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# System prepended metadata

title: Unity3D Roadmap

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# Unity3D Roadmap
What am I planning to do in Unity3D to get better in game development?

> Motivation by [Blackthornprod](https://www.youtube.com/watch?v=OdZ9BftNjcg&ab_channel=Blackthornprod)

## Find Oezil
A simple game where you have to find a smiley that is different than the others. It is for learning the core features of Unity3D.

### What will I learn?
- Scene manipulation
- Mouse input handling
- Camera/Game object movement
- Single level design
- Simple UI

### Target Platforms
- Windows
- Browser

### Level design
- Build during runtime
- Multiple smileys are shown based on the level counter
    - Smaller number > fewer smileys in grid-like order
    - Higher number > more smileys in more chaotic order
- One camera

![](https://i.imgur.com/8dQZTlS.png)


### Core mechanics
- Clicking / tapping on the correct smiley that is not like the others
- Smileys will be selected from prefabs
- Smileys will overlap depending on the level count
- Smileys will increase over time
- Smileys will have a noise applied to them on higher levels

### Elements
- Transition Screen
- 



## Chat
This is meant to learn the basics of networking with Unity and UI design.

- UI Interface
- Lobby/topic creation
- Chatting
- Backend development

## Card game
The goal is to create a simple card game for a limited amount of players. Connect to self-hosted lobbies and play with your friends.

- Animation
- Card mechanics
- Networking
- UI

## Why so sad?
Pretty simple game using storytelling and lighting to give the player an atmospheric game experience.

- Lighting
- Storytelling
- 3D

## And more...
This is far from finished. Let's see what will happen in the future.