_meshes_renderStats
```
    Fixing render stats
```
:::

:::spoiler {state="close"} Fixing **instance on meshes**
- _fix_meshes_instance
```
    Fixing instance on meshes
```
:::

:::spoiler {state="close"} Fixing **polyColor**
- _fix_meshes_polyColor
```
    Fixing polyColor
```
:::