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# System prepended metadata

title: Rocket Knight Adventures - Health Values

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# Rocket Knight Adventures - Enemy health values
## Easy difficulty on USA ROM

*Trash enemies such as pigs / fish are not listed. They all take 1 hit to kill*

## Stage 1 

| Health  | Name                    | RAM Address | Notes |
|---------|:------------------------|-------------|-------|
| 32      | Pig-car                 | C540        |       |
| 32      | Pig-walker              | D940 / D9C0 |       |
| 6 hits  | Tank miniboss (Phase 1) | C850        | Starts at 5 and counts down past 0 |
| 128     | Tank miniboss (Phase 2) | C7C0        |       |
| 128     | Water dragon miniboss   | C6C0        |       |
| 12 hits | Boss                    | 281C        | Starts at 0 and counts up to 11 then wraps back to 0 |

## Stage 2

| Health  | Name                    | RAM Address | Notes |
|---------|:------------------------|-------------|-------|
| 256      | Pig-mech miniboss      | C9C0        | Health only active after first hit |
| 16      | Owl                     | C3C0 / C340 / CA40 |       |
| 160     | Snake miniboss          | C440        |       |
| 512     | Boss (Phase 1)          | C850        |       |
| 128     | Boss left hand          | D0C0        | Heath can go below 0, both hands die when their combined health is 0 |
| 128     | Boss right hand         | C740        | Heath can go below 0, both hands die when their combined health is 0 |
| 512     | Boss (Phase 3)          | C5C0        |       |

## Stage 3

| Health  | Name                     | RAM Address | Notes |
|---------|:-------------------------|-------------|-------|
| 256     | Crab miniboss left claw  | C840        | When killed reduces crab hit count by half |
| 256     | Crab miniboss right claw | C440        | When killed reduces crab hit count by 3 quarters |
| 40 hits | Crab miniboss            | C3DC        | Starts at 40 and counts down to 0 (must go past 0 to be killed) |
| 16      | Owl                     | DFC0/ DDC0 / DE40 | RAM addresses are weird, might be dynamic |
| 128     | Boss                      | C156        |       |

## Stage 4

| Health  | Name                    | RAM Address | Notes |
|---------|:------------------------|-------------|-------|
| 10 hits | Ball throwing miniboss  | C540        |       |
| 256     | Pig head miniboss       | C540        | Bombs deal 64 damage |
| 128     | Pig robot (boss phase 1)| C1C0        |       |
| 256     | Boss                    | CE40        |       |

## Stage 5

| Health  | Name                    | RAM Address | Notes |
|---------|:------------------------|-------------|-------|
| 80      | Miniboss shield         | C7C0 / C840 / C8C0 | Health only active after first hit or when previous shield is defeated |
| 160 | Miniboss (phase 2)          | C240        | Could actually have 164 health if overdamage on the last shield is applied to this phase instantly? |
| 256     | Miniboss (phase 3)      | C240        |       |
| 8 hits  | Boss                    | 2832        | Starts at 8 and counts down to 0  |

## Stage 6

| Health  | Name                    | RAM Address | Notes |
|---------|:------------------------|-------------|-------|
| 256     | Shovel miniboss         | C9C0        |       |
| 48      | Pig astronaut           | C840 / C540 |       |
| 384     | Axel                    | CB40        |       |
| 96      | Boss Gun                | C6C0 / C640 / C5C0 / C740 | RAM addresses order: Front, Front-Rear, Rear, Bottom |
| 128     | Boss bottom hatch       | C440        |       |
| 128     | Boss Jaw                | C340        |       |
| 192     | Boss rear               | C540        |       |
| 4 hits  | Boss orb                | D0D4        | Starts at 3 and counts down past 0 |

## Stage 7

| Health  | Name                    | RAM Address | Notes |
|---------|:------------------------|-------------|-------|
| 320     | Pig king miniboss       | C1C0     | Can only be damaged by boosts or spin attack, transitions to phase 2 at 126 health |
| 32      | Pig robot           | C840 / D140 / D1C0 / D240 / C340 | Health must go below 0 before it dies, boost deals 32 damage, sword deals 12 |
| 9 - 17 hits | Axel (Phase 1)          | C654        | Starts at 16 then counts down below 0, sometimes hits count twice if enough time has passed since the last hit |
| 120 x2  | Axel (Phase 2)          | C640        | Transitions after health reaches 0 first time |
| 4 hits (per phase, 16 total) | Boss         | C1FE        | Starts at 3 then counts down past 0 |