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💡 **use this shared doc to share criticism/feedback on the play nouns prop! 💡
💡 just add yours as a 'critique' at the bottom and i will check it and respond.** 💡
## ⛏️ List of Constructive Criticisms
### Critique #1:
No one is gonna do voting in a game when they can easily do it on the regular frontend or voters.wtf.
### Reponse #1:
Valid. Broadly, this proposal is for a gamified abstraction UI layer, so its features will be based on the actions that best propel the community forward. There are many other components to the game other than voting, like the community building / multiplayer components, which really excite me. For example, the game could increase the # of candidates and zero-weight votes substantially among a new cohort of users who are not Nouns holders due to the allure and novelty of the web game UI. Ultimately, a web game frontend for Nouns is needed, let's pay attention to how people are using it and want to use it, and shape and iterate it quickly based on feedback loops.
### Critique #2:
There are already alot of alt frontends, the problem ends up being that it's hard to get and keep users on any new alt frontend.
### Reponse #2:
This is also valid. User acquisition and keeping users is always hard. My argument is that Nouns is an infinite game and the UI that best represents Nouns is a game like this. Earlier I also referenced how thought leaders in Nouns are leaning towards depricating/shifting focus away from Nouns.wtf as it is not currently actively maintained ([link here](https://mirror.xyz/verbsteam.eth/vyhDmS56XvnIBFUQ65n_KgmYzkD88-UHxUitxRGw08o)). We shouldn't settle for regular website frontends, we should push the limits to gamify onchain activities in a fun way. Not to mention, the art style and spirit of Nouns resonates so much with video games. I'm not saying that acquiring and retaining users on the game won't be a challenge, but I do feel we need to build this for Nouns because it is in the true spirit more than a regular website UI. This is what sets Nouns apart from other brands.
### Critique #3:
This is not what nouns needs right now -- it needs x,y,z...
### Reponse #3:
We all have different perspectives and I am sure your perspective about what Nouns needs is correct. There are so many incredible things to fund via Nouns like public goods, events, media, art, physical goods...the list goes on and on. From my perspective and the others who I've talked to, the idea of game-like UI layer for Nouns resonates deeply. It seems like such an obviously 'nounish' thing. I may sound naïve, but I can't help but passionately advocate for what I believe. Also, whatever it is you believe needs to be funded, we can build that into the game -- it is just an fun abstraction layer.
### Critique #4:
The art could look better, the mini-games aren't fun, there should be other areas or features (e.g. any general feedback on how the game should be made)
### Reponse #4:
I totally agree! We have a game asset budget set aside within the ask specifically for a Nouns-ecosystem pixel artist to recommission the art in the game. I made all of the art myself for the demo, but I am not a pixel artist. For the mini-games, also, I wanted to keep them simple for the demo scope, so I used simple gambling games, but I imagine the games being actually more like Galaga, Tetris, or Subway Surfers...these types of arcade games, but with Nounish assets. We can even build games around known crypto mechanics like social tokens (e.g. friendtech), farming, and speculation (e.g. speculating on Auction and Proposal outcomes). A large portion of people in web3 already know what Nouns is -- but they don't have a mechanism to "play Nouns" unless they own one. Nouns Game is "rails" that allows them to participate.