---
# System prepended metadata

title: Untitled

---

* members in attendance:
	![selfie proof of meeting]()
	- [x] Jacob
	- [x] Tim
	- [x] Oscar
	- [x] Anna
	- [x] Isaac
	- [x] Amon
* what worked well
	* Amon had a stroke of genius with the goo-ball design
	* Thursday meeting was helpful for checking in
        * establishing where we're at 
        * reaffirming weekly goals
    * Work on different level designs in separate branches is still working
        * going to continue moving forward with 3 main ideas: 
            * tanks, machine (conveyor belt), combining goo (tool belt + barrel)
    * Hallway/level design made good progress
    * Got a player character into the tank scene that can interact with the tanks

* what didn't
    * merge conflicts :/// (ignore any weird github stuff lol)
        * Difficult to resolve conflicts since it is hard to read through Unity files. Might be best to just work on separate branches/scenes from now on
    
* self assessment on progress
	* Staying on track, good individual work done this week 
* lay out *each* of the following weeks till end of term with brief goals for each
    * Things from last week:
	    * More specific storyboarding
        * Make levels more advanced for each goo mechanic
            * Prefab, animation, etc.
        * Basic environment that each goo mechanic can be "placed" within to show during technagala
            * Plan is to have this within the spaceship
        * Continue prototyping mechanics
    * Current Week
	    * Set up level and puzzle infrastructure
	        * 
	* week 10: 
	    * 3 basic levels for addition puzzles
	        * one for each prototype
	    * MVP finished for technigala
* briefly summarize any other topics/discussions
    * The ideas is to make 3 separate levels, one for each goo mechanic we discussed (barrel, conveyor, and tank). We will test each at technagala and get feedback on what people think is best or which we should use/not use in the game. We are not necessarily looking to narrow down to just one mechanic - we'd actually like it if all three could work - but we want to have the option to adjust based on user testing. 
    